Space Clouds

Server Patch – 02/07/2021 – Healing Revamp 1.0

Here is the full patch notes mostly outside of the major changes listed in the previous “Healing/Support Update News” and “Healing/Support Update Details” posts.


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Note: + means a new universe (reset) is required for the change to come into effect.

[Client]

  • Fixed environment textures on Zebucarts.
  • Added new tech and uses sections to the blueprints section in the construction tab.
  • Made station window box be able to be expanded wider. (Credit: Markoz)
  • Added new Evening Fury/Scruple skin called the “Venerator” (Credit: Markoz)
  • * Fixed some problems with the Kalthi Commander, Deployer, Stinger and Warrior models. Fixed the missing tubes on the Kalthi Deployer model.
  • Added the “Dark Energy Antimatter Recollector” skin to the Flamberge and the Voulge ships, created by community member “Girl Power”.
  • Silent Night is no longer transparent since it is smaller and harder to see.
  • Fixed several Panther Skins not applying to Primal Leopard.
  • Inventory window will now correctly display the right number of weapon slots and correctly update the number of slots as you equip or unequip items that affect weapon slots.
  • Added new Neon skins for all Zaphragi ships from Serengeti and Jungle. (Credit: Markoz)

zaphragi_red_wallpaper

[Skill Changes]

  • Fixed the Perpetual Motion missions for Astral Injection skill training to properly complete if your skill level was 6, 8, or 9 from the previous skill training system.
  • Given stat descriptions to Tractor Efficiency, Mining Power, and Mining Efficiency
  • Changed Despicable and Subtlety from 1% per level to 1.5% per level.
  • Changed Berserker’s Weapon Master adv skill to have 200% hostility.
  • Nanotech Plating will no longer have an effect for the short-term future.
  • Combat bots no longer will get 50% of skills passed on automatically. Combat Bots will inherit the stats from the owners skill based on 1% for each level of Combat Bot Tweaking (up to level 30) and 30% from Bot PhD skill.
  • Transference Efficiency now only affects the stealing feature of Shield Monkey and has been removed from augmenters.
  • Skills do not automatically pass on to drones. Droney Adv Subskill now includes “Temporary drones inherit half the stats from your skills.” 
  • Zen of Far Reaching will now explicitly give half of the effect to temporary drones.
  • Reduced Radiation Expert skill from 66% extra rad damage to +50% to compensate for the +33% bonus radiation weapons got generally.
  • Seer Class 2′s 25% Ethereal Damage changed to 25% Beam damage.

[Item Changes]

  • Removed GoalDPS tags from drones. Restored DoTs to Drones.
  • Berserker Shield Redistribution no longer makes you immune to healing, it reduces incoming healing by 50%.
  • Electric Beams have new mechanics.  Instead of sending a constant amount of elec to the target, it links the energy banks of the two ships, transferring a percent of the elec consumption of the target. If the owner of the beam runs out of electricity – the beam disconnects. It is non-stackable.
  • Transference weapons are only beams now. Chain and splash have been removed from transference weapons.
  • Engineer aura drones will no longer affect ships. Most drones buffed to compensate for the more limited effect.
  • Diffusers/Armors size will increase based on the augmods on them. Diffusers / armors now limited to one slot. No longer consumable but reduce durability based on incoming damage. Must be docked to equip/unequip. Diffusers/armors no longer take damage on death/tow. Added new stable armors throughout content.
  • 45 and 20 degree beams now get more dramatic DPS and DPE exchanges.
  • Shields rebalanced and mostly were buffed. Augmods now increase the size of shields instead of lowering stats.
  • Removed augmods from inbuilt items on ships (except for missile bays and fighter bays).
  • Rebalanced the strength of higher level Speedy and Spacy augmenters to give 4% plus 1% per tech level of speed or capacity in addition to the normal stats.
  • Most weapons with damaging parasites will now automatically generate the parasite’s health and lifetime based on weapon tech and proportion of the weapon damage that the parasite does.  Stacks of parasites get weighted averages for their life and health based on the parasites that compose the stack.  Parasites no longer list their damage, half life, or health in their item descriptions.
  • Parasites from projectiles now will do more damage from critical hits and adjust the average damage of the whole parasite stack to a weighted average damage accordingly.  (Parasites from beams already did this.)
  • Removed Jelly’s Acidic Remains requirements from the Disintegrator Missile Factory BPs.
  • +Changed the AC turn ins for t5 proficiency augmenters for low level commodities to basic augmenter tokens to prevents conflict with the augmenter token turn in’s.
  • Made Impassable Protection diffuser AI Only.
  • Description for the Heavy Kidd Drone Crate now correctly states it contains five drones instead of three.
  • Adjusted various Bonnet items augmods.
  • Mines made T25 and disabled until further notice.
  • Added “Can’t Be used with other Damage Tweaks” tag to the following tweaks: Power Doughnut, Super Duper Doughnut, Barbe Rouge Wrath, Nightfury’s Burst
  • Added “Can’t Be used with other Shield Tweaks” tag to the following tweaks: Werewolf Bite, Zombie Bite, Last Stand, Last Defense, Titanium Plating, Laconia Plating, Adamantium Plating, Titanium Shielding, Laconia Shielding, Adamantium Shielding
  • Added “Can’t Be used with other Energy Regen” tag to the following tweaks: Vis Injection, Quantumum Injection, Energon Injection, Energy Cocktail Injection, Source of Vis, Source of Quantumum, Source of Energon, Source of Infinite Energy.
  • Added Charging Time of 20 to the following tweaks: Power Doughnut, Super Duper Doughnut, Barbe Rouge Wrath, Nightfury’s Burst, Last Stand, Last Defense, Titanium Plating, Laconia Plating, Adamantium Plating, Titanium Shielding, Laconia Shielding, Adamantium Shielding, Vis Injection, Quantumum Injection, Energon Injection, Energy Cocktail Injection, Source of Vis, Source of Quantumum, Source of Energon, Source of Infinite Energy.
  • Fixed issue with Condenser Packs not reflecting their tech. Updated the packs to the tech level of the augs they produce.
  • Updated the UrQa’qa Qu’ishi Qa hull to use a custom turret configuration.
  • Changed the Subspace Modules blueprints (Tektite, Nanite, Thalaron Processing, Thalaron Stabilization, and Biogenic Plasma Conduit) from having 6000/1 manhours/max workers (took 7 days to build) to 75million/250k(will take 50 minutes), to match the other t21 modules blueprints.
  • Converted reboot modules, scrap parts, junkyard scrap/notes, the 2 class to 21/22 skill books, (mastery)slave stasis gens, gear glue, the adonis/argo/paxian station plating and bp/bp pack, the ruin weapon bps(bule calumniator, mzungu greatest sebastopol, faranji gatling laser x), the gen 1 class augs, and the fc fighter recall device have all been converted to Trophy items that give out info when used.
  • Sniper Analyzer no longer gives -25% Resistance to damage.
  • Changed stat on Twisted Gravitational Scoop to be in line with other vacuum scoops.
  • Reduced weight of the UrQuan Uppercut BP from 10,000,000 to 100,000.
  • Made Epiphanies (level up items) usable without being equipped.
  • +Added a repeatable version via Trade Bay turn in for Thanars Astral Fire at the Berserker ai station in lyceum (Will need to do the normal mission to get one first).
  • Removed Capital Laser Core and Capital Laser Core Research from Green Battleships. Added a new T20 beam drop to Green battleships.
  • Removed Capital Ship Research Blueprint from the game.
  • Earthforce Overload now takes the T18 Capital Laser instead of a T13 Capital Armageddon Laser Core to build now.
  • Removed the logic that makes bots use Blue Photon Translocation Device in combat.
  • +Made two new Serengeti Drone Controllers that will be able to be obtained in the Serengeti Blockade.
  • +Added Industrial Thatch to Beta Antares for purchase.
  • +Added an AC turn in at Serengeti Blockade main base for the ship upgrade for the Zaphragi Ark from the Battle Sphere.
  • Updating Automated Laconia Factory mission end text to not sound like its a repeatable mission.
  • Changed the Laconia Sheet Factory Blueprint, to have manhours/maxworkforce to limit the amount of enriched nuclear material needed per construction tick.
  • +Added generic t0 equipment to Bob’s Towing for if people get stuck.
  • Increase hull space of T16 Fortified, Laconia, Dementium and Adamantium kits by 100k to fit proper base progression.
  • Adjusted the Twisted Fate of Death Blueprint to match the costs and material needs of other Twisted ships.
  • Corrected tech of Twisted Fate of Death Upgrade Blueprint from T21 to T22.
  • +Removed Minor Docking Base Augmenter from being sold at random AI bases.
  • +Added the three Rudimentary Augmenters from Nexus to be sold at random AI bases.
  • Added the following tags to all of the scanners to properly label them: Ship Scanner, Prospecting Scanner, Credit Scanner, Base Scanner, Planet Extraction Scanner, Galaxy Extraction Scanner. Note: Hull resistance and item scanners currently have the same ship scanner tag.
  • Added Prospecting Beam tags to the Prospecting Tractors.
  • Layer-bound the tweaks that drop within the Nexus. They will now decay when the player leaves the Nexus.
  • Changed several dungeon gear crates (larger gear) to non-crate form to allow for mods now.
  • +Added Jupiter Radial Lightning to Olympus Entrance station for exchange.
  • Adjusted BNF and RNF items and drops to be in multiple drop lists and net increased the drop chances.
  • Removed Trans Efficiency from augmenters and shifted it to other stats.
  • Removed Not Too Badly Damaged Positronic Brain requirement from Particle, Singularity and Quantum Brake blueprints.
  • Renamed Re-Tardis Station Extension to Sidrat Station Extension.
  • Changed Aveksaka Submerger’s cooldown from 12 seconds to 30 seconds.
  • Changed Twisted Essence’s cooldown from 5 seconds to 30 seconds. Reduced the elec per second.
  • Made Carbon Hearts unable to be sold to the player via a colony anymore.
  • Grinchy Tweak no longer is shipbound after opening the crate.
  • Moved Arena Workers farther down the list in the trade bay and moved Psion Icicles farther up.
  • Added to the description of Station Gear Token crates that they can be turned in at The Junkyard for items.
  • Removed Zen of Devices being used on SuperTweaks. Buffed all SuperTweaks stats to include as if they had full neurotweaking.
  • Balanced all capacitors. (Reflectivity capacitors will be reviewed during the vis rework.)
  • Removed Infinite Knowledge requirement from Armada, Armada Inferno, Armada Ambush and Armada Charge Drones.
  • Tweaked the description on the Seer Nanite Device superitems to be clearer about what they do.
  • Bubble Drones now allow the placement of drones within the bubble after deployment.
  • Moved Base Overloaders, Pulse Guns and MagCannons into the Base Gear Blueprint packs. They will no longer be sold individually.
  • Adjusted particle effects on the following weapons:

