Board Index | Search | Profile |
Page 1 of 13 |
[ 181 posts ] | Go to page 1, 2, 3, 4, 5 ... 13 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Test is currently broken, but when it comes back, I'm going to upload the latest changes to snipers we've been working on which are the following:
Changed the +1% damage with physical to +3% Added +2% more tracking to stalking skill Added +2% more damage to efficiency skill Added +5% projectile velocity to range skill (this doesn't affect range) Added +5% inertial dampening from firing to range skill (this exactly counterbalances the added knockback from the increased projectile speeds) The additions to the range skill are scaled inversely with the speed as most of the existing bonuses in the range skill In addition, the sniper skill itself has a new attribute which is called "Sniper Analysis". Sniper Analysis is where a sniper keeps one object targeted over time and analyzes its weaknesses. As long as you don't switch targets, the analysis builds up over time as long as you keep your speed less than 40 and can actually detect the target. Switching targets resets the analysis back to 0%. The analysis builds up gradually over 10 minutes assuming no interruptions from speed or detection, and at 100% analysis, a level 20 sniper will get +50% damage, +100% RoF, and 3x critical hit damage, all stacking with everything else. This is scaled with the percent of analysis complete and the level of the sniper skill. Since analysis requires you to be still, combat slaves and AI's with the sniper skill have been made to use their brake whenever their target is within their weapon range so that they can stay steady and build up their analysis. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Dec 10, 2010 3:49 pm |
|
Main: Assassinat3r
Level: 2460 Joined: Thu Mar 16, 2006 1:43 am Posts: 2057 Location: Astora |
This sounds fantastic, as soon as test is back up I'll eagerly test this with my Sniper .
_________________ Did you praise the sun today? |
Fri Dec 10, 2010 3:56 pm |
|
Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
Good god Jeff.
You made me want a fucking Sniper. |
Fri Dec 10, 2010 4:04 pm |
|
Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
projectile velocity =) damn I want to test that out >.>
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Fri Dec 10, 2010 4:09 pm |
|
Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
syberian wrote: projectile velocity =) damn I want to test that out >.> Sterile Cannon will, quite literally, go over 9000 and probably crash the server. |
Fri Dec 10, 2010 4:11 pm |
|
Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
Time to make a sniper char I suppose...
|
Fri Dec 10, 2010 4:14 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Good god this sounds amazing. I had no idea these feature were possible in C1.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Dec 10, 2010 4:40 pm |
|
Team:
Rank: Officer Main: StarDrifter SunSoar Level: 3093 Joined: Sat May 03, 2008 4:23 pm Posts: 458 Location: Near your cookies |
andezrhode2a wrote: Good god Jeff. You made me want a fucking Sniper. _________________ http://angelicneo.mybrute.com =Neo= |
Fri Dec 10, 2010 4:51 pm |
|
Team:
Rank: Main: Mouse Level: 4442 Joined: Tue Aug 28, 2007 12:03 pm Posts: 250 Location: Narfuk in England |
Sooooo glad I never changed my sniper an got an absentis for it. Btw Absentis is great, I can't wait to see what people say who called sniper shit when I own them. Thanks
_________________ I Bark Very Little But I Know How To Bite............... Meow |
Fri Dec 10, 2010 4:55 pm |
|
Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
What are you going to do stare them to death?
_________________ Stay strong, live long, and walk humbly. |
Fri Dec 10, 2010 5:33 pm |
|
Team:
Rank: Main: Mouse Level: 4442 Joined: Tue Aug 28, 2007 12:03 pm Posts: 250 Location: Narfuk in England |
Lol tbh it would be weird to be able to see them over the net anyway.
_________________ I Bark Very Little But I Know How To Bite............... Meow |
Fri Dec 10, 2010 5:41 pm |
|
Team:
Rank: Operator Main: Doman Level: 5816 Joined: Wed Aug 25, 2004 6:52 pm Posts: 173 |
If you can fix the two bugs w/ the Absentis tweak at the same time. I'd seriously think about shipping you hookers n blow for the holidays.
To be specific: Range Bonus is broken on the tweak. The immovable object meets unstoppable force bug, where if something tries to move you while you are unable to be moved it can randomly kick you -2 million out from anything. |
Fri Dec 10, 2010 5:46 pm |
|
Joined: Thu Jun 03, 2010 4:26 pm Posts: 63 |
Wow i a mall for making sniper stronger as a Sniper is my main char. I think these proposed changes will get Sniper nerfed in the very near future.
In my opinion the only thing sniper needs is a scope and possibly some sort of spotter. With the new ship you can do a lot of damage with the tweak. I just hate to see changes made and a rapid call for nerfing after it goes in. TaekwondoBoy |
Fri Dec 10, 2010 5:58 pm |
|
Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
Rand AlThor wrote: Wow i a mall for making sniper stronger as a Sniper is my main char. I think these proposed changes will get Sniper nerfed in the very near future. In my opinion the only thing sniper needs is a scope and possibly some sort of spotter. With the new ship you can do a lot of damage with the tweak. I just hate to see changes made and a rapid call for nerfing after it goes in. TaekwondoBoy It will be put on test for testing before going live. |
Fri Dec 10, 2010 6:09 pm |
|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I think this might make it possible for a sniper to do more sustained DPS after 10 minutes than a zerker, but that's a good thing in my opinion. As long as there's not some huge miscalculation that I made, I don't see any of this as being overpowered, just brining the DPS up to where it should be.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Dec 10, 2010 6:36 pm |
|
Page 1 of 13 |
[ 181 posts ] | Go to page 1, 2, 3, 4, 5 ... 13 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 127 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |