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Dev Team
Joined: Thu Nov 10, 2011 2:19 am Posts: 30 |
Discussion of the patch notes!
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Fri Nov 18, 2011 2:06 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Thanks for being awesome.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Fri Nov 18, 2011 2:09 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
It's a combination of a sniper and a gunner, having large shield bank(to anything that cannot use ion drones/slaves), rather large range, and pretty nasty DPH. That has Destruction too.
And it gets beefed!? _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Fri Nov 18, 2011 2:11 am |
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Team:
Rank: Operator Main: JaceGannon Level: 6017 Joined: Sat Jun 11, 2005 5:19 am Posts: 68 Location: New Zealand |
nice work
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Fri Nov 18, 2011 2:12 am |
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Dev Team
Joined: Thu Nov 10, 2011 2:19 am Posts: 30 |
Battlecruiser23 wrote: It's a combination of a sniper and a gunner, having large shield bank(to anything that cannot use ion drones/slaves), rather large range, and pretty nasty DPH. That has Destruction too. And it gets beefed!? Wait till ya see it before you lay judgement damnit! |
Fri Nov 18, 2011 2:13 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Shinsei wrote: Battlecruiser23 wrote: It's a combination of a sniper and a gunner, having large shield bank(to anything that cannot use ion drones/slaves), rather large range, and pretty nasty DPH. That has Destruction too. And it gets beefed!? Wait till ya see it before you lay judgement damnit! I saw it. I got raped repeatedly by them BEFORE they got the destruction as a level 120 on Churchill (when they were still level 90). Until the beta, none of my characters leveled off them. Not worth the exp, as even basils died faster. And so it got beefed. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Fri Nov 18, 2011 2:16 am |
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Dev Team
Joined: Thu Nov 10, 2011 2:19 am Posts: 30 |
Few more patch notes added!
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Fri Nov 18, 2011 2:21 am |
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Main: Demon Spawn
Level: 1672 Joined: Mon Nov 03, 2008 8:45 am Posts: 25 |
Shinsei wrote: Discussion of the patch notes! Can you all please fix the AI base to show stuff in the "ALL" tab under "Trade" tab PLEASE !!! - I need Mission Items that are not showing up under current tabs Thank You |
Fri Nov 18, 2011 2:27 am |
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Dev Team
Joined: Thu Nov 10, 2011 2:19 am Posts: 30 |
DemonSpawn wrote: Shinsei wrote: Discussion of the patch notes! Can you all please fix the AI base to show stuff in the "ALL" tab under "Trade" tab PLEASE !!! - I need Mission Items that are not showing up under current tabs Thank You Yeah, it's definitely on our list of things to do! Please be patient! |
Fri Nov 18, 2011 2:30 am |
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Main: Demon Spawn
Level: 1672 Joined: Mon Nov 03, 2008 8:45 am Posts: 25 |
Shinsei wrote: DemonSpawn wrote: Shinsei wrote: Discussion of the patch notes! Can you all please fix the AI base to show stuff in the "ALL" tab under "Trade" tab PLEASE !!! - I need Mission Items that are not showing up under current tabs Thank You Yeah, it's definitely on our list of things to do! Please be patient! Is this "to do list" posted on upcoming updates somewhere on Forums so we can see what you guys are working on and do not know about yet so players can inform you? |
Fri Nov 18, 2011 2:37 am |
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Dev Team
Joined: Thu Nov 10, 2011 2:19 am Posts: 30 |
DemonSpawn wrote: Is this "to do list" posted on upcoming updates somewhere on Forums so we can see what you guys are working on and do not know about yet so players can inform you? Unfortunately, the list contains potentially sensitive information, as is it's nature to discuss and track down the problems causing the errors! So while we could give a truncated version to the playerbase, it would overall reduce the effectiveness of the debugging process! In light of that, I shall for now reply with a 'No'. =) |
Fri Nov 18, 2011 2:43 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
My Astro-Grinch Sleigh is still totally invisible and with one strange particle field unlike either of the two it used to have.
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Fri Nov 18, 2011 3:02 am |
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Main: Obesity
Level: 2249 Joined: Sat Apr 25, 2009 4:33 am Posts: 2127 |
Same with willow-o-wisp, adv target dummy and santa's special sleigh i think
_________________ JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =) The Voomy One wrote: You gotta be shitting me >_< |
Fri Nov 18, 2011 3:06 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
I respect the decision to increase drone charging limits but that does not fix the actual issue of the clumsy system. It is a slow process to pick your drone, what number you want to charge and then to wait as 1 by 1 they start charging.
With the old system I was able to pick my drone and drop the number I desired in seconds according to the situation I found myself in, with this system I have to take precious time right clicking the proper drone, entering the number I want to charge and then waiting as they charge. If I drop them as they are ready I can only toss them out piece meal which does not work in high end DGs or ubers. Along with that the drone charging limit simply is not flexible. If I have 1 set charged and realize I need a totally different drone, maybe more charges, maybe a drone becomes damaged and I need to redrop the same one, none of those things are very practical. Please address these issues. Engineer is one of the most enjoyable classes to play due to the flexiblity it offers. If you take that away and make the class slow/clumsy in it's combat process you are really weakening it. There is no real reason for drone charging and the only argument against what I have said is that most folks know what they will be facing. That is honestly a pretty half ass way of looking at it. _________________ JeffL wrote: Come have sex with me in space, my lord |
Fri Nov 18, 2011 3:11 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
just how many drones do you carry O_o.... right now, you could equip 2 charges, a full set of bfd, 5 inferno and 5 ambush....
There are plans to make it a bit more friendly, like reequiping your drone when you scoop them. equiping one of your unequiped drones of the same type when you deploy. things like that. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Nov 18, 2011 3:19 am |
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