    • Capital Death Trebuchet Driver
    • Blossom and Lacerating line of weapons
    • Dvezula Zakti
    • Selenite Annihilator Cannon
    • Polarized Catapult

rat1

[AI Changes]

  • Cybernetic Interceptors now drop better loot.
  • Changed Kalos Anthos uber to weekly lockout and buffed loot.
  • Reduced Critical Resistance of King Khan Kilrathi (Primal Lion) from 900% to 30% and increased his Zen of Calmness to 100.
  • Sentinel of adum now has an Adum’s Radar (to see low vis characters).
  • The High Prophet can no longer die and prevent the players from getting loot.
  • Buffed the drops of Heated Metals from Vulcan bosses.
  • Reduced the Target Dummies speed from 50 to 0 so they don’t move when the galaxy is in sleepy mode.
  • Changed Twisted Fate of Death and Twisted Nikolia ‘s warp mechanic. The wormhole will no longer prevent it and may warp in any directions.
  • +Four of the Jiqazuk UrQa Light Fighters in the Akuq’ba lobby and four in the Bakii’Qa boss room have been fixed to target the closest enemies instead of weakest, matching the rest of their spawners.
  • Added a new rare augmenter to drop from Qokujiii Qa’ik in Iq’Bana.

Drones

[Universe Changes]

  • +Changed Kalthi Depths’ shape and size.
  • +Re-added Neutron Laser, and Neutron Laser II, to all ais station in the Color Empires so players will not have to go outside of the zone to obtain in order to complete the missions there.
  • +Adjusted Bonnet Loot and Items.
  • +Reduced the required level of Infinite Knowledge from 20 to 10 to dock at Serengeti Research Labs.
  • +Changed Zebra Armada Crest conversion missions to Honorary Diploma and Honorary Mentions into Alternative Currency and placed on the Serengeti Research Labs station.
  • Reduced the respawn time of the Temporal Anomalies from 6 minutes to 2 minutes
  • +Locked Serengeti Research Labs station to Premium Only.
  • +Visual improvements to Blanco
  • +Moved base-related gear from Free Market and Acropolis AI stations to a new station in Building Academy Entrance called “Advanced Station Research Facility”.
  • Made sure all types of randomly generated solar systems contain at least one sun. 
  • Updated and streamlined countless missions.
  • +Fixed the wormholes in Bedrock Depths, part of the Vulcan zone, to properly lock the instance entrance.
  • +Added new names to the universe generation galaxy list.
  • +Corrected incorrect trade bay turns in for the the Proficiency augmenters (had the buy/sell backwards)
  • +Removed the ability to place TSL (Storage Tab) on the towing station in Sol or Arena Lobby due to new players wasting all their credits due to misclicks.
  • +Made the Entrances to Captain Kidd, Ancalagon the Black and Red Photon owned galaxies to better be able to be identified from the Galaxy map.
  • +Lowered the orbit speed of the Perpetual Madness base to allow for easier docking in slightly slower ships.
  • +Added new drone controllers to Perpetual Motion
  • +Added Radar 16 to Maboule’s Hideout in Handel’s Cove.
  • +Removed Drone Deployment from Serpica.

