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Site Admin / Dev Team
Team:
Rank: Director Main: Caelestis Level: 1959 Joined: Wed Mar 01, 2006 12:26 am Posts: 104 |
I have been at work (although I am sad to say not as hard as I would like) on the new Engineer and Berserker Content. I read most of the feedback, and am working on addressing many of the issues detailed in the previous post.
A few updates. The Engineer Tweak Factories will come in two varieties to start. Energy and Shield. Each of these tweaks will offer a rather small, but extremely long duration buff to your ship. In addition, I will be adding special Engineer Only tweaks they can create that work like the Shield and Energy salves currently in game. Once again, I'm hoping to see them in a more support oriented role as we implement new content. Engineer is also getting a specialized support drone via missions in Perpetual Motion. These are one time use drones that heal all nearby party members or drones with a chain shield transfer. Most of the posts detailing Berserker said they were having problems keeping aggro from AI. To help with this, I have added a line of berserker field generators that increase your threat by a very large amount. Also, since there was a concern with finding multiples of weapons suited for multifire, the class missions will all include repeatable missions that reward berserker weapons intended for multifire. Players will also notice a few new galaxies and AI next universe belonging to the Blue Photon Capital Ship Manufacturers. As we have hub galaxies for content related to each hull type, it seems only fitting that capital ship items have a home. As we add more capital ship content, you will be able to expect it here. Hopefully I can finish up Berserker and Gunner before the next universe reset (which is still TBA), and until then I will try to keep you updated as to what I personally am up to. Caelestis |
Mon Mar 03, 2008 7:37 pm |
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Main: Tengu
Level: 866 Joined: Thu Jul 07, 2005 2:47 pm Posts: 0 Location: With Stupid |
All that sounds great. Can't wait to see the new cap ship stuff.
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Mon Mar 03, 2008 8:58 pm |
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Joined: Sat Sep 29, 2007 8:43 pm Posts: 7 |
Quote: Most of the posts detailing Berserker said they were having problems keeping aggro from AI. To help with this, I have added a line of berserker field generators that increase your threat by a very large amount. Is that an aura just like Undead precense/Zebra's Second Wind let's say? If so it wont be able to equip in a zebra ship since ZSW is unequipable. Also, it would be nice and fair for berserker to have something that lowers the foe's speed just like annaconda. Atm theres little possible way for a zerker to hit a speed demon(who all of them are broken as hell, have 500-650 hull, fit PoT, go 500+ speed, do more dps than any other skill, and have more dpe than any other skill too in a LF). - zwi00 |
Mon Mar 03, 2008 9:44 pm |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
awesome
what are the hub gals for light and heavy fighters? _________________ My User Page Join SS! |
Mon Mar 03, 2008 10:11 pm |
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Main: Stooch
Level: 1619 Joined: Thu Nov 01, 2007 1:41 pm Posts: 674 Location: Gilkerscleugh |
aura gen? please dont make it cap ship only.
These DM healing drones better be cheap, and small. It would be upsetting to use a 50mil drone in a dg and get a launching tube as a reward. Are the chain sheild transferences coming in as well? And can they get big tracking as it is currently almost impossible to heal mobile drones. _________________ Meep |
Mon Mar 03, 2008 11:02 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6663 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
any chance we can see an update on the progress of Micron and maybe get the colony commoditys sorted out before uni's end as well?
_________________ |
Wed Mar 05, 2008 9:02 am |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
Hokage wrote: Also, it would be nice and fair for berserker to have something that lowers the foe's speed just like annaconda. Atm theres little possible way for a zerker to hit a speed demon(who all of them are broken as hell, have 500-650 hull, fit PoT, go 500+ speed, do more dps than any other skill, and have more dpe than any other skill too in a LF). But I do like the sound of those Threat Items By the way, for the new weapons, it would be great if a selection of the new Zerker specialised weapons were just variants of the Excom, but have different damage types instead of mining. Heat and surgical excoms would be quite cool to see Last edited by Grunt on Wed Mar 05, 2008 11:11 am, edited 2 times in total. |
Wed Mar 05, 2008 10:41 am |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
dib4 wrote: Wow bonus threat items so people no longer even have to bother with evil modded gear? Oh wow. |
Wed Mar 05, 2008 11:05 am |
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Main: PhysicalAbuse V
Level: 2006 Joined: Wed Jan 23, 2013 7:09 pm Posts: 0 |
I couldn't imagine, reading stuff like this as a f2p and still being f2p...
