Space Clouds

Bonus Event 6/28

Hello Sonatians!

This weekend we will be doing a 2x xp event! Along with this event we will be lowering durability damage by 25% and increasing bindomite drops by 25%. As an added bonus to compensate for the server issues recently we will also be doing a 50% increase in colony ticks and 25% increase in mod extractions.
Have a good weekend!

Bonus Event 6/14/19

Hello my fellow Sonatians!

This weekend we plan on doing another mod increase and aug drop increase. As an added bonus we’ve bumped up our rates past where we would normally have them for the downtime everyone has been experiencing.

Enjoy the 50% increase to aug drops and modded gear drops from DGs and bosses

Happy Hunting!

Bonus Event 5/31

Hello again!
This weekend we plan on doing something a little different. This event will be more PvP orientated then our previous events.  We will be doing a 50% increase to Tractor Power, a 25% increase to XP, and doubling durability damage.
Enjoy your weekend!

Bonus Event 5/17/19

Hello Sonatians! We are happy to announce our first Mid-Month Bonus weekend. We will be having a 25% increase to modded boss drops and aug drops, with a 50% mod drop increase to DG loot.

Enjoy your runs and dungeons this weekend!

5/3/19 Bonus Event!

With the successful re-launch of Bonus events that happened in April, I’m happy to announce our next event! There will be a 2x Global XP Multiplier, a 25% boost to comet drops, and 25% decrease in durability lost during death!

This event will stay live from 5/3/19 to the morning of 5/6/19!

Hope Everyone’s had a good reset and enjoy the weekend!

Wild Wild Space

Wild Space is about to get a whole lot more wild! In addition to the primitive and easily dispatched mini-bases that inhabit Wild Space during a fresh universe, some of the richest parts of Wild Space will need to be taken by force.

Starting next universe, AI Empires will inhabit Wild Space. While in this first iteration, they are merely (very pretty) obstacles, they are in truth the beginning of a new dynamic sweeping through Wild Space.
Prepare for the opportunity for an opportunity to smash into an AI controlled team that follows all the rules of a normal player team, but doesn’t hold a grudge!

They will expand, attack, trade, and offer unique rewards for both killing their assets and leaving them alone. Their assets, barring a few minor quality of life changes (such as killed bases disappearing instantly), follow all the same rules that player bases do: Irradiate them and see what goodies they hold (though be aware that currently these goodies are purely visual goodies that are in-line with existing gear)!

Current Features

AI Empires! 4 unique factions with visually distinct themes, ripe for the killing.
Each AI Empire follows the same rules as normal teams: Declare war and start the attack!

Moonfighter Empire Corrupted Cyborg Empire

Planned Features

On the offensive: AI Empires will attack galaxies they consider valuable with massive assault ships. Put your defenses to the test.
Better be prepared for what lies beneath: The “civilized” AI empires are quite predictable, but new fledgling (“Termite”) empires might just decide that the ill-defended galaxy in your team’s territory might make for a great new Headquarters.
Good Neighbours: Certain AI Empires may buy and sell rare items, attract rare AI not usually seen in Wild Space and might even be diplomacized into attacking mutual foes. Good relations can lead to good things!

Likely Questions and Answers

“Wild Space is already pretty crowded, won’t it be worse now?” – Wild Space will be quite a bit bigger! The AI Empires will take roughly 40 galaxies, Wild Space will however have far more than 40 extra galaxies available.

“Can you kill off an empire completely?” – Yes! No invincibility shenanigans. They’ll be dead. And I will only be a little bit sad about it.

“When are the new features coming?” – Offensive empire capabilities are likely coming mid-uni. Termite Empires shortly afterwards.

Upcoming Bonus Events

With the return of monthly bonus weekends, we’re also announcing a change to the frequency of them! Bonus weekends will now happen twice a month and last from Friday to Sunday! Announcements will be made on Wednesdays before the events to give everyone fair warning on what to plan for the weekends.

To start, this weekend’s bonus event will be doubled augmenter drop rates and a 50% increase in dropped item mod chances!