[Mods]

  • Mods and aug stats will no longer apply from non-active weapons. Only applies mods and aug stats of the weapon that is last fired. If no weapon was fired – the first weapon in the list will be used. Multifiring only applies the mods and aug stats to the actively selected weapon and will not stack multiplies.
  • Increased Hostility on evil modded weapons by 50% and doubled damage mod on evil modded weapons (10% to 15% and 1% to 2% at tech 10).
  • Radioactive mods now give a constant amount of elec each from 5 to 16 elec per second depending on tech level.
  • Increased XP and crit chance mod values on Super Intelligent modded weapons by 50% (base of 2% to 3% at tech 10)

[Towing]

  • Removed losing hate on spirit death. Replaced with removing all hate to AI within a galaxy on tow.
  • Allowed for bots to be towed from a towing station even when not in stasis.
  • When using the towing feature at a towing base, the base will no longer tow ships that do not respect the ship tech level limits of the towing base’s galaxy.
  • The towing base selection for players and bots in stasis (when a player docks an escape pod/spirit with their ship or in the bot’s option menu) will no longer include towing bases in galaxies that can not support the tech level of the ship.

    Community_Test_Gal

[System]

  • Removed the ‘Invite into Team’ option from the X menu on AI.
  • All radiation weapons are ethereal. All non-radiation weapons no longer have ethereal.
  • Drones now have a visual indicator that changes from blue to yellow to red. Ultimately will flash red when inactive. Drones deployment time standardized by tech ranges.
  • Distribute the damage dealt by a failing overloader to all the weapons being multifired by a failing overloader, reducing the individual weapon damage but the net cost being the same as not MFing.
  • Fixed poor wording of the credit cost / hull of the TSL tooltip.
  • Added event message that tells players if they have entered an open pvp galaxy.
  • Updated Content guide for training certain skills.
  • Galaxy API (and by extension, universe map on website) will no longer update for the first 4 hours of a universe. 
  • Made it so that /outfithull will now be run on player ships on login, as well as active bots. (Does not affect docked ships.)
  • Replaced several old mentions of slave with bot.
  • Added repair costs in the event log to each line when you repair things in your ship, and added a total repair cost at the end if you repair multiple items
  • Aug stats on items will now only start to deteriorate with item durability starting at 50% durability.
  • Added a more descriptive error message when you don’t have enough energy to deploy a permanent drone.
  • Set bases to drop 25% of their credits on death, instead of a varied amount.
  • Made mobile drones consider the size of the wormhole when warping (e.g. Serengeti / Oly wormholes).
  • Added new “Show Stats” button to the ‘x’ menu for drones and bots to get a window similar to /showstatsources. 
  • AI now will now check the value of scooped items and won’t sell lower then a certain percentage.
  • Changed “Insufficient shields to initiate transwarp.” to “Insufficient shields to initiate transwarp.  Need 75%.” for clarity reasons.
  • New /like commands/behaviour:
    • /like now only works for liking an individual player. If you are on a team and at rank of officer or above, it’ll also like that player for your team.
    • /liketeam is a new command and only works for liking a team. It likes everyone on the specified team. If you are on a team and at rank of officer or above, it’ll also like everyone on that team for everyone on your team.

[Bugs]

  • Fixed bug with adding random AI base skills to stations after a server restart.
  • Fixed where sometimes combat bots in guard location mode wouldn’t fire at enemies.
  • Fixed the bug where AI and combat bots wouldn’t know to use their new ethereal radiation projectiles to shoot through stuff at their target.
  • Fixed code that broke ship model banking when turning in non-orthographic mode.
  • Fixed so you cannot transwarp to a galaxy you are already in and waste the charge.
  • Fixed issue with translocating (brakes) onto a solar body.
  • Fixed where Enveloping Monkey, Seer Backstab, and Sniper Marksman were incorrectly affecting super item damage.
  • Fixed an issue with Micron and Crucible that kept warps open for 5 minutes after using a keysync. Will only stay open for 10 seconds after using the key now.
  • Fixed the bug where critical hits from superitems didn’t have the base critical hit strength (50%).
  • Can only get healing aggression/hate passed on with transference damage type. This will prevent aggro snowballs like in subspace when healing enemies with non transference damage.