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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I updated the test server with the latest updates to Olympus.
All galaxies are linked in a slightly different way and all bosses are accessible -- there is just a little bit of puzzle involved. Two new galaxies added. Hephaestus DPS increased and his fight changed a little. A lot of the random spawners have been changed. Gates in the Zeus entry galaxies have been locked properly and the incorrect lockouts on his mini-bosses have been removed. Misc. other changes. I might restart it with a new uni in a little bit to clear out all the corpses littering the place and the bases in Kabuki. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Aug 23, 2010 1:19 am |
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Main: Super Giga Burger
Level: 4 Joined: Sat May 28, 2005 9:04 pm Posts: 557 |
JeffL wrote: I might restart it with a new uni in a little bit to clear out all the corpses littering the place and the bases in Kabuki. _________________ |
Mon Aug 23, 2010 2:11 am |
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Main: Assassinat3r
Level: 2460 Joined: Thu Mar 16, 2006 1:43 am Posts: 2057 Location: Astora |
yugioh124 wrote: Tregish wrote: I asked Jeff about that, and he flat-out said no. Did he give a reason? I can't think of any possible harm, and it would be very helpful for large-scale things like Anatolia and big galaxy seiges. Because then stuff like Olympus would be zerg-rushed by noobs. At least with a smaller squad size you're forced to prioritise what classes and how good a player you need. I too am against increasing squad sizes. _________________ Did you praise the sun today? |
Mon Aug 23, 2010 3:55 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
assasinat3r wrote: yugioh124 wrote: Tregish wrote: I asked Jeff about that, and he flat-out said no. Did he give a reason? I can't think of any possible harm, and it would be very helpful for large-scale things like Anatolia and big galaxy seiges. Because then stuff like Olympus would be zerg-rushed by noobs. At least with a smaller squad size you're forced to prioritise what classes and how good a player you need. I too am against increasing squad sizes. Make two squads and use Ventrilo to communicate. It's not hard to talk to people you don't know in RL over the internet, or at least listen to your leaders. And people already did this back in the day with full decked out Monk squads on a bana run. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Aug 23, 2010 6:55 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
how does the instancing work, can 2 seperate squads go into he same instance?
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Mon Aug 23, 2010 7:23 am |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
nope
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Mon Aug 23, 2010 8:15 am |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
sabre198 wrote: how does the instancing work, can 2 seperate squads go into he same instance? Squad A jump in, and are put in Instance A, Squad B jump in and are put in Instance B, all of Squad A jump out to refuel etc and jump back in, they go into Instance A again. _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Mon Aug 23, 2010 8:44 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
jeff mc beth wrote: sabre198 wrote: how does the instancing work, can 2 seperate squads go into he same instance? Squad A jump in, and are put in Instance A, Squad B jump in and are put in Instance B, all of Squad A jump out to refuel etc and jump back in, they go into Instance A again. Eww. Then how the hell are we to do it with 15 people? Not really talking about Olympus, but more so on the Bana UZ, since that stuff WILL require two teams to do, and two teams tend to be up to 40 people, and that will be instanced.... _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Aug 23, 2010 1:14 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Currently there is no plan for any content that would require more than a 10 person squad of the appropriate level, though if we wanted to increase squad size, but have each instance specify a smaller maximum squad size, it would not be hard to do at all.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Aug 23, 2010 1:41 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
But Why? The more characters you bring along, the less benefit per character you get, so in the end it balances out. People are always trying to use as few people as possible already, but what this will do is eliminate certain classes from being able to do the runs at all, simply because they're not necessary, maybe just helpful.(IE, Sniper, gunner, seer).
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Mon Aug 23, 2010 1:47 pm |
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Team:
Rank: Main: Mouse Level: 4442 Joined: Tue Aug 28, 2007 12:03 pm Posts: 250 Location: Narfuk in England |
Been on it and it was great fun! Although having said that went on it with my sniper and I'm thinking what is going. The gals are either highly vis or the ai has flares, is this meant to be anti sniper?
_________________ I Bark Very Little But I Know How To Bite............... Meow |
Mon Aug 23, 2010 8:28 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I would think bringing at least one gunner along to a very difficult zone like this would be a no-brainer, given his destruction skill. Sniper's and Seer's ... yeah, they still need more defined roles.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Aug 23, 2010 8:29 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Actually, we have rather nice roles ^_^
Today, i went on a SD run on my sniper, and i was extremely useful. The only problem is that i'm using a weapon that does 3x the DPS of what the SD's were using, to achieve the same DPS _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Mon Aug 23, 2010 9:41 pm |
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Main: thebeast
Level: 3394 Joined: Sun Dec 14, 2008 11:32 am Posts: 138 |
umm, question. What the hell is this (see attachment)?
You do not have the required permissions to view the files attached to this post. _________________ Albert Einstein - “I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.” Napoléon - “Never interrupt your enemy when he is making a mistake.” |
Tue Aug 24, 2010 1:53 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
gary1992 wrote: umm, question. What the hell is this (see attachment)? thats the lockout text _________________ My User Page Join SS! |
Tue Aug 24, 2010 2:00 am |
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