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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
http://www.youtube.com/watch?v=tCcdbf2wLPc;hd=1
Showing the latest in 3d aiming and tracking of plasmas and lasers, featuring a trick shot that goes around an obstacle that was blocking the mag cannon plasma and finds the acme combat drone sitting above a planet. In Star Sonata 2, you control your ship and aim in 2 dimensions. Your Z-position, and that of other ships are calculated automatically based on what they are flying over. Projectiles fly in 3 dimensions and collide in 3 dimensions, and the game automatically aims in the z-dimension for you, based on what you're firing at. Note: this is not the final graphic for the Acme Combat Drone, just the lower half of it. Not shown in the movie, but I've also been working on auto-aiming in the z-dimension when you have no target selected, like after the target you previously had selected blows. I've made it so your ship will look at what's in front of you, and if there are any targets in front of you, it will pick the closest one in your forward facing direction and auto-aim in the z dimension as if you were targeting that. If gives you a good chance that your shots that you are spamming all over the place will find a hostile target. This movie shows how in Star Sonata 2, you'll be able to shoot objects sitting above planets and suns from below, and from above a planet or sun, you can shoot down on things around you, but you can't shoot at things on the opposite side of a planet or sun, since you're projectiles and lasers will collide with it. This is a bit more realistic than the way weapons work in SS1. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Oct 18, 2010 9:32 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
Will the drones all be that big?
That means things like Ancient Defense will take up your screen _________________ Stay strong, live long, and walk humbly. |
Mon Oct 18, 2010 9:37 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Haven't really spent any time on how drones look in C2 yet. Just that they show up and work.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Oct 18, 2010 9:40 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I like what you've done with the laser.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Oct 18, 2010 10:19 pm |
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Member
Team:
Rank: Main: KorGgenT Level: 2525 Joined: Sat Mar 11, 2006 1:16 am Posts: 539 Location: DG 0.839 |
I did notice that the laser gave off a lot of particles, and that got me thinking... how will fast-firing weapons affect lag? i have yet to see any low-recoil weapons on any of these videos, and i'd love to see you give a faranji gattling laser a try (or a point defense)
_________________ "Why be difficult, when with a little more effort you can be impossible?" "Just because we are mortal enemies, doesn't mean we can't be friends." - Retyu JeffL wrote: It's all a scam! omg!!!! Last edited by Tregish on Mon Oct 18, 2010 11:32 pm, edited 1 time in total. |
Mon Oct 18, 2010 10:25 pm |
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Main: Jagur4
Level: 1458 Joined: Sun May 15, 2005 6:37 am Posts: 491 |
Well, it all certainly looks good, and the updates are always appreciated. Thanks Jeff.
This basically means that you can't sit on an object to fight enemies with no/weak ethereal weapons though. Interesting. |
Mon Oct 18, 2010 11:29 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Jagur4 wrote: Well, it all certainly looks good, and the updates are always appreciated. Thanks Jeff. This basically means that you can't sit on an object to fight enemies with no/weak ethereal weapons though. Interesting. Right, you have to dodge around the planet so it will be a little more active. |
Mon Oct 18, 2010 11:54 pm |
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Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
That's a big change! I lived by sitting on planets back in my low level droner days. Remember when low level droners liked to power level in C7 because they could sit on a gate, but they hated C6 because the AI had eth lasers? Those days are gone.
Also won't be able to kill Rumble at a low level by speeding toward the sun and deploying magic attacks so they slide onto it. Very cool changes. For your next video: I remember something from awhile back about being able to watch your squad members in multiple boxes across the top to monitor their health and energy. Is that feature ready to show off in a video yet? EDIT: Also won't need eth weps to kill the drone in Olympus! _________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Tue Oct 19, 2010 12:15 am |
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Team:
Rank: Director Main: Takuhi Level: 966 Joined: Sat Nov 26, 2005 9:15 am Posts: 212 |
Looks great, it's really coming on well.
I particularly like the 'impact' effect on objects. I have got a bit of a suggestion though. I noticed that when you fire a projectile based weapon, it lights up nearby objects. Is it possible to create a brief light on impact that lights up the planet/object? Although it's a very minor detail, it would add the the whole realism of the game effects. Other than that, it's looking good. _________________ DO NOT GOOGLE ZONURA |
Tue Oct 19, 2010 6:31 am |
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Team:
Rank: Main: BaRR Level: 2416 Joined: Sat Mar 22, 2008 11:08 am Posts: 1064 Location: Everywhere and nowhere. |
I like the particle effect you have for the laser weapon. It makes sense that a laser would light up particles instead of being a visible beam. That's exactly what makes a laser show; you can't see the lasers without dust in the air.
With that effect you could state that the different damage types will refract a different color light off certain space particles (solar radiation?), thus displaying their damage type. Sure, it's pseudo science; but it's the same reason the sky is blue. _________________ while (!asleep(sheep++)) {} |
Tue Oct 19, 2010 6:37 am |
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Team:
Rank: Soldier Main: Deano!! Level: 5057 Joined: Fri Oct 26, 2007 9:41 pm Posts: 799 |
Damn, I wish I could wish this video on my iPhone.
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Tue Oct 19, 2010 7:13 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
wzaerreazw wrote: With that effect you could state that the different damage types will refract a different color light off certain space particles (solar radiation?), thus displaying their damage type. Sure, it's pseudo science; but it's the same reason the sky is blue. what damage type is the sky? _________________ My User Page Join SS! |
Tue Oct 19, 2010 9:44 am |
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Main: Super Giga Burger
Level: 4 Joined: Sat May 28, 2005 9:04 pm Posts: 557 |
It's actually radiation-typed...
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Tue Oct 19, 2010 10:56 am |
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Team:
Rank: Main: Mouse Level: 4442 Joined: Tue Aug 28, 2007 12:03 pm Posts: 250 Location: Narfuk in England |
I can watch all these videos on my iPhone and it's a 3G old one.
_________________ I Bark Very Little But I Know How To Bite............... Meow |
Tue Oct 19, 2010 11:57 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Youtube has to H264 encode videos so they can be played on the iphone. Usually it's done pretty quickly after you upload the video but if you try to play it right when its uploaded it may not always be available.
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Tue Oct 19, 2010 12:32 pm |
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