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Post Re: New BvB rules on test and incoming to live
shouldnt lol


Mon Dec 06, 2010 1:59 pm
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Post Re: New BvB rules on test and incoming to live
How about instead of allowing more base kits we simply nerf ablatives?


Mon Dec 06, 2010 2:26 pm
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Post Re: New BvB rules on test and incoming to live
The Voomy One wrote:
How about instead of allowing more base kits we simply nerf ablatives?


/signed

Still, Voomy can you PLEASE comment on how TW can use 3 bases in BvB on test? (look at choke/kilauea).

I think 2 bases is fine (if combined with PvB as well), as long as ablatives are quite heavily nerfed.

Kanga

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Mon Dec 06, 2010 2:27 pm
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Post Re: New BvB rules on test and incoming to live
The Voomy One wrote:
How about instead of allowing more base kits we simply nerf ablatives?


Well, yeah...

Remove External Ablatives - Spatzz's Topic
http://www.starsonata.com/forum/viewtopic.php?f=3&t=41788&hilit=ablatives
Base versus Base Combat - Discussion / Think Tank - Aurora's Topic
http://www.starsonata.com/forum/viewtopic.php?f=3&t=40867&hilit=ablatives
Ablatives revisited - Prommy's Topic
http://www.starsonata.com/forum/viewtopic.php?f=3&t=40558&hilit=ablatives

All of these threads have given ideas for nerfs / alternatives.

Paladin,

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Last edited by vampire2948 on Mon Dec 06, 2010 2:39 pm, edited 1 time in total.

Mon Dec 06, 2010 2:33 pm
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Post Re: New BvB rules on test and incoming to live
vampire2948 wrote:
The Voomy One wrote:
How about instead of allowing more base kits we simply nerf ablatives?


Well, yeah...

Remove External Ablatives - Spatzz's Topic
http://www.starsonata.com/forum/viewtopic.php?f=3&t=41788&hilit=ablatives
Base versus Base Combat - Discussion / Think Tank - Aurora's Topic
http://www.starsonata.com/forum/viewtopic.php?f=3&t=40867&hilit=ablatives
Ablatives revisited - Promm'y's Topic
http://www.starsonata.com/forum/viewtopic.php?f=3&t=40558&hilit=ablatives

All of these threads have given ideas for nerfs / alternatives.

Paladin,


But PLEASE be careful not to make them useless, they have a purpose (cheap, easy mediocre protection), we don't want them overpowered, and we don't want them useless.

Kanga

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Mon Dec 06, 2010 2:36 pm
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Post Re: New BvB rules on test and incoming to live
All you need to do is remove the EA's. Nothing else really is needed. This attachment is showing an Adonis Mining Plating. Its bp comes from Free Market and it costs only 2000 mets and 1 titanium sheet to build. This thing is 200 size and is able to be transported to the different bases. The Argonaut versions' bps are also in FM.


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Mon Dec 06, 2010 3:21 pm
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Post Re: New BvB rules on test and incoming to live
The Voomy One wrote:
How about instead of allowing more base kits we simply nerf ablatives?



This would fix nothing. Learn the game you are supposed to be working for before you bother posting in this thread. Ablatives needed to be removed with the old rules, with these rules, you would be trying to save a sinking boat with the aid of a shotglass.

These changes are retarded, and need to be rethought in their entirety. I would prefer the old system over this.

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Mon Dec 06, 2010 6:35 pm
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Post Re: New BvB rules on test and incoming to live
The 3 bases was a bug. Being fixed atm.

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Mon Dec 06, 2010 6:43 pm
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Post Re: New BvB rules on test and incoming to live
sorry i was at work when writing it it good but the only thing i see is the defending team can keep laying more once we kill them even with ablative nerfed wont make a diffrence it should have a rule that in an assault no more kit can be layed untill the assaulting kit are dead other whys the attacking team will have no chance even with the help of bvb and pvb


Mon Dec 06, 2010 7:02 pm
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Post Re: New BvB rules on test and incoming to live
viper120 wrote:
sorry i was at work when writing it it good but the only thing i see is the defending team can keep laying more once we kill them even with ablative nerfed wont make a diffrence it should have a rule that in an assault no more kit can be layed untill the assaulting kit are dead other whys the attacking team will have no chance even with the help of bvb and pvb



This sounds really hard to code for in a way that would work. Interesting possibility though.


Mon Dec 06, 2010 7:06 pm
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Post Re: New BvB rules on test and incoming to live
yer i know but other wise it would get exploited again making this new bvb rule exploitable why lc are all up for the rules


Mon Dec 06, 2010 7:16 pm
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Post Re: New BvB rules on test and incoming to live
sleepysnagrund wrote:
viper120 wrote:
sorry i was at work when writing it it good but the only thing i see is the defending team can keep laying more once we kill them even with ablative nerfed wont make a diffrence it should have a rule that in an assault no more kit can be layed untill the assaulting kit are dead other whys the attacking team will have no chance even with the help of bvb and pvb



This sounds really hard to code for in a way that would work. Interesting possibility though.


It should be easy to do with some negative feedback.

numbers are base slots
n= number of adjoining galaxies


IF Attacker's slots used = >0 let Defender's slots = 0

or If attacker's slots used = >0 Defender's Slots = 25-((25-slots used)+slots used)

1st equation works if Bases already deployed can remain in galaxy if the galaxy has no slots for them.

2nd equation is the same as 1st, just might be easier to do depending on how the code checks max bases per gal and number of bases in a gal.

OR

IF Attacker's Slots USed = >0 Defender's Slots = Defender's Slots used.

This works since the new code says that a destroyed base uses 0 slots, so when a base dies it will reduce the defender's slots by 1, keeping the max at the current number of living, defending bases in gal.


Mon Dec 06, 2010 7:37 pm
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Post Re: New BvB rules on test and incoming to live
also once an assualt has started on an own or protected gal that should lock it so it carnt be unowned untill the attacking bases are destroyed or defending teams bases are destroyed


Mon Dec 06, 2010 8:19 pm
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Post Re: New BvB rules on test and incoming to live
yea i can see the exploit, how about a code that says no bases if a shot from a base has been fired in the past 5 minutes?


Mon Dec 06, 2010 8:30 pm
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Post Re: New BvB rules on test and incoming to live
wouldnt work for the fact the assaulting team would have to wait 5 min to lay there kit after working there way out 10


Mon Dec 06, 2010 8:33 pm
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