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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Not sure I should post here, however, people might be interested:
Little update: The Dev Team [tm] did a run on test last night of Olympus, and we discovered four things quite quickly: 1) A large fatal bug in instancing, which was fixed immediately (after Jeff restarted the server). However, instancing code is now gold, with multiple squads all able to enter different instances of the same content - kudos to HAL / Jeff for this! 2) HAL gets motion sickness from SS 3) Small errors in Boss scripts / small AI balancing issues (already fixed) 4) The Dev Team [tm] squad is a bit rubbish, but further tests will continue. So, for all the doubters out there - spit n polish is being applied, and the Dev Team will be running more tests, however things are looking good. Also, hope the random players who chanced into logging on had fun, we could see their excited babble on <ALL> even as we were spawning ourselves more GG via the admin panel... |
Wed Aug 18, 2010 6:58 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
Besides those AI looking rather hideous...can't wait.
_________________ Stay strong, live long, and walk humbly. |
Wed Aug 18, 2010 7:01 am |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
Awesome.
Time Warp _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Wed Aug 18, 2010 7:08 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
2 and 4 are funny. How many times did you guys die?
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Aug 18, 2010 7:16 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
yay
_________________ My User Page Join SS! |
Wed Aug 18, 2010 7:49 am |
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Main: Waxerov
Level: 2519 Joined: Fri Jun 18, 2010 7:02 pm Posts: 765 |
Looks cool. The ship in the lift side of the Screen Shot looks a little..... Well it looks a little fuzzy i guess and i think the orb looking ships have been a little over used.
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Wed Aug 18, 2010 9:57 am |
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Team:
Rank: Officer Main: StarDrifter SunSoar Level: 3093 Joined: Sat May 03, 2008 4:23 pm Posts: 458 Location: Near your cookies |
This is awesome. Anyway to up the resolution on those ships though?
_________________ http://angelicneo.mybrute.com =Neo= |
Wed Aug 18, 2010 11:23 am |
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Team:
Rank: Operator Main: hio Level: 2422 Joined: Mon Nov 14, 2005 5:09 pm Posts: 88 |
How many bosses and mini bosses will it have?
_________________ JeffL wrote: Um, kindly please disregard what Julian said. |
Wed Aug 18, 2010 11:33 am |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Ship graphics for C1 are basically place-holders for C2 atm, which means we're not adding any more unique sprites (boo!) until C2 (yay!). Bear in mind that there's a lot of particle / effects going on in that picture, which result in "fuzziness" since the AI disappear behind it & so forth.
C2 will replace them all in any case - and its closer than you think! ([tm]) |
Wed Aug 18, 2010 11:39 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
It's almost 2 months past the "two weeks after the reset" release date now. Any idea when it will really be done and released?
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Wed Aug 18, 2010 12:44 pm |
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Team:
Rank: Main: ashta the 2nd Level: 3810 Joined: Tue May 31, 2005 3:00 pm Posts: 921 |
can u up the lvl to 2400 or 2500 plz
_________________ Clear all your cd rack wont get none of your cds back! TEEEEMPPPPPZZZ |
Wed Aug 18, 2010 12:49 pm |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
ashta1989 wrote: can u up the lvl to 2400 or 2500 plz This. Also, #.2 made you my hero on the Dev Team <3 |
Wed Aug 18, 2010 3:39 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
They can always make the AI like level 2600, and then give them the Lion Clone tag. I'd prefer not having any Custom DG having ai you can level off of. Support DGing for levels!
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Aug 18, 2010 3:59 pm |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
Battlecruiser23 wrote: They can always make the AI like level 2600, and then give them the Lion Clone tag. I'd prefer not having any Custom DG having ai you can level off of. Support DGing for levels! Oh stop you, firstly,these AI are probably the equivelent of LvL2 in current UZ. Secondly, youre entering here in a large squad. The Exp will be passed out and you wont get much anyway. |
Wed Aug 18, 2010 4:08 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
As long as all squad members do constant damage(actual damage, most of the time), you all get the same Exp as if one person killed the AI.
PA killed a Zebu, and got 200xp The rest of DM kills another zebu, each person doing 2 DPS. They got 200xp per person as well. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Aug 18, 2010 4:14 pm |
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