Hello players! For my first blog post on the new site, I’m going to share some exciting new changes we have coming up soon.
I’m very excited to announce that we will be splitting Freighters into 2 new ship types! Currently, classes outside of support focus have a very difficult time being involved in base building and other non-combat activities that require large amounts of hull space. We would like to fix that so that all players can participate in base building, without the need to level up a new Engineer or Shield Monkey alt. Both ship types will be able to equip all of the current “Freighter only” gear.
Industrial Freighters are ships designed to store and transport large amounts of items most often for the purpose of creating user bases. They have extremely high hull space, but relatively low defensive abilities. The Thatch, Dark Freighter, and Singularity Sphere are great examples of this new class. They will no longer be affected by any class hull bonus, and will have their hull increased to balance that out. They will also have an inbuilt effect to lower weight to match the support focus bonus that they will lose out on. They will still get bonuses from classes that affect all ship types though, so we hope that will provide some interesting diversity.
Support Freighters are the ships that are currently flown in combat roles by the support focus. They have tend to have decent defensive abilities as well as much higher hull space than other combat oriented ships. Ships such as the Pax Astronomica and Apprentice Ward are classic examples of this new ship type. All skills currently effecting freighters will be changed to effect support freighters, so the transition should be seamless for everyone currently flying one.
The following freighters have been changed to Industrial Freighters. If you feel there are any other ships that should be moved to the new hull type, we’ll be watching the discussion topic so please let us know. Additionally, MFM will provide 5% to Industrial Freighters rather than the standard 10%.
Hull Name | Old Hull | New Hull |
---|---|---|
Academy Thatch | 1400 | 4000 |
Gelato | 35000 | 100000 |
Gelato+ | 38500 | 110000 |
Massif | 2400 | 7000 |
Massif+ | 2640 | 7700 |
Unforge | 2000 | 6000 |
Massif II | 2700 | 7800 |
Massif II+ | 2970 | 8580 |
Thatch | 55000 | 160000 |
Thatch+ | 60500 | 176000 |
Leviathan | 3000 | 8500 |
Leviathan+ | 3300 | 9350 |
Behemoth | 3750 | 10000 |
Behemoth+ | 4125 | 11000 |
Dark Freighter | 4875 | 15000 |
Dark Freighter+ | 5362 | 16500 |
Emperor’s Behemoth | 5250 | 16000 |
Singularity Sphere | 375000 | 1100000 |
In other news, we’re also making some changes to how team slots work. After some recent discussion resulting from us fixing a bug with perma drones and owning galaxies, we’ve decided to make team slots based off of accounts instead of characters! This should alleviate the issues caused by our previous changes by allowing all those off team Merchant Fleet Master alts to join their main teams. Based off of the number of accounts on teams out there in the universe, we’ve decided to set the base number of account slots on a team to 50 and the Roster team skill will give 5 slots per level. This means that teams grandfathered into the team skill system with 10 in Roster will have 100 account slots, which is just above what the largest teams current have. We’ve checked all the teams out there, and everyone will have plenty of account slots to fit all their current characters.
Both changes are currently on test.starsonata.com:3032, and will be in for the reset. I hope everyone enjoys these changes, and has a great reset!
Discuss in the Forum