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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
DarthFirebert wrote: Also, is there a way to keep the particles of the M3 from trailing behind it? It makes since for there to be a stationary, glowy, particle effect between the cargo and engine and command modules, but for it to trail like a Santa's Sleigh... eh. This! They seem to trail kinda strange too... |
Fri Dec 21, 2012 11:08 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Particle inherit velocity is broken, slighty.
I need to do some changes to the emitter, but I need to see what it's like with working inherited velocity. _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Dec 21, 2012 11:18 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
Maybe change the particles to work in a similar way to the narwhals horn? It seems to work fairly well at keeping the particles in the one space.
EDIT: Also just compared the sizes of m2 and m3 ingame. Have a look at the attached pic. You do not have the required permissions to view the files attached to this post. _________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Sun Dec 23, 2012 5:07 pm |
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Team:
Rank: Officer Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Camsy wrote: Maybe change the particles to work in a similar way to the narwhals horn? It seems to work fairly well at keeping the particles in the one space. EDIT: Also just compared the sizes of m2 and m3 ingame. Have a look at the attached pic. They look extremely bodged and nothing like what they used to in C1... They are on the right track, it just needs some serious adjustments. _________________ |
Tue Jan 01, 2013 10:05 am |
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