Space Clouds

June Suggestions Update

Hey guys! So we ran through a lot of the suggestions and here’s some updates for you! For now I’m just going to go through the top three player submitted suggestions and give our thoughts on these.

Ship Statistics by nukacow

This is a fantastic suggestion and we couldn’t agree more with it. That’s something that has always been missing from Star Sonata is a good run down of your total stats. Many great games have some form of consistent character sheet that gives you your totals from all your equipped gear. The dev team wholeheartedly approves of this suggestion, and we’re accepting it. However, since we’re approaching a universe reset, implementation won’t begin for a few months since our devs are currently assigned to other higher priority tasks. We’ll definitely keep you posted and try to give an update in July’s Suggestion Update. I don’t know who this will be assigned to yet but we will post that in July’s update.

Improve Base Logs and Trade Slave Orders by andezrhode2a

This suggestion is currently “rejected” but we really just need to hash out way more details first. It’s not because it’s not a great idea (it totally is) but because there are so many ideas jammed into one suggestion! I’ll break down each idea for you so you can see why we rejected it and make an even better suggestion next time!

“A set of improvements to base logs that allows players to actually control any flow of goods in a station and filter where needed” What sorts of improvements? What would you like to filter by? This isn’t very specific and is very vague, we know the logs suck but it’d be preferred if the suggestion had very specific ideas for the improvement of the logs so our devs know exactly what you’re looking for.  I know there’s been tons of discussion on new base logs on the forums and this is such a pain in the ass issue for everyone. We all got fired up in dev chat just minutes ago talking about it. What I’m going to do is create a dev notes topic immediately after this post is created so we can hash out exactly what we want the new logs to look like, and then get the improvements underway. 

“Trade slave orders would need an addition so that it allows slaves to transfer commodities without having to buy them, and set max limits for certain commodities.” This is much better, it’s very specific and we know exactly what you’re looking for. This could be a suggestion all on it’s own. Great idea, but again lumped in with too many other ideas. For right now this isn’t high enough priority and I think base logs take precedence over this.

“Another improvement to base logs that could be ideal is a window that shows the current extraction rates of commodities on the base, and the current worker ration consumption.” This is also very specific and I like it a lot. There’s nothing wrong with this suggestion but that it’s lumped in with too many ideas. Once we have a concrete idea on what we want the new base logs to look like, we might add this in as well.

To conclude on this suggestion, there’s nothing wrong with the ideas and we totally approve of it, but the problem is the vagueness of the log improvements, and the lumped ideas all in one. Like I mentioned, we will create a thread that will discuss what we want the base logs to look like in the end game and you can put your specific suggestions there. I’ll force our devs to look through it and provide feedback, they have all been warned that I will annoy and bother the hell out of them daily to get this discussion underway. AS adum IS MY WITNESS I SWEAR THE BASE LOGS WILL GET IMPROVED!!!!!!!!!!

A final note though, when submitting suggestions try to break it down and isolate it into a singular suggestion. Like with Nukacow’s suggestion on the ship statistics screen it’s very specific to revamp an existing window with very specific stats. Be specific, it really helps us if we have specific and concrete ideas.

 

New Process for Referral Rewards by istriker

So many of you have asked for some sort of reward for subbing accounts. The idea here is very nice, so basically when you subscribe an account all you do is type in the account name of whomever would receive the credit.

Our current referral system… sucks. In order to get credit for it, you have to send someone your referral link, and then they have to download the game from that link alone and immediately create an account. Then when they subscribe you get credit. This suggestion is very simple in it’s use (maybe not so much in the implementation) because you can give credit when you actually subscribe.

First things, referrals only work once. An example I own the A account and the B account, and I want to sub B. When I go to sub I will put the A account name in a field and A will get credit for it. When the sub expires on B, and I resubscribe, I won’t get credit again on A. We haven’t discussed yet if this is something we want to keep or if we want to basically give points each time someone resubscribes (essentially giving perks to players who own multiple accounts).

So we’re “sort of” accepting this suggestion. We’re going to take the core idea which is adding a field when you subscribe for the first time that allows you to give credit to whomever referred you. We will discuss possibly revamping how referrals work to give more perks to people who have multiple accounts. This task will most likely be assigned to Jey, but he is currently working on the new skinning system and some updates to the space point system along with SI.

Conclusion

These were all great suggestions and we’re excited to see what else you guys will come up with! Next month we will only accept one suggestion since we’re in a uni reset month and putting the finishing touches on current projects and won’t start any new projects until July. We are also suddenly having to prep for the Steam Launch which is causing some project shuffling and reprioritization.  We don’t want to over commit to too many kickass ideas and not give each idea the attention it deserves.

 

 

 

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