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Post Re: Server patch October 26
master802 wrote:
Blue Dwarf wrote:
We're holding off beefing it until we know what exactly we are dong to Gunner.


What about FCs wanting to use the ZT?

That's the point, once we know where we want to go with Gunner, we can adjust the Zeus Throne taking into account both how Fleet Commander and Gunner function

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Wed Oct 26, 2011 9:40 am
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Post Re: Server patch October 26
saran wrote:
Chaosking3 wrote:
Honestly, no matter what you do to the Gunner class the ZT is still an ugly child. The RP Ships do what it does, better.



Balance the ZT in line with the HM. My personal opinion is the ZT should be more powerful than the HM since copper is fairly common and easy to aquire and Platinum is just...BLeck. If you balance it off a class it will simply be broken or insane for some other class. Or entirely worthless..

The FC's have to use it too.. Since auras cant be equipped on any other ships and you left us with bonuses to capital ships.


That hardly matters, seeing as how there's still not a single t21 aura for that class whose main skill gives nothing but +aura power, just ones for engineer and ShM.

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Wed Oct 26, 2011 10:46 am
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Post Re: Server patch October 26
zhuang281 wrote:
Stupid RC change.

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Wed Oct 26, 2011 11:05 am
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Post Re: Server patch October 26
saran wrote:
Chaosking3 wrote:
Honestly, no matter what you do to the Gunner class the ZT is still an ugly child. The RP Ships do what it does, better.



Balance the ZT in line with the HM. My personal opinion is the ZT should be more powerful than the HM since copper is fairly common and easy to aquire and Platinum is just...BLeck. If you balance it off a class it will simply be broken or insane for some other class. Or entirely worthless..

The FC's have to use it too.. Since auras cant be equipped on any other ships and you left us with bonuses to capital ships.


ZT takes zero platinum. Why do people keep saying this? Zeus Research Modules are incredibly useful and also happen to be very expensive, end of story.

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Wed Oct 26, 2011 11:35 am
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Post Re: Server patch October 26
anilv wrote:
saran wrote:
Chaosking3 wrote:
Honestly, no matter what you do to the Gunner class the ZT is still an ugly child. The RP Ships do what it does, better.



Balance the ZT in line with the HM. My personal opinion is the ZT should be more powerful than the HM since copper is fairly common and easy to aquire and Platinum is just...BLeck. If you balance it off a class it will simply be broken or insane for some other class. Or entirely worthless..

The FC's have to use it too.. Since auras cant be equipped on any other ships and you left us with bonuses to capital ships.


ZT takes zero platinum. Why do people keep saying this? Zeus Research Modules are incredibly useful and also happen to be very expensive, end of story.



The moment the ZT doesn't need ZRMs is when it doesn't cost plat. Get it through your head that it requires platinum to get to the point where you can build one. Therefore a cost. Your argument is invalid. That is like saying a dread doesn't cost anything, when the research to build it is commodity intensive. You cannot have one without the other because someone has to spend the money and time to build the ZRMs.
Back to the real topic.

A ship should be balanced in line with the rest of the Oly ships. Not just around a class.. If an aug slot is added to the ZT it will be a powerful ship in line with the rest of the Oly ships and if the class is tweaked properly it will work well in the ZT. There isn't any need to sit it on the shelf since there wont be any groundbreaking change that effects how ships work in the game when gunner is tweaked.

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Wed Oct 26, 2011 1:10 pm
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Post Re: Server patch October 26
Quote:
The moment the ZT doesn't need ZRMs is when it doesn't cost plat. Get it through your head that it requires platinum to get to the point where you can build one. Therefore a cost. Your argument is invalid. That is like saying a dread doesn't cost anything, when the research to build it is commodity intensive. You cannot have one without the other because someone has to spend the money and time to build the ZRMs.
Back to the real topic.


Sorry, but if you can't get the plat together to build yourself a few ZRMs, you have bigger problems on your hands than not being able to afford a ZT. It is disingenuous to argue that the ZT is too expensive on the basis of the cost of ZRMs since the latter are primarily used for other builds (which are currently much more valuable than the ZT, anyway). The EF Dread analogy would only apply if ZRMs were used for nothing else but building the ZT.

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Wed Oct 26, 2011 1:29 pm
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Post Re: Server patch October 26
anilv wrote:
Quote:
The moment the ZT doesn't need ZRMs is when it doesn't cost plat. Get it through your head that it requires platinum to get to the point where you can build one. Therefore a cost. Your argument is invalid. That is like saying a dread doesn't cost anything, when the research to build it is commodity intensive. You cannot have one without the other because someone has to spend the money and time to build the ZRMs.
Back to the real topic.


