This weeks update includes some more class rebalance content and some work on the Tech 22 Alien Ships! Like last week, this will be a shorter update because again, I took a shorter week.
For the class rebalance, I have still been working on Seer content. This week I finished up a new ability for Seer that will be tied to Psionic Shrouding called Phase Shift. This is a passive ability that allows Seers to possibly avoid untargeted damage when cloaked. It scales with your level of Psionic Shrouding up to a 50% chance of avoiding untargeted damage. Hopefully this ability helps to get Seers into instances where they so often get completely destroyed by boss area-of-effect. Since it only affects untargeted damage, don’t expect it to upset the balance of PvP too much.
Other than the new Seer ability, I’ve made a small change for the rebalance that will mainly affect Gunners and Fleet Commanders. I’ve changed the functionality of Fighter and Missile Launchers slightly to facilitate salvo launching. Launchers will now ‘charge up’ and only launch fighters and missiles when they are charged. This won’t change the current functionality too much, you’ll still be able to queue normally, but it allows us to have a more strictly regulated cooldown on launchers when we implement Salvo Missiles. It will also allow instant launching since you can ‘charge up’ beforehand instead of having to wait for the launch delay. Charge up time will be reduced if you stack launchers, much like how multiple launchers decrease the launch timer now.
I am sure everyone has seen the proposed change to the T22 Alien Ships that I posted in the forums. I have started implementation of most of those changes and I have a few more details for you here. First, the Rajanicar’ayu, which wasn’t going to be getting any changes, is getting its superitem slightly beefed, they have more shields, do a little more damage and most importantly, now have a cloak. The fighters launched by the cloning pods weren’t powerful enough compared to the other T22 superitems. Also, I have added a special option for fighters to allow them to copy the name of the ship that launched them. This should make the Cloning Pods a little more useful in PvP.
Other than that previously unannounced changed (which I will update the forum post to reflect), I’ve been working on the Capital Ship changes; in particularly the new item for Vazi, the Nest Drone. It’s a special drone that will be able to launch and control a maximum of three special fighters that are unique to the drone. These fighters will be similar to Jovian Fighters and will offer buffs.
That’s this week’s update, as always, questions and comments can be posted in the related forum topic!