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Main: Scybot 010
Level: 5469 Joined: Thu Jul 13, 2006 2:29 am Posts: 605 |
1. Introduction "How do I earn money", that's one of the most famous and most important questions usually asked by players who are just getting started. Star Sonata is a "Space Trading Game", according to the frontpage and trading is in fact a very good possibility to make money. There are three types of trading, trading with AI Bases, trading with colonys and trading with players. This guide will focus on trading with AI bases. 2. Scouting Trading requires you to have a trade route, which is the key to making profit. The best trader can't make much profit with a bad trade route. Finding a good trade route is tricky due to their tendancy to be exploited by other players fairly quick and the sometimes rapid price fluctuations. If a lot of players buy something (=high demand), the prices will rise. If a lot of players sell something (=high supply), the prices will drop. Therefore, your aim will have to be to find the best route as quickly as possible and exploit it as much as possible, if you aim for the big bucks. To find the best route, you need to have a quick ship, hull space doesn't matter. Dock at as many bases as possible, check the price, write them down, repeat. The Best Commodity Most commoditiys have their advantages and disadvantages, you would sooner or later learn them, but to make life easy, I'll write down my experiences.
2. The Right Equipment Freighters like the Bulk Traders seem to be the best choice, but are they? It really depends. The longer your route, the more time you will be traveling, that's obvious. Let's look at the extreme: Base A is 10 distance from Base B. Base A sells cheap Baobabs, Base B buys them for a lot, which ship to take? A fast ship will have barely any chance to reach its max speed, while the slow speed of a freighter will be barely any disadvantage at all and you won't have to dock/undock as often with a big cargo hold. Other possibility: Base A is 5 jumps (around 20,000 distance) away from Base B. You will spend most of your time traveling, barely any time docking/undocking/selling/buying, a fast ship would be the best choice. Speed Augs vs Cap Augs Speed or Capacity augs on a fast or big ship? What's best? Both increases your efficency. We have to remind ourselves that StarSonata is a game, it's your decision. If you like going fast, use speed augs on a fast ship, if you like making a bunch of money in one go (but probably making less at long sight!), use cap augs on a big ship. Keep in mind that cap augs on a very small ship are not as effective, neither are speed augs on a very slow ship. 3. Letting Others Do The Work For You If you dislike trading and would love to have a fail-proof, automatic way to earn money, I have to get you down. There's none. You could use slaves, but there is no stable trade route when trading with AI bases. Absolutly none. If you tell a slave to trade a commodity from Base A to Base B, they will do it, no matter if the prices change or not. Slaves doing trades with AI bases will eventually loose money. Always. I hope I covered the basics and didn't get too much wrong. Corrections and additions are appreciated. P.S. This guide is supposed to help new players, sooner or later, you will spend more money in a single trade than you can earn in a week trading with AI bases. "Capping" and for the more advanced players "Colonies" are the keywords. _________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself." The Voomy One wrote: Vista is evil. Upgrade to XP Last edited by longname on Wed May 13, 2009 8:14 pm, edited 1 time in total. |
Wed May 13, 2009 11:08 am |
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Main: Cooki
Level: 222 Joined: Wed Apr 29, 2009 11:49 am Posts: 2 |
Very well written, i like it!
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Wed May 13, 2009 1:09 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
That's "Colonies". And nice guide, will be very handy to noobs. What would be cool is if we could vote on the guides in here, and the ones that win get put into a help screen, opened by f1, to help the noobs. That way, rather than giving a lengthy explaination whenever someone asks, we just say "Press F1 for all the answers to life's secret questions!"