Sorry, but if you can't get the plat together to build yourself a few ZRMs, you have bigger problems on your hands than not being able to afford a ZT. It is disingenuous to argue that the ZT is too expensive on the basis of the cost of ZRMs since the latter are primarily used for other builds (which are currently much more valuable than the ZT, anyway). The EF Dread analogy would only apply if ZRMs were used for nothing else but building the ZT.


Those only require 1 ZRM mind you to build. the ZT is the only zeus item i have seen that requires 2.

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Wed Oct 26, 2011 1:33 pm
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Post Re: Server patch October 26
I most definately agree with Enkelin in this. There is most certainly no reason to count the ZRM's as a 1 time build cost for a Zeus Throne. They are returned and thus able to be re-used in many other important builds. And while it's true the ZT requires 2 modules (as does every oly ship but the AWC and +'s) the versatility in having multiple modules outweighs the cost easily. Think on how many UZ ships would be made if they required an item similar to a RM. A lot less I bet considering the 2 week build time.

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Wed Oct 26, 2011 1:38 pm
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Post Re: Server patch October 26
Asmodeaan wrote:
I most definately agree with Enkelin in this. There is most certainly no reason to count the ZRM's as a 1 time build cost for a Zeus Throne. They are returned and thus able to be re-used in many other important builds. And while it's true the ZT requires 2 modules (as does every oly ship but the AWC and +'s) the versatility in having multiple modules outweighs the cost easily. Think on how many UZ ships would be made if they required an item similar to a RM. A lot less I bet considering the 2 week build time.


True, RM would be a pain. Anyway, still don't believe there is any valid reason to leave ZT as-is and wait on gunner to catch up and do it then. Its all the same changes and in the meantime FC is left in the lurch.

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Wed Oct 26, 2011 2:15 pm
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Post Re: Server patch October 26
Battlecruiser23 wrote:
My take on Gunner, after interviewing shawn_mccall, Masterful, and Laptop Boy.


Quote:
*Note, all items can be balanced as needed.


Part 1: Missiles.
-All missiles changed to use a Kinetic Missile as a base. Means the max damage comes from going fast. Spammers deprived of ability to deal high spamming damage.


Part 2: Damage.
Damage all across the board is increased vastly. A Gunner would do in the range of 75%-80% the damage of a Zerk. With missiles, said gunner can pull 100% the damage of a zerk.

The issue, is that while a gunner could do this kind of damage, the gunner can only do this damage in a capital ship.

The Gunner also must sit at a range to gain maximum punch from their Kinetic missile base.


Part 3: "Aggressive" Capital Ships.
A hybrid of a Heavy Fighter and a Capital. Basically, a Heavy Fighter tagged as a Capital Ship.

These "Hybrids" can take the models/graphics already in game from a few Heavy Fighters. Texture/Size is different. Personally, the size should be bigger than current HF's like rosy/zebra/wave, yet smaller than a dread/PBF/BS

Class locked Ships/BP loot can be added as needed, but a T13, T16, T19, T20, and T21 types would exist. Dreads would be seen as Fleet Focus(includes FC) ships.


Part 4: Debuffs.
Gunners would have access to Gunner-locked Aura Gens. These do not provide a field, merely take the slot. What they do is change the gunner's debuff from the default destruction to one of a various other kinds of debuffs. Unequipping any equipped gunner aura resets debuff back to default destruction.

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Wed Oct 26, 2011 2:33 pm
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Post Re: Server patch October 26
back to haloween... who was it that usualy put the plaugespaces in anyway?

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Post Re: Server patch October 26
Blue Dwarf wrote:
We're holding off beefing it until we know what exactly we are dong to Gunner.


Teh dev just said screw gunner!!! :(

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Wed Oct 26, 2011 4:03 pm
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Post Re: Server patch October 26
Plaguespace has been added (thankyou Cael)

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Wed Oct 26, 2011 4:54 pm
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Post Re: Server patch October 26
thecrazygamemaster wrote:
zhuang281 wrote:
Stupid RC change.



Yea, such a dumb change.

The people making the game choices around here must have their heads up their ass while they make changes to this game or just decide to put all the possible changes they can think of into a hat and pick one regardless if it's good or bad.

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Post Re: Server patch October 26
Griffin wrote:
Battlecruiser23 wrote:
Stabberz repeating what I said


I like the name...person I forgot, gave for these ships. Gunships!

Gunships and Carriers. One designed for Gunners, the other for FC's. That way no FC brings a ship that resembles a Lion more than a dread to a fight(pve or pvp).

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