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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
The missiles aren't in lyceum on test server anymore?
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Fri Mar 23, 2012 11:35 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Predator1356 wrote: it would be interesting to see a kalthi capital ship now that u mention it Indeed. I have some more suggestions, but I'm also keen to wait for AEM's changes before I submit them. |
Fri Mar 23, 2012 11:41 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Camsy wrote: The missiles aren't in lyceum on test server anymore? I have to manually add them each time we rebuild test. Added again 24.03.12 |
Sat Mar 24, 2012 6:05 am |
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Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
Reworking the gunner stats seems pretty straightforward:
Reduce the mining bonus in capships from 3% to 2%. 40% instead of 60% at level 20. Increase destruction when MFing from 1% to 1.5%. That's 30% instead of 20% at level 20. So, the class gets a 10% increase in dps for all damage types with a 20% decrease on mining weps. This is a fairly subtle change that will increase the overall utility of the class without severely overbalancing anything. The increased destruction levels will also make a gunner a more attractive alternative to a third or fourth zerker / sniper on an uber run. _________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Mon Mar 26, 2012 12:55 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
I actually WANT my weapons to scratch the enemy. At the moment augging offensively only adds like 6k dps at the cost of shields, resists, hull, and speed.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. Last edited by Griffin on Mon Mar 26, 2012 2:15 pm, edited 1 time in total. |
Mon Mar 26, 2012 1:37 pm |
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Team:
Rank: Peon Main: Vortex Level: 7470 Joined: Wed May 19, 2010 4:41 pm Posts: 410 |
Dorin Nube wrote: Reworking the gunner stats seems pretty straightforward: Reduce the mining bonus in capships from 3% to 2%. 40% instead of 60% at level 20. Increase destruction when MFing from 1% to 1.5%. That's 30% instead of 20% at level 20. So, the class gets a 10% increase in dps for all damage types with a 20% decrease on mining weps. This is a fairly subtle change that will increase the overall utility of the class without severely overbalancing anything. The increased destruction levels will also make a gunner a more attractive alternative to a third or fourth zerker / sniper on an uber run. but that would still keep mining damage on top just weaker. so wouldnt that just make weapons in general less attractive to use? _________________ kanescreed wrote: Fires make it go ka-booooush instead of sawooush VaporiZe! |
Mon Mar 26, 2012 1:48 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Just have a 40% or so damage bonus across the class, keep destruction at 20%, and give gunners the ability to get mining weapons that outshine other classes.
Capital Annihilation Laser (Caplaser that actually hurts) Disconnection (Higher tech excomm) Kalthi Inferno Howitzer (Fires a shell towards enemy, if collides, produces a splash explosion too, adds fires) |
Mon Mar 26, 2012 1:55 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
....you have no idea what you're talking about, do you?
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Mon Mar 26, 2012 4:26 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
I do. I would like my gunner to actually hurt, but instead of skewing the damage output towards mining damage, just have some of the better (and class locked) mining weapons.
With missiles dropping in overall damage (due to gunners now having to use combinations instead of straight up horrible spam), if you want gunners to be used more, the damage has to go up. That, and an admin or two have already said destruction is staying at 20%. ------------------------- A Sniper, while it too, has a major bonus to a single damage type, has the raw firepower to use other weapons and go along just fine. A Gunner, on the other hand, suffers from the lack of firepower of its guns, and the fact most AI are NOT weak to mining. Having average resists so that it's a so-so effect from your damage does not correlate into being a weakness. Like how Energy and Laser damage to a BG is the same, but your class has a buff to energy, means thats still not the BG's weakness. |
Mon Mar 26, 2012 4:57 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Proof that Gunner lacks any firepower whatsoever:
http://starsonata.info/builds.php?mode=lookup&ID=1705 Three Ada Rage on a PBF (the calc does not have the PBF stats yet) will get the player 13797.5 DPS using ACAL's while having IT 1, Bloodthirsty 1, Might of Atlas 1, AT 25, ZBS, OS6, and CCR. This is the highest possible DPS you could possibly get on any T20 ship without the Mining Control Skill and using tweaks/auras, and it is absolutely pathetic compared to other classes which would put out tons more damage while still having the ability to Aug for things other than RoF/Damage/Elec temp. Also: multiple edits were made. Sorry Cyggles, you probably already quoted this. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Mon Mar 26, 2012 6:07 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Churchill....you still have no idea what you're talking about. Please stop pretending that you do.
Sigh. Also, actually get on and test it out, rather than bitch on the forums about stuff you don't know anything about. And Monsieur Griffin, while I appreciate that you've taken the time to do your math(so many people don't, so seriously, I appreciate it), you've not considered missiles into your equasion. Considering a gunner without missiles is sorta similar to considering a zerker with only one weapon. You get some interesting figures, but they're not exactly relevant. Since missiles are the primary focus of much of this revamp, you should probably include that and run over your figures again. That said, gunner could really use some augs that give missile ops. _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Mon Mar 26, 2012 6:13 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
If Gunner doesn't get more weapons DPS boost along with this missile beef, I might just Aug my PBF with 3 Hera+ or Caly+ Rock Troll Rock Troll.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Mon Mar 26, 2012 6:17 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Griffin wrote: If Gunner doesn't get more weapons DPS boost along with this missile beef, I might just Aug my PBF with 3 Hera+ or Caly+ Rock Troll Rock Troll. Sure, why not? It's not like FC's aug for damage that often. Just grab a pair of mass drivers, a pair of point defences(both to take out incoming missiles), aug for hull and resists and you're good to go! _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Mon Mar 26, 2012 6:20 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Griffin wrote: If Gunner doesn't get more weapons DPS boost along with this missile beef, I might just Aug my PBF with 3 Hera+ or Caly+ Rock Troll Rock Troll. Working on it, promise. |
Tue Mar 27, 2012 6:47 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
Can you drop the launch time for the unholy claymores AEM? 2s seems like forever compared with the 0.6s or whatever it is for regular mk V broadswords. And now they only fire 1 extra missiles...
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Tue Mar 27, 2012 7:59 pm |
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