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Team:
Rank: Director Main: ERMAN Level: 8518 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
I assume this is already here someplace, but I cba to look for it.
Construction lists from one base show up on the next base you dock at until you build something ont he next base. is annoying. -ERMAN _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Tue Jan 24, 2012 1:47 pm |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Personally I haven't seen anyone else post about this.
Not a HUGE issue but can be quite misleading / irritating. Although it still does need a fix, don't forsee it being too much of a major job? |
Tue Jan 24, 2012 2:10 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I have personally made at least ten superfluous trade bays in order to clear faulty construction lists, especially ones with the phantom items of 4232198 quantity.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Jan 24, 2012 2:26 pm |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
anilv wrote: I have personally made at least ten superfluous trade bays in order to clear faulty construction lists, especially ones with the phantom items of 4232198 quantity. I find that much more annoying to be perfectly honest. I also had items disappearing / 'replaced' by this number only to find them pop back onto the list if I redocked. |
Tue Jan 24, 2012 2:41 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Forwarded to Jey / Jeff, but it's known.
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Tue Jan 24, 2012 10:51 pm |
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