Sounds absolutely awesome Cael, well done. |
Wed Mar 05, 2008 12:19 pm |
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Team:
Rank: Officer Main: Xenophanes Level: 7991 Joined: Sat Sep 24, 2005 10:57 pm Posts: 11 |
SD's aren't broken. Most SD's can't sustain their high DPS for very long, and if they can, it's because they augged it to do that.... and gave something else up.
If anything is the major issue here for SD's 'brokenness', it's the beef to zeus+ augs, and the huge elec bonus, range, and damage bonuses that it gives. ~bach |
Wed Mar 05, 2008 3:34 pm |
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Joined: Sat Sep 29, 2007 8:43 pm Posts: 7 |
denedin707 wrote: SD's aren't broken. Most SD's can't sustain their high DPS for very long, and if they can, it's because they augged it to do that.... and gave something else up. If anything is the major issue here for SD's 'brokenness', it's the beef to zeus+ augs, and the huge elec bonus, range, and damage bonuses that it gives. ~bach Not zeus+, alby aug is the broken aug that gives insane range and shield, and more elec then zeus+. Speed demon is given too much thrust and turning that not even an ungodly lust with 13.5% tractoring from a mod can grab them, since they can just run and break it. Heavy fighter going 300+ seems pretty wrong in my opinion. SD can sustain dps, i've seen like every sd having 3k range with a ven/merc mag, going 300-450 speed, having 500+ hull, and more shield than my zerker. There's just something fishy about it. - zwi00 |
Wed Mar 05, 2008 5:02 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Caelestis wrote: Players will also notice a few new galaxies and AI next universe belonging to the Blue Photon Capital Ship Manufacturers. As we have hub galaxies for content related to each hull type, it seems only fitting that capital ship items have a home. As we add more capital ship content, you will be able to expect it here. PLEASE say that these cap ships and cap ship gear will be cheaper and less crappy than the EF line? Most gunners use izers atm, because of the stupidly high cost and weak stats of the capital ships. |
Wed Mar 05, 2008 6:07 pm |
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Member
Team:
Rank: Main: Wasup999998 Level: 1921 Joined: Sat Apr 09, 2005 2:03 pm Posts: 152 |
SD is broken by a few different things, mainly that it is still very easy to be good as SD with a heavy fighter skill wise.
The Zebra: Theres no viable weakness to it, the only resists that are under 45% is radiation and transferrence, neither of which are used by AI or players for that madder. Has the most hull of all HF's, is 2nd fastest of all the HF's (margin of 5 from the reaver [dont count super phunka]). The mere fact that it has so much space allows people to use Giga GnT's and OS or Giga engines. The Zeus+ aug: Stats of Zeus vs Zeus+: Code: Zeus (Nov.2007) Damage +30%, Energy Recharge +36%, Range +5% 19 10 Zeus+ (Nov.2007) Damage +35%, Energy Recharge +40%, Range +20% 19 9 Differences: +5% damage, +4% energy recharge, +15% range Due to the fact that 0% of the energy given by this aug is taken away by other stats on it, it allows for powering of extremely high EPS weapons (such as TT+) at high ROF. The range bonus given from a normal to a + is a bit excessive. Looked at against the alby aug: Code: Shield +60%, Energy Recharge +40%, Vis +125%, Tracking +34%, Rate of Fire +22%, Range +22% Alby in the end only gives ~25% extra elec (assuming AT 23, IT 3) vs 79% (assuming AT23, IT 3). The range is negligably different from the Zeus+. The ending DPS is +43.56% for the Alby and +69.3% for the Zeus+ (AT23, IT 3). Overall, shields are not that big of deal, due to the fact that a PtE can give just the same effect, if not better if shields are needed. The biggest gain for an Albatross Aug is the tracking it gives, and due to the fact that it is a rare uber drop and requires an even rarer skill to get, it should have a little over the Zeus+. _________________ "Thanx wasup " ~The Voomy One Ha! |
Wed Mar 05, 2008 6:32 pm |
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Joined: Mon Jun 11, 2007 4:39 pm Posts: 30 |
SD+20% crit rate+merc mag=engine shut down for a long time, kiting ai and brokeness.
Thats pretty much summed up. _________________ |
Wed Mar 05, 2008 6:45 pm |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
LichG wrote: SD+20% crit rate+merc mag=engine shut down for a long time, kiting ai and brokeness. Thats pretty much summed up. indeed... _________________ 2nd place is just another way to say 1st loser. |
Wed Mar 05, 2008 8:08 pm |
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