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Post Re: MIRV's Don't Work in PRhino
lordjeroen wrote:
Max235 wrote:
Negative Shield Charge doesn't actually kill a ship.

I can sit all day with you with my Gamma Emitter. Your seer won't die to my magic attack unless you make yourself visible so it can pop the last point off.


that reminds me of my monk that died from - regen aura from KKK and its own heals, happened 3 times

and yes it wasnt shot by anything!


Fires?

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Tue May 01, 2012 9:26 am
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Post Re: MIRV's Don't Work in PRhino
Actually the aura in kkk that gives you -regen will also kill you if you don't get back inside the ring fast enough.

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Tue May 01, 2012 10:19 am
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Post Re: MIRV's Don't Work in PRhino
paxiprime wrote:
Actually the aura in kkk that gives you -regen will also kill you if you don't get back inside the ring fast enough.


Not true, although it arguably should to preclude certain cheese tactics.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

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Tue May 01, 2012 10:20 am
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Post Re: MIRV's Don't Work in PRhino
anilv wrote:
paxiprime wrote:
Actually the aura in kkk that gives you -regen will also kill you if you don't get back inside the ring fast enough.


Not true, although it arguably should to preclude certain cheese tactics.

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Thu May 03, 2012 4:18 pm
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