Space Clouds

Weekly Dev Notes – 24th June

BloggyAnother week full of fun things and interesting news! This is going to be an interesting one, since The Vert has a big update (Which is on the forum as well, I’ll link it later in the blog). Also, some information regarding Steam as well!

So, who’s done what?

Jeff

Jeff has been working on advertising. We also have a new landing page, check it out here!

Blue Dwarf

Bobbo thought the monthly event was supposed to be next weekend. Derp.

Furthermore, he’s been cleaning up the content folder (It’s really big!), like deleting old stuff from client 1.

As a final change, live (right now already!) the Plantarium (Starting next uni, it’ll be called the Planetarium) has been changed to f2p only instead of being level 200-. Enjoy!

The Vert

Vert’s found something with the spawners of Nightfury’s, Hives, Delquads and some more. We’re going to look into that.

Also: colonies! Yes, the issue that you guys wanted us to look at. Vert’s analyzed it all now. From looking at it himself to checking player feedback from 2 years ago up to the present day, he’s found the good and bad aspects of the Alien layer. His full update can be found here.

Theodore and Col Legno

Theodore and Col Legno have been going through the subspace missions, to find every bug possible. They’ve found a bunch, we have a proper list of that now. This varies from missions saying they’ll reward a ship while actually rewarding an item, or safety lock not working properly.

Jey

Jey wasn’t here for the meeting. However, we had his updates through the notes. From what we’ve read, he’s done more client optimization.

Suit

I’ve taken the feedback on the wiki, and I’ve proposed it to the dev team. However, Jey and Ryan weren’t here for this meeting. Wiki generally is a pain, Jey and Ryan have most knowledge of this.

The idea for the wiki would probably be along the lines of: If it’s been on the market place, it’ll come to the wiki. I’ll give you guys an update on this next week.

I didn’t like how we didn’t have an event this weekend. I’ve bothered Blue Dwarf to activate it tonight already, but he’s doing it friday and he’s going for something fun. If it doesn’t happen this friday (meaning: he forgot), I promise you guys, there’s going to be a MASSIVE event as a compensation.

Player questions!

Question 1: Whens the alien colony feature going to be fixed?

Vert: Check out my forum post.

 Question 2: hey Suit. Can we widen the Transference effect back to c1 levels? So you can actually see it is a Yin Yang instead of just being an oval cut in half.

Jeff: I don’t really see a problem with them at this moment, I can see it. However, if somebody from the dev team wants to play around with it, I wouldn’t mind.

Suit: I like the idea. Lower techs are still quite wide, but when you get more range you’ll have more of a beam-like instead of the actual transference effect.

Col Legno: I agree, transferences like the Emp Wand are quite narrow, but still okay. Where the real issue comes in is the alien ones. They’re really thin beams and don’t even look like shield transferences.

Theodore: I noticed the alien ones as well, those can be annoying from time to time.

Blue Dwarf: First world problem: Not seeing your yin yang anymore.

Question 3: When is the game going to be officially released on Steam? I just keep hearing “soon”(TM)

Blue Dwarf: SoonTM.

Jeff: We have a list of things needed for the introduction of Star Sonata to Steam. Steam gave us feedback on some things they wanted us to change, we’re doing that at this moment. We’re about halfways on the list, this is stuff like changing the ‘Create account’ dialog, or pushing Steam Wallet stuff.

Would you like to see your question featured in a Dev blog? Ask them here!

Well… That’s it! See you next week!

 

Discuss in the Forum