Space Clouds

The Crucible – Round 2

Ding ding!   As I said in my spontaneous update last Friday, I’ve been working on a multitude of things as well the Crucible. Now a shiny refurbished Crucible is on the test server for more testing! This time round, there are versions for Engineer, Shield Monkey, Gunner and Fleet Commander. For those of you that missed the post last week, I’ll reiterate on the changes. Calypso wrote up a new type of spawner, similar to the Ambush Spawner but for waves and thus aptly named a Wave Spawner. Wave Spawners can spawn a series of waves of AI, each wave can have lots of different AI and the AI can get different drops. Waves also have various options for when they spawn based on the previous wave, like as soon as the last wave is completely eliminated or after a certain amount of time, regardless of the AI left alive. In addition to this we can also set two trigger areas, one which lets the Wave Spawner function normally and another to force spawn a wave if valid to do so. The Crucible now uses this so that if you beat a wave, you can spawn the next one immediately instead of waiting around, which is one of the main requests I got from feedback from the last time we done testing. Additionally I’ve changed a few AI around, which’ll hopefully make things a bit nicer. The bosses don’t have any fancy scripts, but I can easily add some superitems to make some quirky behaviour if desired. I’ve also written a new mission requirement for completing waves of a specific wave spawner. Missions for Engineer, Shield Monkey, Gunner and Fleet Commander are located at Arena Central in Arena Lobby on the test server (test.starsonata.com:3032). You can pick the missions up and play through. Jump into the instance, AI will spawn. The drone ring just north west of the sun is the force trigger area I mentioned earlier, sitting in there will spawn the next wave when possible.

Crucible Force Spawn

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