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Wed May 13, 2009 8:06 pm |
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Main: Scybot 010
Level: 5469 Joined: Thu Jul 13, 2006 2:29 am Posts: 605 |
Demiser of D wrote: That's "Colonies". Eh, thanks, what a stupid mistake. As you can see, english is not my first language. _________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself." The Voomy One wrote: Vista is evil. Upgrade to XP |
Wed May 13, 2009 8:15 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
longname wrote: Demiser of D wrote: That's "Colonies". Eh, thanks, what a stupid mistake. As you can see, english is not my first language. No... never would have guessed. Long posts have a higher probability of typos. Excellent work! _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Wed May 13, 2009 8:23 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
The ships:
Pax Xmas pros: best hull to slots ratio aug: basic cap or speed slave slots:3 expansion: traders expansion or FC expansion shield: pax constitutional explorer or "*stream" shield for safe route engine: micro cloud flow, bule shover, glissom radar: revealer energy: cyonatic fission (Shield +25%, Turning +25%) bot: massif trader control bot / efficient bot Rosburst+ pros: low slots and more augs flexibility aug: 3 x minor caps (or 3 pimans ftw!), or minor speeds slave slots: 2 expansion: FC expansion / best hull extension shield: *stream engine: micro cloud flow, bule shover, glissom radar: micro revealer energy: cyonatic fission (Shield +25%, Turning +25%) bot: speedy bot / massif bot EFF pros: very fast, long range, large hull aug: 2xstd cap slave slots: 5 expansion: FC expansion / best hull extension shield: paxian excelsior explorer or similar speedy pax shield engine: built in capital engine energy: lux et veritas (+30% Shield; +30% Shield Recharge) bot: massif trader control bot / efficient bot equip: capital slave travelling field (from beta antares), +GG10 Helga pros: low slots / best for local routes aug: minor cap slave slots: 1 expansion: FC expansion / best hull extension shield: slipstream / mythstream radar: arat energy: flux capacitor engine: glissom bot: any Wing4 pros: stealthy, fast, long distance (good for long prom runs) aug: caps slave slots: 6 expansion: FC expansion / best hull extension shield: slipstream / mythstream etc radar: low vis energy: flux capacitor engine: purg thrust / blue engine bot: any tips: *dont forget a stasis gen even on "safe" routes, if one disappears you dont often notice its gone. *to excecute 2 trades at one station you need to get it to redock for the second trade. e.g dock, sell, dock, buy *always make sure your routes are complete loops. *dont forget to give the slave money, when you manually dock them they empty their money. *check them often using X and status report *follow them on a complete cycle at least once doing status at each hop *try to produce goods from you bases to ensure price stability at one end of the deal at least *find players who need commods and agree a delivery price with them *sometimes u need to visit the destination gal for the base to apear in ur program list *try to make use of all ur programs perhaps with a return cargo as well as outgoing cargo *slaves mostly lose radars and chargers when killed, check or use GG. * trans modded scoops add hull *dont forget shield charger * lay perma drones along dangerous routes for healing |
Thu May 14, 2009 3:43 am |
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Joined: Fri Jun 13, 2008 5:06 am Posts: 675 Location: The Universe |
Highway drones are effective at mobilizing slaves due to x2 speed aura. I have often though about using that. Just wondering.
_________________ I don't like the looser, travian, if you don't, put this in your signature. |
Thu May 14, 2009 6:07 am |
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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
Nice guide m8
Kanga _________________ Illegitimi Non Carborundum |
Fri May 15, 2009 1:37 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Nice guide, easy to understand and well thought-out. One thing I would like to add is that it is usually more profitable to avoid the more popular areas. Places where there are often people tend to have already been used by someone else, meaning it will be far less profitable. Typically, the farther you get from Sol, the better your odds of finding a nice one will be. Just remember that other F2Ps can attack you in warp 1.
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Fri May 15, 2009 3:03 pm |
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Joined: Wed Aug 01, 2007 4:59 pm Posts: 1616 Location: ...[BOX OF NOTHING] |
I got a super un-risky and super profitable route for F2P in W1 for some reason...100m per day with no risk is fun
_________________ JeffL wrote: Why does the forum now have super-slow yellow snow? http://i449.photobucket.com/albums/qq21 ... ed1555.png |
Fri May 15, 2009 5:58 pm |
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Main: Empathy
Level: 451 Joined: Sun Feb 22, 2009 3:15 pm Posts: 201 Location: Elsewhere |
ima look around till i find your slaves and use the same route
_________________ Despite what you may think, i am a F2P. |
Fri May 15, 2009 11:14 pm |
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