Space Clouds

Calypso Update 6.2.14

This week’s update will cover a few more bug fixes, a new feature for missiles and some more information about a new mission goal that will be coming to the game soon. Keep reading to find out more.

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Since we’re mainly doing new player testing and small changes to the Nexus based on feedback at this point, I worked on a few smaller projects this week, the first of which was a new tag we can add to missiles. If a missile has this tag, and it’s being fired by an AI (but not a slave) it will tell the launcher to reduce the salvo count by half, rounded down. A lot of AI were unintentionally buffed when we redid missiles, this change is meant to bring the damage on Scruples, Shrimps and some other AI back in line. It also means going forward, we can more easily create missiles that both players and AI can use without having to worry about making the AI too powerful!  It also is a pretty big time saver now, and going forward, since without a tag like this we’d have to make all new AI variants of every missile!

I also did a bit more bug squashing! Among them included an issue with newly purchased drones ending up in a destroyed stack (and instantly destroying them), some issues with the damage auras in T22 zones and fairly exploitable bug involving slaves. These fixes should go live sometime soon.

A few weeks ago I talked about the ‘egg carton’ mission goal that allows you to turn in multiple items from a set for a mission. I finally started implementing that goal in some missions this week. The first implementation was of course, the Lyceum Blueprint Missions. This new mission goal allowed me to reduce the number of those missions from over 50 to 2. Secondly, I went through the Augmenter Tweaking mission chain and replaced all the condenser missions with new ones using this goal. This allowed me to remove all the token missions!

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Since I was working with the new goal, I also added a new slash-command to the client to control the tooltip display text for items that belong in a mission item set. I know that some people liked the idea of the tooltip text, some people didn’t, so this seemed like the easiest way to let people control it based on their preference. The command is “/toggleitemsetdisplay” and is turned on by default.

That’s it for this week’s update, feel free to post questions, comments or suggestions in the forums! I’ll be back again next week with another update, until then!

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