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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Test server is currently open to test the stuff that will be added on a patch 11th April 2012 at 11PM us-east.
test.starsonata.com port 3030 (the port 3032 is also open, but is not limited to the stuff that will be in the patch). Test currently require a special client, if you have the beta client installed, you can obtain it by manually running the patchbot then using test_client.exe. Alternatively, you can also download the test client from http://www.starsonata.com/sspatch/betad ... client.exe (save it to your ss2 folder and run it). Patch notes: viewtopic.php?f=11&t=51518 _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Apr 10, 2012 6:51 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
there is currently a ship major ship desync issue. Will be fixed soon
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Apr 10, 2012 8:04 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
desync issue should now be fixed. You will need to redownload the test_client.exe for it to work (or if your on beta client, running the patchbot then running test_client.exe from your ss2 beta folder).
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Apr 10, 2012 10:24 pm |
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Team:
Rank: Officer Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
To the Devmins
FIX THE MOTHER FUCKING HIVES BEFORE YOU MOTHER FUCKING DO ANYTHING ELSE. Sincerely, Daedalus. _________________ |
Wed Apr 11, 2012 3:41 pm |
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Team:
Rank: Officer Main: number666.5 Level: 8924 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
when gets zombie easter bunny fixed? he still wont spawn after killing easter bunny
_________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Wed Apr 11, 2012 5:36 pm |
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Team:
Rank: Main: Murasame Level: 3160 Joined: Wed Feb 09, 2011 8:32 am Posts: 485 |
The problem I found out with zombie bunny is: when you warp in and they both spawn, the black one if shot will dissaper and if you warp out at that time, then warp back in then kill the easter bunny the zombie bunny wont spawn ):.
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Wed Apr 11, 2012 6:14 pm |
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Team:
Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin |
NICE patch, if everything in here goes well i'll be happy.
Base Desync Single Aug Destruction Sun Fixins AP with warpers New augs/tweak aug stats WIN _________________ |
Wed Apr 11, 2012 6:15 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Uff, I always forget to add some of my minor patches to the update notes.
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Wed Apr 11, 2012 7:26 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
Has a visage also been added to termite mounds?
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Wed Apr 11, 2012 7:47 pm |
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Team:
Rank: Officer Main: number666.5 Level: 8924 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
wow after 5 months i said the willow didnt had a graphic it finally came?
_________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Wed Apr 11, 2012 10:08 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Just learnt. The Mattock Augmenter blueprint has an issue, if you build one it WILL produce a single Pick Augmenter.
Been fixed for next patch. _________________ "What you mean you killed him cha cha cha?!" Support |
Thu Apr 12, 2012 10:38 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
I'm disappointed with the sun change. They still do way too much damage in a short amount of time.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Thu Apr 12, 2012 11:46 pm |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
Halloween ai still roam?
Can the linkage between pax glows be removed or not? No pressure. _________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Thu Apr 12, 2012 11:47 pm |
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Team:
Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin |
Imra15 wrote: Halloween ai still roam? Can the linkage between pax glows be removed or not? No pressure. Neither comment makes sense... Halloween ai were taken out months ago, but people capped the willow o wisps as player ships. And what do you mean by linkage? If you want more pax glows go post on my thread in general suggestions _________________ |
Sat Apr 14, 2012 12:48 am |
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Team:
Rank: Main: Thermal Level: 5942 Joined: Sat Jan 16, 2010 2:23 pm Posts: 699 |
Kobaldstein shouts: "Debug: Attack made changed from weak to strong." in between his regular shouts. Not sure if intended or not, but it looks bugged.
Glue Gun-family commodities is now perfect - even me as a hardcore camper were pleased with the new drop rates. |
Sat Apr 14, 2012 1:24 am |
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