Space Clouds

Server/Client Patch 5.08.2015

This is a patch containing a lot of internal changes that were required for our steam integration to work, not all that much to say about it in patch notes until everything is actually turned on.

None the less, here are the notes.

* 14 new server crash found and fixed.
* 8 different client crashes tracked and fixed (around 3 crash left that i know off but was unable to pinpoint, keep those dmp flowing)
* A few minor client optimisations, especially when in a ship with a lot of different items.
* Achievements are now enabled, but cannot be rewarded unless you have a steam client (which are not available yet), When you get an achievement on regular client you receive a message in event and it will be awarded to you as soon as you connect using a steam client (no need to redo them)
* Added all the files needed for steam support on the server side.
* Added bonus XP for the first time capturing an AI with each different type of hull. Added /caps chat command to list how many and which unique hulls you have captured. At least for now, capping a new ship type is set to give a flat 500 XP.
* Made Ambushinmatrixes (Seer Radar Jammer items) not trigger if your weapnos’ damage is less than 0 (shield transferences)
+ Fixed a spawner bug in protoplasmica that caused spawns to only start dropping keysyncs on the second spawn.
+ Added experience tag to a lot of spawners under 120 in low/mid level galaxies so the spawned ai will provide experience.
* Removed augs from ares warriors and replaced them with an OL
* Made it so that vacuum scoops will not effect items that the owner is not allowed to scoop
* Vacuum scoops will now shut themselves off after 30s
* Improved the speed on sp related transactions (the delay should be a lot shorter now)
* Made energybanks report their energy per second rather than energy per generation interval (1.2s)
+ Fixed particle emitters. Player/ ai Holo projectors as well as particle emitters in effected galaxies have been fixed.
* Fixed a display error for skill point debt/credit
* Item factories no longer work on abandoned bases
* Small changes to the roaming UrQa’qa Qu’ishi boss
* Added a new functionality to prevent specific items (ai only items) from being used by players.
* Fixed an issue where Lunarian and Selenite Ray and Beam had their stats swapped around
* Added fires to several heat damage weapons from Perilous Perilous Space
* Small improvements to Lunarian Bank and Selenite Bank
* Improved the Hybridized Paximinus to make it in line with the Paximinus stats

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