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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
discussions for viewtopic.php?f=11&t=52226
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue May 22, 2012 2:01 am |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
So... Rof cap doesn't exist anymore? A speed demon can now aug for as much rof as they want?
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Tue May 22, 2012 2:07 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Cap still exists. Reading the notes might help
_________________ JeffL wrote: Come have sex with me in space, my lord |
Tue May 22, 2012 2:27 am |
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Team:
Rank: Officer Main: Power Player Level: 2611 Joined: Sat Jan 07, 2006 6:35 am Posts: 107 Location: GETTING EVEN MORE POWER! |
what missile bp was changed?
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Tue May 22, 2012 2:30 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Power Player wrote: what missile bp was changed? Probably the one requiring the Sergeant's Gyrophare. _________________ "What you mean you killed him cha cha cha?!" Support |
Tue May 22, 2012 3:15 am |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
Chaosking3 wrote: Cap still exists. Reading the notes might help I did read it.. It says if your rof is faster that 10 shots per second, then multiple projectiles will be created to compensate. Ergo, no rof cap... :O? _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Tue May 22, 2012 3:30 am |
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Team:
Rank: Officer Main: Power Player Level: 2611 Joined: Sat Jan 07, 2006 6:35 am Posts: 107 Location: GETTING EVEN MORE POWER! |
Blue Dwarf wrote: Power Player wrote: what missile bp was changed? Probably the one requiring the Sergeant's Gyrophare. but... but... but... I ALREADY BUILT ONE! -edit- You increased it to 2 gyrophares... WTF? _________________ |
Tue May 22, 2012 3:31 am |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
paxiprime wrote: Chaosking3 wrote: Cap still exists. Reading the notes might help I did read it.. It says if your rof is faster that 10 shots per second, then multiple projectiles will be created to compensate. Ergo, no rof cap... :O? JeffL wrote: * Made it so that even if your rate of fire is faster than the server frame rate (hard cap of 10shots per second still exists (unrelated)), On the Missile BP change...I have been preparing everything for all these missile facts and had obtained a sergeant's gyrophare after much annoyance (someone eventually unequipped it from their sergeant enforcer for me) and now you change it! omg |
Tue May 22, 2012 3:34 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
paxiprime wrote: Chaosking3 wrote: Cap still exists. Reading the notes might help I did read it.. It says if your rof is faster that 10 shots per second, then multiple projectiles will be created to compensate. Ergo, no rof cap... :O? No, it says if your rate of fire is faster than the server frame rate, not 10/s. Server could hit a lag spike during a save, and run at say 7.5 frames/s instead of 10, in that case, you'd get multiple projectiles created because your rate of fire would be over 7.5/s. You are still limited to the hard coded RoF cap of 10/s, that's been in for years. _________________ "What you mean you killed him cha cha cha?!" Support |
Tue May 22, 2012 3:35 am |
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Team:
Rank: Officer Main: Power Player Level: 2611 Joined: Sat Jan 07, 2006 6:35 am Posts: 107 Location: GETTING EVEN MORE POWER! |
-Edit- My mind read sergeant but its actually enforcer, ignore me
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Tue May 22, 2012 3:36 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Quote: Made it so that even if your rate of fire is faster than the server frame rate (hard cap of 10shots per second still exists (unrelated)). The only time the server will fire more shot per frame is if your rof (which is limited to 10shots per sec), is higher than the server framerate (on live it average 20fps, but on test its at about 4fps). _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue May 22, 2012 3:37 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
mission bug that appeared with the patch is now fixed live.
ai that normally have high rof ending up with slow rof is fixed as well but require a server restart which is set to happen in a few hours. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue May 22, 2012 4:23 am |
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Team:
Rank: Peon Main: the truth Level: 514 Joined: Sat Mar 03, 2012 3:52 pm Posts: 182 |
Map loading super slowly still hasn't been fixed yet I take it? Same with /ap'ing to sol from Mausoleum and it taking you into undead calypso?
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Tue May 22, 2012 1:29 pm |
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Team:
Rank: Main: Murasame Level: 3160 Joined: Wed Feb 09, 2011 8:32 am Posts: 485 |
twenty twentieth, grammar fail?!?
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Tue May 22, 2012 2:33 pm |
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Team:
Rank: Operator Main: Diabolus Level: 2300 Joined: Wed Feb 13, 2008 9:25 am Posts: 3240 Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer |
What's with the sudden huge radar?
Maybe make the radar custom resizable? Would improve gameplay a lot. _________________ This is not the signature you're looking for. Fear me, I'm a dev. |
Tue May 22, 2012 3:21 pm |
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