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Main: Demiser of D
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Post Re: Patch notes
Just confirming that t21 module BP's are in? We've searched a good part of the universe and found nothing so far.

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Sat Oct 09, 2010 1:27 pm
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Post Re: Patch notes
Dont know about the tech 21 modules but I do know that several module BPs are not in.
I just found out that it's not even possible to do the sniper missions atm which very much annoys me.

Im re-doing the sniper missions again so you might want to wait with doing them.


Sat Oct 09, 2010 2:09 pm
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Post Re: Patch notes
thanks for the heads up on that Voom. I've spent the last 8 hours searching >.<

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Sat Oct 09, 2010 2:12 pm
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Post Re: Patch notes
Missions changed for next patch.


Sat Oct 09, 2010 2:18 pm
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Post Re: Patch notes
Hooray!

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Sat Oct 09, 2010 2:22 pm
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Post Re: Patch notes
Demiser of D wrote:
Just confirming that t21 module BP's are in? We've searched a good part of the universe and found nothing so far.



Apologies for that - rather annoyingly, changes to existing systems have to be added manually if done mid-uni.

Voom has very kindly added them to live; these are now in.


Sat Oct 09, 2010 4:29 pm
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Post Re: Patch notes
any comments on Fine Tuned gear? (see my earlier post)


Sat Oct 09, 2010 6:10 pm
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Post Re: Patch notes
phillyfan83 wrote:
any comments on Fine Tuned gear? (see my earlier post)



Being looked at by Jeff himself.


Sat Oct 09, 2010 7:17 pm
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Post Re: Patch notes
I think the change to FT Axum was a mistake. I will make sure that FT Axum has at least as much elec as the regular Axum.

As for the FT engines, I thought giving them +10% or so to speed would be pretty cool, but speed is a pretty costly stat in terms of balance. You think +5% would be better, freeing up more "points" to make the thrust and turning better?

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Sat Oct 09, 2010 7:18 pm
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Post Re: Patch notes
it seems that a grape influence forceful = better then emp engine still, :P


the speed on emp doesnt help when you cant move fast enough to take advantage


Sat Oct 09, 2010 7:27 pm
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Post Re: Patch notes
Yes, the speed bonus is very nice, but I'm not really sure how you would need to change the overall stats so that the engines would fit with the balance sheets. Like I said earlier, I don't think every stat has to improve in the FT version, I just don't understand why any of the stats should have to get worse when you are using 3-5 of the source item + modules + credits to get 1 single item that's supposed to be an improvement. To me that seems like it would be the equivalent of giving that 2% damage bonus to the DS+ but then also giving it 50 less hull and 10 less speed than the DS or something...


Sat Oct 09, 2010 7:31 pm
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Post Re: Patch notes
andezrhode2a wrote:
JEFF.
Are you SHITTING ME?
-103 damage on the jiji, so it can have FIRE PARASITES?
You do realise you have KILLED all non-Emp Ray PvP SDs here.
What the fuck.
I used to be able to stand up to most of them.
Now? Now I think il fucking scrap my SD, this is the worst nerf ive ever fucking seen.
PLEASE fix this SHIT.

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Sun Oct 10, 2010 6:53 am
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Post Re: Patch notes
JeffL wrote:
Adding the fire parasite was not supposed to be a nerf. The weapon does more total damage now, just not all up front. I can reverse the change by popular demand.


in a game where burst damage is EVERYTHING, losing 100 straight up DPS is a huge kick to the balls, regardless of how it is compensated

also, the change to RoPs, same problem


Sun Oct 10, 2010 7:25 am
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Post Re: Patch notes
Quote:
n a game where burst damage is EVERYTHING, losing 100 straight up DPS is a huge kick to the balls, regardless of how it is compensated

also, the change to RoPs, same problem


Only for PvP. For PvAI it's actually been beefed.


Sun Oct 10, 2010 8:10 am
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Post Re: Patch notes
The problem is, nobody ever uses beam weapons for pvai, because pvai can be hit with higher DPS pulse weapons.

Nobody will ever use a jiji for pvai :wink:

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JeffL wrote:
That's it. I quit!


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Sun Oct 10, 2010 8:40 am
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