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Team:
Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin |
I think they look better. Lasers now look all different that each other instead of pink lazorz
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Sat Dec 24, 2011 3:30 am |
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Team:
Rank: Officer Main: DrunkenDriver Level: 1605 Joined: Wed May 18, 2005 11:37 am Posts: 76 |
Got unplayable amount of graphic flickering since the last patch.
Tested it on 3 different machines so far and all is unplayable . Playing through Wine so assuming thats part of the problem. Nvidia graphics on those 3 machines. |
Sat Dec 24, 2011 4:39 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
the healer weaps look like its getting there..i can see how your struggling to superimpose the old stretched yingyang graphic on it. please keep working on it, shield trans graphic was without a doubt one of the most iconic weapon images of the game..
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Sat Dec 24, 2011 5:15 am |
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Team:
Rank: Soldier Main: Nicoalas Level: 6344 Joined: Wed Oct 12, 2011 7:25 pm Posts: 32 |
tsod, you have THE BEST signature. The end. Bumping for an answer to my questions...
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Sat Dec 24, 2011 11:28 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Massive lag when starting AP, massive lag when slaves are deployed, massive lag when attacking AI...
...for a slight increase in graphical looks. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Dec 24, 2011 11:41 am |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
Battlecruiser23 wrote: Massive lag when starting AP, massive lag when slaves are deployed, massive lag when attacking AI... ...for a slight increase in graphical looks. Improved my FPS by 5. My FPS is also much more stable now. _________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Sat Dec 24, 2011 12:00 pm |
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Team:
Rank: Soldier Main: Nicoalas Level: 6344 Joined: Wed Oct 12, 2011 7:25 pm Posts: 32 |
Tomte, I'm having the same problem and through wine as well. If you find any fix please lemme know!
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Sat Dec 24, 2011 1:31 pm |
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Team:
Rank: Officer Main: DrunkenDriver Level: 1605 Joined: Wed May 18, 2005 11:37 am Posts: 76 |
Here is a avi-file of the flickering.
Its ~130 mb and filmed with a camera so not exactly top-notch quality. Flickering.AVI |
Sat Dec 24, 2011 5:08 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
Take it back, all beam weapons look the same.
_________________ Stay strong, live long, and walk humbly. |
Sat Dec 24, 2011 5:35 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
thebattler35 wrote: Battlecruiser23 wrote: Massive lag when starting AP, massive lag when slaves are deployed, massive lag when attacking AI... ...for a slight increase in graphical looks. Improved my FPS by 5. My FPS is also much more stable now. It improved my fps a bit too. The problem is that memory leak/lag outs are much more frequent to the point where LagKiller stays at level 9-12 constantly. Was just level 6 before patch. Means that cloak graphic, weapon graphics, engine graphic, most sun graphics, almost all planets, etc are out the window trying to keep the fps up. At least frames are 35. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Dec 24, 2011 6:58 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
lag killer maximum is 10. its hard to believe it reach 1012
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sun Dec 25, 2011 12:41 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
seemed like 12. nothing was on.
the sad part was medium graphics had a more stable lagkiller and fps...at 8fps, than low's 20-30 and 9+ lagkiller _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sun Dec 25, 2011 11:45 am |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
On a side note I noticed that lagkiller stops the *bump* from planets at high levels, you just disappear inside them.
Kind of bad looking/confusing for new players who see their ship disappear. _________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Sun Dec 25, 2011 3:31 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
the lagkiller is not meant to keep thngs pretty. if things stayed pretty it wouldnt need to be part of the lagkiller code ;P.
the goal of the lagkiller is to give me the possibility to disable things that cause lag at the cost of graphical feeling. to try to keep it playable. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Jan 03, 2012 7:00 pm |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
Wasn't sure if it was a bug with the lagkiller or not.
_________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Mon Jan 09, 2012 10:04 am |
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