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Post Re: Olympus - teaser
You need not 1, but 7 commods to get a skill to tech 21.

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Thu Aug 26, 2010 1:52 pm
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Post Re: Olympus - teaser
Heh, heh, heh. <3 admins!

It really will make t21 a major stepping stone, rather than just a necessity like it is atm.

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Thu Aug 26, 2010 1:56 pm
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Post Re: Olympus - teaser
gary1992 wrote:
yeah well im sure there are more players that will be waiting on these skills than there were before, kind of rediculous to wait 2-3 months for a skill.


If you were lucky enough to even get on a run it was normal to wait 3-4months for 1 t20 skill.


Thu Aug 26, 2010 2:59 pm
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Post Re: Olympus - teaser
Yeah, Bana used to take like 20 people!

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Thu Aug 26, 2010 3:12 pm
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Post Re: Olympus - teaser
Battlecruiser23 wrote:
Yeah, Bana used to take like 20 people!

Bana with DWO Drones shrimp healers and zerks with DWOs in porps was ftw.


Thu Aug 26, 2010 6:11 pm
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Post Re: Olympus - teaser
Awesome times, those.

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Thu Aug 26, 2010 6:35 pm
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Post Re: Olympus - teaser
You need 7 commods to get a tech 21 skill, but the commods don't drop -- you get them from a mission, so everyone in the squad in that galaxy will get one. Thus there's less incentive to take less people.

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Thu Aug 26, 2010 11:48 pm
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Post Re: Olympus - teaser
JeffL wrote:
You need 7 commods to get a tech 21 skill, but the commods don't drop -- you get them from a mission, so everyone in the squad in that galaxy will get one. Thus there's less disincentive to take less people.

Well you also gotta concider people:lockouts, so you gotta choose, commods or more loot, innit.


Thu Aug 26, 2010 11:58 pm
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Post Re: Olympus - teaser
Yeah, you're still going to want to take as few people as you can and still know you're going to win. That's just the way it is, but at least this way you don't have 10 people fighting over one commod to level up.

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Fri Aug 27, 2010 12:07 am
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Post Re: Olympus - teaser
i personally would bring MORE characters just to get more commods. multicliented. but that's just me..


Fri Aug 27, 2010 2:44 am
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Post Re: Olympus - teaser
You've all probably noticed that its gone quiet in here from me - this is because we're currently slogging (and yes, slogging is the word) through all the nitty-gritty for T21 skills:

BPs, Commods, processes, placing BPs, trying out various new ways of production (I'm particularly happy with our new code (thanks SAL!!) that allows BPs to build multiple things at the same time. i.e. Instead of a single product, we can specify 1000's of them, if so desired) and some surprises!

So, we're still working at it.


p.s.

Top tip: don't mis-read a design doc / notes. I spent a few hours "upgrading" Olympus to an entirely different kettle of fish before speaking to Jeff. Turns out I'd mis-read planetarium as aquarium in my sleep deprived fugue. Cue scrapping a lot of work (or rather, moving it elsewhere ;) )


Fri Aug 27, 2010 5:23 am
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Post Re: Olympus - teaser
kunta wrote:
i personally would bring MORE characters just to get more commods. multicliented. but that's just me..


i rather expect the commods will be neurobound but i could be wrong

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Fri Aug 27, 2010 3:30 pm
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Post Re: Olympus - teaser
JeffL wrote:
You need 7 commods to get a tech 21 skill, but the commods don't drop -- you get them from a mission, so everyone in the squad in that galaxy will get one. Thus there's less incentive to take less people.



exactly what i was looking for, thanks.

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Fri Aug 27, 2010 8:02 pm
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Post Re: Olympus - teaser
Updated test again. Phobos and Deimos are more interesting. Hephaestus should be more difficult.

Our aim is to patch this in this week if we can get the instancing stable enough. We really need a lot of players on test in order to really run instancing through its paces. I would like to ask every team to try to set a time in the next 2 days or so to put a real squad together and make a serious attempt to beat at least one of the bosses. This would help us immensely and also get this new zone patched live faster.

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Mon Aug 30, 2010 2:34 am
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Post Re: Olympus - teaser
JeffL wrote:
I would like to ask every team to try to set a time in the next 2 days or so to put a real squad together and make a serious attempt to beat at least one of the bosses.


I have secured every one of my team mates and am in the process of conquering and assimilating every other team in Star Sonata for this very purpose. Long live Olympus!

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Mon Aug 30, 2010 2:55 am
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