Merry Christmas 2018!

santa's mystical porpoise

We, the Star Sonata II Development Team are proud to present Santa’s Mystical Porpoise, a complex fusion of the classic Porpoise and Elven technology. This sleek and wonderful one off will be only available to all players of level 350+ who log in during the Christmas 2018 event. From all of us on the Development Team: Merry Christmas! To claim your Santa’s Mystical Porpoise, log on during the 2018 Christmas Event and pick up the mission at Earth Central in Sol!

As we approach the end of the year,
Our hearts warm with gladness from the Christmas cheer!
After many long meetings and lots of debating,
We’ve come up with a way to finish 2018.
We asked Astro-Santa and all of his Elves,
To craft something special one can’t get on the shelves,
So he set to work with a jolly old smile,
And even for Astro-Santa, it took a while!
But when it was built, the Elves gathered round,
Their faces were awed, and they made not a sound!
It shone and resounded beyond their wildest dreams!
So sleek and so shiny! Oh how it gleamed!
We enclose it now with some snow – just a sprinkle!
With a laugh and a smile and plenty of tinsel!

Universe Reset September 15

It’s that time again.  The fabric of space-time is becoming unstable and the universe is expected to completely unravel on September 15 at 1:00 PM Eastern / server time.  A new universe will be born shortly afterwards.

Expect to see drastic changes to the Kalthi Depths, bases buying and selling items using the new alternative currency system, and new and improved combat bot AI.  There is also reported to be some interesting changes in the Anaconda instance.

All Deployed user bases and permanent drones will be destroyed but your ships and TSL items will transition over to the new universe.  Whatever ship you were last flying will be the ship you fly in the next universe, so make sure to log out while in your storage thatch to give everyone else a good laugh as you try to find a good galaxy to colonize in that thing!

 

Developer Meeting – 1st May

Developer Blog

Hi everyone, here’s a report from press corps member DJ on this week’s meeting.

Jeff

*Patch Worked with Jey to replicate and fix the last client bug that was holding up the patch, so now he says there’s nothing stopping him and he’s planning for the patch on Wednesday.

*Fixed a bug that had broken lasers when nothing targeted or target out of range.

*Tested and fixed SOBID Attack Pattern targets

*Added Diseased Larvae with attack patterns to Mutara Gardens

*Changed the bonus thrust and turning on all Zebucarts from +100% to +50%

*Greatly buffed the rof mod on Earthforce Supply Ship from 0.07 to 0.50

*Changed loadout on Gatekeeper Supply Ship to have Nano Heavy Tracking laser so he can’t crit the player with rad just before he dies and cause confusing warp interdiction effect

*Add pop up error message when trying to jump through a blocked wormhole to make it more obvious to the player

*Moved the asteroid belt in Mutara Scrapyard so that none of the wreckage can ever happen to block the wormhole.  Removed all the wreckage that looks like scoopable debris or ships to be less confusing, just leaving asteroids and bulk trader parts.

*Gave Rat Carapace and a couple other low level AI shields some regen when they previously had zero regen.  AI will not initiate an attack unless they are at full shields, and it’s kind of weird when an AI fights another AI, loses a little shields, and then will just never again attack anything.

urza

*Noticed some Dampeners where not the same tech level as their counterparts and the decision was made to make corresponding base dampeners same tech level as each other. (Adamantiumized Dampeners+ will all be tech level 16, Laconia Dampeners+ will be tech level 14)

Faranight

*Drone meta: Anni defenders will not grem any longer. (Was not intended to) Drones in a BVB attack for defenders are to be used as a delay tactic, as in one drone is supposed to take place of one active player during the PvP of the fight. They may be a little stronger than we want them, but we will hold off on a full rebalance of permanent drones so that there’s time for proper testing.

*Working with the Testing team for the Base Construction vulnerability aura. Upon the testing results this will be decided about going live.

Additional Notes

*Forcefield Generator drone rework is done.

*Unforge balance completed.

*Golden Base resistances buffed to be between Lac kits and Dem kits of their respected tech levels

 

Ring Station