Space Clouds

Weekly Dev Questions, yclepticon Edition

Looks like it’s my turn to answer the weekly dev questions!

Mutara Gap

My questions this week are from Arias:

  1. hours of SS played weekly?
  2. what content have you influenced recently?
  3. you work on weapons and zones, so what are your current projects?

These days I play about 10 hours of SS per week. I mainly log on to fiddle with my bases and do an occasional run with my team, but I’m planning to get more active when the new class skills go live!

My first project was to make a new balance sheet for Sebastopols (Lion Incinerator type weapons).  Blue Dwarf and I worked together on that, which is what made the popular Vervaardiger weapons possible.  Since then, I spearheaded the rebalance of manhours on many blueprints, with a focus on making most projects build in a few days at most, if not instantly.  I also do little things behind the scenes, like helping Calypso balance the shields and resistances of bosses in the Aveksaka zone.

My current main project is, of course, the class rebalance. My role in the project is to work out stats for all the skills and super items so that every class gets a useful role that they can excel at in squad-based play, while also being able to enjoy the game in solo PvE and in PvP. I am very happy with how everything is turning out, and look forward to sharing our work with you all!

After the class rebalance begins to wrap up, I am planning to put some serious thought into userbases (and Player versus Base combat, in particular).  I am also interested in working with a few other developers to revamp the low- to mid-level experience in Star Sonata.  If you have any thoughts on these projects, don’t hesitate to send them along to me!

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