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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
Coming with next patch, which is probably at uni reset.
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Sun Jan 09, 2011 4:25 am |
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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
Smexy, I was wondering whether this would be put in
Kanga _________________ Illegitimi Non Carborundum |
Sun Jan 09, 2011 6:05 am |
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Main: Assassinat3r
Level: 2460 Joined: Thu Mar 16, 2006 1:43 am Posts: 2057 Location: Astora |
So I've pretty much got 4 T21 scoutships until the uni reset? Neat.
_________________ Did you praise the sun today? |
Sun Jan 09, 2011 7:17 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
If anyone need augs destroyed on a tech 21 ship before the reset just send in a ticket and I will delete them for you.
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Sun Jan 09, 2011 7:44 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
<3 you, Voomy.
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Sun Jan 09, 2011 9:21 am |
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Main: Jagur4
Level: 1458 Joined: Sun May 15, 2005 6:37 am Posts: 491 |
Quote: <3 you, Voomy. |
Sun Jan 09, 2011 4:04 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
Jagur4 wrote: Quote: <3 you, Voomy. I <3 HIM THE MOST! Time WArp _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Sun Jan 09, 2011 4:11 pm |
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Team:
Rank: Main: _7_ Level: 5179 Joined: Wed Jan 04, 2006 5:06 pm Posts: 138 Location: New Zealand |
And you'll take away the amount that the reset module costs from their funds?
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Mon Jan 10, 2011 1:21 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
The cost of Reboot module 6 is 10 mil...which is basicly 0.
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Mon Jan 10, 2011 2:48 am |
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Main: -X-
Level: 5873 Joined: Mon Mar 09, 2009 3:09 am Posts: 649 |
The Voomy One wrote: The cost of Reboot module 6 is 10 mil...which is basicly 0. yeah lol for anyone that has a 100b ship 10mil is used for toilet roll lol. _________________ http://imageshack.us/photo/my-images/818/tehei.png/ DEATH TO DRACO I AM GOD |
Mon Jan 10, 2011 9:26 am |
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Main: k-2
Level: 2715 Joined: Thu Apr 16, 2009 6:48 am Posts: 5387 |
blake1995 wrote: The Voomy One wrote: The cost of Reboot module 6 is 10 mil...which is basicly 0. yeah lol for anyone that has a 100b ship 10mil is used for toilet roll lol. weren't reboot modules expensive like hell in past? why it's changed? |
Mon Jan 10, 2011 10:48 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Because the admins thought that you're going to try using setups like Wattage, CaL, CaL in a Pax Zerker?
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Jan 10, 2011 12:53 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Why do you never make any sense?
They removed it because they decided it was a big enough loss to lose the augs, anyway. And if they're not expensive, you shouldn't be charged for accidentally equipping cheap augs. _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Mon Jan 10, 2011 1:29 pm |
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