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Post Re: Olympus - teaser
I updated the test server with the latest updates to Olympus.

All galaxies are linked in a slightly different way and all bosses are accessible -- there is just a little bit of puzzle involved.

Two new galaxies added.

Hephaestus DPS increased and his fight changed a little.

A lot of the random spawners have been changed.

Gates in the Zeus entry galaxies have been locked properly and the incorrect lockouts on his mini-bosses have been removed.

Misc. other changes.

I might restart it with a new uni in a little bit to clear out all the corpses littering the place and the bases in Kabuki.

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Mon Aug 23, 2010 1:19 am
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Post Re: Olympus - teaser
JeffL wrote:
I might restart it with a new uni in a little bit to clear out all the corpses littering the place and the bases in Kabuki.

:P

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Mon Aug 23, 2010 2:11 am
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Post Re: Olympus - teaser
yugioh124 wrote:
Tregish wrote:
I asked Jeff about that, and he flat-out said no.


Did he give a reason? I can't think of any possible harm, and it would be very helpful for large-scale things like Anatolia and big galaxy seiges.


Because then stuff like Olympus would be zerg-rushed by noobs. At least with a smaller squad size you're forced to prioritise what classes and how good a player you need.

I too am against increasing squad sizes.

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Mon Aug 23, 2010 3:55 am
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Post Re: Olympus - teaser
assasinat3r wrote:
yugioh124 wrote:
Tregish wrote:
I asked Jeff about that, and he flat-out said no.


Did he give a reason? I can't think of any possible harm, and it would be very helpful for large-scale things like Anatolia and big galaxy seiges.


Because then stuff like Olympus would be zerg-rushed by noobs. At least with a smaller squad size you're forced to prioritise what classes and how good a player you need.

I too am against increasing squad sizes.


Make two squads and use Ventrilo to communicate. It's not hard to talk to people you don't know in RL over the internet, or at least listen to your leaders.

And people already did this back in the day with full decked out Monk squads on a bana run.

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Mon Aug 23, 2010 6:55 am
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Post Re: Olympus - teaser
how does the instancing work, can 2 seperate squads go into he same instance?


Mon Aug 23, 2010 7:23 am
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Post Re: Olympus - teaser
nope

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Mon Aug 23, 2010 8:15 am
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Post Re: Olympus - teaser
sabre198 wrote:
how does the instancing work, can 2 seperate squads go into he same instance?



Squad A jump in, and are put in Instance A, Squad B jump in and are put in Instance B, all of Squad A jump out to refuel etc and jump back in, they go into Instance A again.

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Mon Aug 23, 2010 8:44 am
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Post Re: Olympus - teaser
jeff mc beth wrote:
sabre198 wrote:
how does the instancing work, can 2 seperate squads go into he same instance?



Squad A jump in, and are put in Instance A, Squad B jump in and are put in Instance B, all of Squad A jump out to refuel etc and jump back in, they go into Instance A again.


Eww. Then how the hell are we to do it with 15 people? Not really talking about Olympus, but more so on the Bana UZ, since that stuff WILL require two teams to do, and two teams tend to be up to 40 people, and that will be instanced....

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Mon Aug 23, 2010 1:14 pm
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Post Re: Olympus - teaser
Currently there is no plan for any content that would require more than a 10 person squad of the appropriate level, though if we wanted to increase squad size, but have each instance specify a smaller maximum squad size, it would not be hard to do at all.

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Mon Aug 23, 2010 1:41 pm
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Post Re: Olympus - teaser
But Why? The more characters you bring along, the less benefit per character you get, so in the end it balances out. People are always trying to use as few people as possible already, but what this will do is eliminate certain classes from being able to do the runs at all, simply because they're not necessary, maybe just helpful.(IE, Sniper, gunner, seer).

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Mon Aug 23, 2010 1:47 pm
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Post Re: Olympus - teaser
Been on it and it was great fun! Although having said that went on it with my sniper and I'm thinking what is going. The gals are either highly vis or the ai has flares, is this meant to be anti sniper?

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Mon Aug 23, 2010 8:28 pm
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Post Re: Olympus - teaser
I would think bringing at least one gunner along to a very difficult zone like this would be a no-brainer, given his destruction skill. Sniper's and Seer's ... yeah, they still need more defined roles.

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Mon Aug 23, 2010 8:29 pm
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Post Re: Olympus - teaser
Actually, we have rather nice roles ^_^

Today, i went on a SD run on my sniper, and i was extremely useful. The only problem is that i'm using a weapon that does 3x the DPS of what the SD's were using, to achieve the same DPS :lol:

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Mon Aug 23, 2010 9:41 pm
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Post Re: Olympus - teaser
umm, question. What the hell is this (see attachment)?


You do not have the required permissions to view the files attached to this post.

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Tue Aug 24, 2010 1:53 am
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Post Re: Olympus - teaser
gary1992 wrote:
umm, question. What the hell is this (see attachment)?


thats the lockout text

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