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Entering the Serengeti sector
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This base in Paxius has one mission ready to be completed and one mission still in progress
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Qokuji'qi ships defending their base in the Iq' Bana system
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 Wiki Players Guide |
Servers hosted by:
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| July 7th, 2008 |
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We are no longer accepting payment by mail. There were only a couple people paying this way each month anyway and I'm losing my current mailing address and it doesn't seem worth it to pay for a new one at which to receive money orders. The current address will only be good for another week, so if you've already sent in a money order, I should get it, but please don't send any new ones as I might not get them.
Several players have been able to pay with a pre-paid credit card. Hopefully we can gather more details on which More.... | | | | June 11th, 2008 |
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The server will go down at 7:00 pm Pacific time on June 12 for an hour or two for a database More.... | | | | June 11th, 2008 |
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The universe will be collapsing on June 28 at 11:00 am Pacific time. It will reform anew about a half hour later.
All galaxies, bases, drones, and many slaves will be destroyed. Your docked ships will all be safe into the new universe and will appear at the first AI base that you dock at.
Any team that managed to hold on to the imperial palace until the bitter end will get leadership 3, the right to name a galaxy, and the right to add an item in the game named after the emperor (subject to our approval and More.... | | |
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Unclaimed
The universe has achieved a sufficient level of civilization to support an emperor. Minimum colony population necessary to claim the throne: 5%
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Help! What does this mean?
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Team Registry - Search for your favorite or most hated teams!
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| August 6th, 2008 |
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* Modified the Big Green capital ship slightly, reducing its shield and damage and giving it a fighter generator so it won't run out of fighters.
* Fixed a bug involving the palace
* Fixed a bug with the Epiphany not giving skill points correctly
* Fixed a bug that allowed some ambush spawns to be captured and docked when they shouldn't
* Fixed a bug with the weapon that Ambush Drone was using
* Fixed the bastion base launchers so they can be equipped on a base
* Nerfed the launching times on HF and LF missile launchers
* Decreased damage and tech on the small More.... | | | | July 8th, 2008 |
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| | | July 2nd, 2008 |
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Missiles: - Added the armor piercing missile factory blueprints to Hyperion - Reduced the credit cost of missiles so they can't be manufactured and sold to AI bases for profit. - Reduced launching energy cost of some missiles.
Hyperion: - The wreckage in Hyperion has been slightly modified.
Misc: - Fixed a bug where players would get removed from dungeons too soon after logging More.... | | | | June 27th, 2008 |
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* A lot of back end stuff that you won't notice, but it will allow us to do multithreading. I'm going to hold off on trying the multithreading live until after the uni reset, though. Don't want to mess that up.
* Hot keys now load and save and are per ship rather than per character. Each ship has its own set of hotkeys.
* New slave code to fix the bug where they wouldn't follow you into a wormhole if they were already stopped near it and other slave code fixes. When a slave gets a weird error that he can't More.... | | | | June 12th, 2008 |
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* Added a new database machine and transferred all game tables to the new machine, while leaving all account, access, forums and logging tables on the old database machine
* Major modifications to the base and drone attack code. They work largely off of personal hate now and not team hate and are much more likely to ignore small things like pest drones
* Weapon tweaks and Gunners destruction skill now work on drones and bases
* Added some weight to the starter items to make controlling the ship easier for noobs
* Added warnings to missions where the rewards are neurobound
* Changed Hades More.... | | |
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| Copyright © 2004-2008 Star Sonata LLC |
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