Space Clouds

Neuroforge 2.0: Forging & Quality Scaling

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The Neuroforge is one of the most impactful sources of power we’ve added to the game. But, for many, it has also been a source of immense frustration. With the Neuroforge 2.0 update, we’re delivering a wide ranging set of changes designed to make modding and enhancing your gear feel smooth at every step. Whether you’re just starting out on your journey or hunting for the perfectly modded item to fine tune your loadout, this update brings consistency to the modding process.

No More Chaotic Rolls

Prior to this update, Exalted and Legendary items received a combined double roll whenever you Neuroforged them. While this sounds like a bonus on paper, and in our heads, in practice it created unpredictable results and made it harder for players to land on a desirable mod combination.

With the update, that feature is gone.

Instead, you’ll now receive back to back individual rolls for each Exalted or Legendary item you throw into the forge. This change gives you an extra chance to land on what you’re looking for, without the volatility that came with mashed together rolls. Getting more rolls also means you’ll need fewer duplicates of those rare items to chase your ideal build.

Simplifying the Mod Cap

Another pain point in the old system was the interaction between item quality and mod caps. Players had to navigate strange mechanics and edge cases to push items past their limits. It wasn’t intuitive, and it certainly wasn’t intended to be this way.

We’re changing that by making the following adjustments:

  • Junk and Common items are now capped at 3 mods.

  • Uncommon and above can have up to 8 mods.

Mod Removal

The “Remove a Mod + Gain Enhancement Level” option used to be one of the least popular choices in the Neuroforge. In some cases, it actively made your items worse! Especially when it prevented you from ever getting a new mod again due to mod cap limitations on lower quality items.

This option has been reworked.

Now, choosing to remove a secondary mod grants you an additional roll. This makes it far more valuable. And critically, on items that are Uncommon quality or higher, removing a mod no longer blocks you from gaining another mod in the future.

Free Rerolls

A brand-new roll type has entered the pool: the Bonus Forge!

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This ultra-rare option gives you another shot at modding without consuming any items. It won’t show up often but when it does, it just might be a welcome gift.

No More Duplicate Roll Types

We’ve heard the feedback loud and clear: seeing the same Neuroforge roll on both sides of the dialog box feels bad.

With Neuroforge 2.0, this should almost never happen.

Behind the scenes, we’ve added logic to ensure the left and right options in the neuroforge UI are almost always different.

Scaling with Quality

To help distinguish item quality levels even further, mods that scale with tech level now also scale with quality level (with the exception of Transcendental mods). Each quality level has a unique modifier to the Tech level that the modification is multiplied by.

This means that, for a Tech 22 item:

  • Common: Secondary mods act as if the item were Tech 12.

  • Uncommon: Secondary mods act as if the item were Tech 17.

  • Rare: no change to Secondary mods.

  • Exotic: Secondary mods act as if the item were Tech 27.

  • Exalted: Secondary mods act as if the item were Tech 29.

This gives you more incentive to use well modded higher quality gear across your entire loadout.

A Cleaner Forging Experience

Neuroforge 2.0 is all about giving you more control, clarity, and meaningful progression. Whether you’re Neuroforging an item from scratch or pushing an old favorite to new heights, these changes aim to make the entire experience feel more intuitive and rewarding. We can’t wait to see what you do with it.