Board Index | Search | Profile |
Page 1 of 1 |
[ 6 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
I get a pop up for scooped items, messages and damage. What I would really like is to know how much experience I got from a kill to pop up after I killed something.
_________________ Never™ |
Tue Sep 13, 2011 4:44 pm |
|
Dev Team
Main: Xipe Totec
Level: 2 Joined: Sat Aug 29, 2009 11:10 am Posts: 400 |
Its right up there in a widget as percentage to level and in event, its silly to push too much out onto the screen for every kill, it just looks bad.
_________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth." |
Tue Sep 13, 2011 7:36 pm |
|
Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
All the numbers look bad imo.
_________________ Lemon/Meo |
Tue Sep 13, 2011 8:20 pm |
|
Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Feathers wrote: Its right up there in a widget as percentage to level and in event, its silly to push too much out onto the screen for every kill, it just looks bad. Imo, there is already way too much on the screen for every kill. Even without the popup numbers. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Wed Sep 14, 2011 6:33 pm |
|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I think it's a pretty decent idea. I'll definitely think about it.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Sep 15, 2011 1:41 am |
|
Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
It's all toggle-able, implement it and make sure you put extra stress on it in the Nexus that you can toggle all of these options on/off whenever you like if you don't want to see them.
Time Warp _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Thu Sep 15, 2011 4:49 am |
|
Page 1 of 1 |
[ 6 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 7 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |