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Post Anaconda Sun.
The sun that sits on the gate to Snake Pit follows the negative regen aura. Therefore adv blockers are useless and everyone has to deal with a -50000 regen problem upon entry.


Fri Apr 20, 2012 12:33 am
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Post Re: Anaconda Sun.
Wow, that's a big oversight. Before it was at least possible to blocker up.

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Fri Apr 20, 2012 10:20 am
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Post Re: Anaconda Sun.
BUMP

It really shouldn't be intended that everyone dies on entry to a boss I mean really? If this is the case I'll back off. Only way I can think of to avoid EVERYONE dying is to bring a huge squad and everyone OBA's off as fast as possible so only a few die, while the rest regroup.

Otherwise, add back in some way to get around the -100k regen sun aura please

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Thu May 03, 2012 10:28 pm
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Post Re: Anaconda Sun.
been like this for ages, why change it now lol

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Thu May 03, 2012 10:59 pm
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Post Re: Anaconda Sun.
paxiprime wrote:
been like this for ages, why change it now lol


False. Suns were very recently changed to apply a smooth degen instead of hitting you for damage. You can't use an adv blocker to stop the degen.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

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Thu May 03, 2012 11:02 pm
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Post Re: Anaconda Sun.
Smooth my ass.

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Fri May 04, 2012 7:25 am
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Post Re: Anaconda Sun.
I never saw the point in that gimmicky sun anyway - it doesn't add anything of value to that area.

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Wed May 09, 2012 2:24 am
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Post Re: Anaconda Sun.
It costs me nano parts every time we move trough it! :<
Its an evil money sink

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Wed May 09, 2012 2:52 am
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Post Re: Anaconda Sun.
Xanu wrote:
I never saw the point in that gimmicky sun anyway - it doesn't add anything of value to that area.


It took me a few tries on SD to realize why Anaconda was one-shotting me. But once you figure it out, it's kind of lame.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

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Wed May 09, 2012 10:00 am
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