Space Clouds

Great Success! A retrospective on the last 2 weeks.

Things are going to get a little self congratulatory here, but I just wanted to start of with a big thank you to the community. We wouldn’t be here without you, and your support has made the past 2 weeks since we launched on Steam a highlight of my 10 years of involvement on the development team! You guys did everything we asked, and we made it to the Popular New Releases section of Steam for most of the last 2 weeks! We’ve had an incredible amount of new players pouring in, and you’ve all been incredible in welcoming them and helping them learn the game.

We’ve been on and off the front page since launch, but here is a screenshot from just a couple days ago when we were:
Steam Popular New Releases
Star Sonata is a niche game, but all of us here (both developers, and players) have a deep passion for the game which is what has allowed the game to carry on for the over 16 years since the original alpha. It’s been an incredible experience, seeing us listed alongside such heavy hitters.

Now, the numbers

These numbers are constantly going up, and will almost certainly be out of date by the time I hit publish on the post, but this is where we currently stand:

  • Just this morning, we broke 20,000 “owners” on Steam (with the game now showing in their library), currently sitting at 20,485
  • So far, 9,133 of them have downloaded the game.
  • 7,068 new accounts have been created since the Steam launch.
  • Average concurrent online player numbers are over 200% of their pre-Steam launch numbers.
  • Coupled with the boost from the stay at home pvp server we’re undergoing the largest growth in subscribers since the original launch from alpha. Subscriber numbers are up 92% in the last 2 months!
  • The highest current subscriber count of the last 9 years, and over double the lowest point in that time-frame.

It’s impossible to say how many new people we’ll have sticking around, but things are certainly looking good! Hundreds of those accounts already have a substantial time investment in the game (at least 10 in-game hours logged, showing serious interest), and our returning player rate is looking good so more will surely follow. In addition to new players, we’ve also been constantly welcoming back old friends.

We’d like to give an extra special shout out to those of you who have been extra diligent in Help chat. Helping to guide new players in learning the game is incredibly important, and a few of you really went the extra mile in helping out!

There have been constant questions since June 12th of “how did Steam launch go?” and such, so I hope this answers them to everyone’s satisfaction. While the sale on the Starter Pack is over, the rest of our steam launch event is still active. You still receive 10 bonus spacepoints for every purchase of space points through the Steam wallet until July 12 as well as 50% increase XP while playing through Steam. We’ll be retiring the acquisition of the Raging Steam holoprojector at the same time, so be sure to grab it while it’s still available! We look forward to continuing to improve the game, and we’ll have more to share on new additions to the game soon.