Space Clouds

Calypso Update 2.3.14

This week’s update is going to cover a few different things including; new Tech 22 missiles and factories, some changes to Tech 22 Alien Ships and an update on the new zone launching next universe, the Temple Grounds. Keep reading to find out more.

the_high_prophet

As promised, with the class rebalance we are going to be making a new set of tech 22 missiles available. We would have done this earlier, but it didn’t make sense to make a set of new missiles only to rework them a few months later. These new missiles will come from factories available from Mitchell Sparks in LACS S2637 once you have done the introduction mission available in the Blue Photon Subspace Facility.

There are three new missiles that will be available.

  • The Ksaravis’ayu is a physical damage missile similar to the rotten eggs launched by Raurava in Equipment 22 or Janayitri Sahistha in Piloting 22. While flying they will damage nearby enemies and on impact they will impart a caustic parasite. These launch in salvos of three.
  • The Matra Markata Prahetiayu is a standard missile, the twist being that is is a radiation damage missile. These launch in salvos of 5.
  • The Visphotakapad Ksaravis’ayu is a small, fast missile that does a low-damage but sizable area-of-effect on detonation. All ships caught in the blast zone are infected with a caustic parasite. These launch in salvos of 10.

In addition to adding the new missiles, you will not be able to use the Basic DNA Extraction Beam on on a variety of missiles launched by the Aveksaka in Subspace. Extracting from a missile is going to be challenging, and as such, you will get a high return from each DNA extracted. Currently, each factory will produce 5 crates of the new missiles per DNA used.

new_missiles

Tech 22 ships will be seeing a few changes as well. Firstly, all tech 22 player ships are getting nameplates. Currently they don’t have them and it can get a little confusing when you can’t tell the aliens and the players apart! Secondly, there are goign to be a few changes coming to both the Vacohar’ayu and the Rajanicar’ayu.

It’s important that these ships are viable alternatives to the high end Olympus ships and at the moment they are a little lacking.  As such, both are getting new in-built superitems. The Vacohar’ayu will be getting “Alien Evasive Maneuvers.” This device will give a short duration 75% evasion buff on a fairly lengthy cooldown. This will add some much needed survival utility on the ship. The Rajanicar’ayu will be getting the “Alien Translocator”. This is a super item that uses a translocator, effectively allowing the ship to have two. Finally, both ships are also having their resistances reevaluated. Energy and physical resistances are lacking and will see some buffs.

Finally, I’ve been doing some serious work on making sure the new tech 22 boss, The High Prophet, is ready for launch with next universe. The boss fight has seen quite a few changes from it’s previous iteration and will be available for testing in the next week. This boss fight is unlike anything currently in game and I’m very excited to see how players handle him.

That’s it for this week’s update. As always feel free to post questions, comments and suggestions in the forums. I’ll be back again next week with another update!

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