Space Clouds

Auto Targeting and Credit Scooping

In this video, I demonstrate two new convenience features that we’ve been working on: auto-targeting and auto-credit scooping.

Auto-targeting eliminates the need to select a target before attacking it. If you have no target already selected and shoot at an object that is either a mission goal to kill, something that you have hostility towards, or just an aggressive AI, then as soon as you shoot, that object will be automatically selected and your shot will track towards it.

Auto-credit scooping works in two ways. The first is that if you have a scoop equipped and fly near any credits that you would normally be allowed to scoop, then those credits get automatically scooped. The second is that for 5 seconds after you kill something, those credits will fly towards your ship. In effect, you can clear out a whole DG level or kill most guys at normal range/speed and get all the credits automatically without having to go and scoop them.

This will be on the test server in the next day or so and require a test client to use, so please check it out and give your feedback. In particular, we need to test the credit scooping in various squad type environments to make sure that nothing too crazy happens.

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