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Post Re: Patch Discussion - November 15
Both Glue Gun Blueprints and Hot Glue Gun Blueprints require Gear Glue, what happens when GG is took away?

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Wed Nov 16, 2011 12:30 pm
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Post Re: Patch Discussion - November 15
master802 wrote:
Both Glue Gun Blueprints and Hot Glue Gun Blueprints require Gear Glue, what happens when GG is took away?
It won't be. If there are still missions for trading in old class specialization augs, there will be somewhere to buy and sell GG. Most likely only one base in the entire uni will have it.

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Wed Nov 16, 2011 12:33 pm
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Post Re: Patch Discussion - November 15
basebot wrote:
Any idea what screws up XP yet? :(

seems to be fixed
first try on C2 with all "normal" graphics and shits
MCing looks epic (ever thought about going on 2 oly runs?)
nice graphics
keep up the good work
/me hugs jey for his hard work on the bugs
also something is wrong with the log on/off message
Attachment:
Cpoo MCing.JPG

edit:
when i closed 1 of my clients it showed the name and and it didnt with the one in the screenie


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Wed Nov 16, 2011 12:53 pm
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Post Re: Patch Discussion - November 15


trololol

I couldn't do this with SS1.

Attachment:
MCing.JPG



<3 SS2

- Paxx



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Wed Nov 16, 2011 12:59 pm
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Post Re: Patch Discussion - November 15
About the new repair system, I apologize if I didn't give adequate warning about it. I guess we have just discussed it over and over again for years amongst the devs and that I've mentioned it several times before that it didn't occur to me that the players would be surprised.

The problem with the old GG system is that it is "catastrophic", meaning that everything is fine, until you get killed without a GG because either you ran out, didn't keep track of how many you had, or just forgot to buy or equip it, and then you could lose everything. You could lose a years worth of stuff if you were unlucky. You could sit there in stasis and watch a Zebucart scoop it, dock at an AI base, and then undock as a Massif II. It was (my) horribly design in the first place, and it really had to go.

The new repair system aims to avoid catastrophe while still keeping the good features of the GG system: 1) it costs money when you die, so you don't want to die, 2) you can kill someone and scoop their spare parts, so you are rewarded for killing people. In addition, the cost to dying is now proportional to the value of the stuff on your ship, which I think is a very good thing. The fixed cost of GG could be prohibitive for some and negligible for others.

I realize we still need to add a "repair all" button to the AI base and streamline it in other ways, but overall, I definitely think the new repair system is in the right direction.

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Wed Nov 16, 2011 3:36 pm
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Post Re: Patch Discussion - November 15
Would have to agree with those points you made, never really saw it like that but that is likely due to having it always be a GG system so hard to imagine it otherwise.

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Wed Nov 16, 2011 3:46 pm
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Post Re: Patch Discussion - November 15
JeffL wrote:
2) you can kill someone and scoop their spare parts, so you are rewarded for killing people. In addition, the cost to dying is now proportional to the value of the stuff on your ship, which I think is a very good thing. The fixed cost of GG could be prohibitive for some and negligible for others.

I realize we still need to add a "repair all" button to the AI base and streamline it in other ways, but overall, I definitely think the new repair system is in the right direction.


Few comments to this part.

1. When you die, you normally drop 10-15 parts. Not every class can scoop something like this. For example, speed demons and seers have very low hull, compared to other classes, and will not be able to scoop all of this. Therefore, suggestions will be: Crate of parts. Breaks into the amount of parts that normally should have dropped. Or make the parts itself 0 size, if that is possible. This needs to be done something with.

2. I agree that the value of the gear you have, should be proportional to the costs you have to pay to repair your gear. Just make sure to make it 10 times more costly than what it is currently, as it is a huge flaw, at least for high end players, that they can repair their gear about 10 000 times before even hurting their wallet. As an example, I thought I'd go and buy 300 GG21, and so I did, with money that I got from a few days of income from my colonies. Have saved my gear for about 2 universes or so, which should not be the case. If it was more like 300-400m on the other hand, instead of 125m back then...

3. Repair all button sounds nice, and I agree with the direction it is going.


Wed Nov 16, 2011 3:47 pm
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Post Re: Patch Discussion - November 15
I didnt read it all, but what happens with crazy glue skill?


Wed Nov 16, 2011 3:54 pm
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Post Re: Patch Discussion - November 15
viewtopic.php?f=3&t=48507


Wed Nov 16, 2011 3:56 pm
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Post Re: Patch Discussion - November 15
Jeff you forgot to mention that when you got real unlucky and GG failed and you lost items and admins called you a liar and wont admit it was flawed


Wed Nov 16, 2011 3:58 pm
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Post Re: Patch Discussion - November 15
Way to mess up a good discussion and thread Sins. Keep to the topic, or go post somewhere else. goett, my eyes are on you.


Wed Nov 16, 2011 4:00 pm
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Post Re: Patch Discussion - November 15
It still doesn't work for me :/

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Wed Nov 16, 2011 4:01 pm
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Post Re: Patch Discussion - November 15
I agree that dropping 10-15 parts on death is not good. I would like to modify that aspect somehow.

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Wed Nov 16, 2011 4:27 pm
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Post Re: Patch Discussion - November 15
ah k so everyone immortal now.

Guess my only hope is now that this system is 4 times more expensive than the old gear glue system

There's some issues like bps needing gg etc though to be sorted.

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Wed Nov 16, 2011 4:37 pm
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Post Re: Patch Discussion - November 15
Just make parts zero size. Problem solved.

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