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Post Singularity Brake...bug?
Says "Vulnerability to all -17.5%".

Thats means +17.5% resists. Isn't the thing supposed to hurt your combat stats when you use it?


Tue May 08, 2012 10:41 pm
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Post Re: Singularity Brake...bug?
no its supposed to prevnt you from sing breaking on to someone and lincining them

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Tue May 08, 2012 10:55 pm
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Post Re: Singularity Brake...bug?
But it ADDS resists to the owner upon use. I'm not talking anything other than that one specific part.


Tue May 08, 2012 11:20 pm
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Post Re: Singularity Brake...bug?
it adds resistance to damage, so? i mean it wont be a game changer if it doesnt add any resistance bonuses versus adding -resistance.

I say who cares, leave it the way it is. It is supposed to be a perk, why nerf something that doesn't need nerfing.

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Tue May 08, 2012 11:30 pm
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Post Re: Singularity Brake...bug?
paxiprime wrote:
no its supposed to prevnt you from sing breaking on to someone and lincining them


It actually improves the users ability to lincing the hell out of someone :p

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Wed May 09, 2012 2:51 am
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Post Re: Singularity Brake...bug?
Oh really? And that's because it gives you like absolutely no damage?

The -vuln and -damage coincide obviously. So gtfo

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Wed May 09, 2012 3:01 am
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Post Re: Singularity Brake...bug?
paxiprime wrote:
Oh really? And that's because it gives you like absolutely no damage?

The -vuln and -damage coincide obviously. So gtfo


How about you gtfo yourself eh mate?

Less dmg more resists = less damage on your ship when shooting lincin.
Sure your dps is shit but you can survive because you get less damage.

Although in the end its pretty useless dps.

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Wed May 09, 2012 3:53 am
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Post Re: Singularity Brake...bug?
Real men licin with bspheres and seer warpers.

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Wed May 09, 2012 8:27 pm
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