Space Clouds

Daily Dev Blog August 13th!

I’m about halfway into my workday so I’ll talk a bit about what we discussed in the meeting this morning plus some other stuff!

Blue Dwarf fixed up some code bugs regarding sticky items & drones. He and I went through our bug tracker yesterday to try and clean it up a bit. We have a TON of old bugs in there that were fixed but never actually marked as such on the tracker. It’s still a little chaotic but definitely getting organized.

Kalipso has been making some new uses for Eridium. One of the cooler things he added is a fancy energy that gets fueled for a day.

Jey’s been split between two different tasks, the first is the in game item shop for things that cost space points, item forms, aug resets, and name changes. He’s also been trying to isolate a memory corruption error and has been staring at Hexadecimal for way too long. He’s like Neo now.

Thomas did some more work on the main page update that will look dramatically different. This is also our first post with the new blog! Hopefully things will go off without a hitch!

I got the support ticket system caught up to date yesterday so it can be easily maintained on a daily basis instead of an every other day to three day basis. We’re at about 33 tickets. I ended up having to add a rule to the game rules yesterday. Too many people were getting their accounts compromised when they shared their passwords, because the people they shared with would turn around and share with THEIR friends, who may be on a team you’re warring. We will now ban if you share the password to an account you do not own, and it leads to compromised accounts/bases. Play the game legit, if you can’t take a base or galaxy cause it’s too strong, don’t log into someone’s account and toss all the shields. Either play legit or get banned. On the same note, we really discourage you from sharing your account password, yes, we can temp ban if someone compromises your account now, but we still can’t get any items lost back into your hands.

Jeff and I had a discussion yesterday about how we want to position Star Sonata moving forward. We both agreed that right now Star Sonata is a bit all over the place, and we’d like to focus it in. We both love how SS is action based, and requires much more skill than a point and click type game. While we haven’t come to a grand decision yet, it’s something that we will be looking into heavily and making decisions on in the next few weeks. How we market SS going forward will also define further game design decisions. We’ve planned a meeting for Friday to discuss marketing and how we want to brand the game going forward.

-Bageese