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Content Dev
Main: s_m_w
Level: 1512 Joined: Mon May 17, 2010 11:18 am Posts: 604 |
MF Reavers will be receiving a pretty large buff to their damage and range during the next content patch (no ETA on that) [s]as well as a x.75 exp modifier.[/s] That is all
_________________ Space Dragons! In Space! Get the Beta Client here and test new features and changes on the test server Last edited by s_m_w on Mon Sep 26, 2011 4:00 pm, edited 1 time in total. |
Mon Sep 26, 2011 11:51 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Lol. FUCK NEW CONTENT LET'S MAKE IT HARDER TO LEVEL!
_________________ Lemon/Meo |
Mon Sep 26, 2011 11:55 am |
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Main: nutter
Level: 86 Joined: Fri Feb 29, 2008 1:58 pm Posts: 287 |
Cool, just hope they aren't too powerful.
Also add more higher leveled AI _________________ Client 2 coming soon™ Client 2 - fixed coming soon™ Client 3 coming soon™ |
Mon Sep 26, 2011 11:55 am |
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Team:
Rank: Officer Main: Dr Acula Level: 3710 Joined: Mon Feb 14, 2011 1:48 pm Posts: 314 |
YAAAAAAAAAAAAAAAAAAAAAAAAY
That is all _________________ The Original: DirtDeepHype MrHappy MrHappy RC Carebear Dr Happy Monster Dr Jekyl |
Mon Sep 26, 2011 11:55 am |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Lol. If you're going to do this, i sure hope you add some AI that isn't so hard to kill, cause atm MF reavers are about the only leveling option for noobs from level 1100-2000. Heck, my pretty decent rhino engineer can hardly take down a full level of them.
Unless you intend for people to need to level in squads...which isn't a terrible idea, just hard to pull together. Ofc, if you have a shm alt it's pretty much easy to do anything... _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Mon Sep 26, 2011 11:59 am |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
Demiser of D wrote: Lol. If you're going to do this, i sure hope you add some AI that isn't so hard to kill, cause atm MF reavers are about the only leveling option for noobs from level 1100-2000. Heck, my pretty decent rhino engineer can hardly take down a full level of them. Unless you intend for people to need to level in squads...which isn't a terrible idea, just hard to pull together. Ofc, if you have a shm alt it's pretty much easy to do anything... There are plenty of other easy AI to kill. Omega Platforms, Wattages, Prog Rosies, are all easy if done right. And if you really struggle with taking down a full level of MFRs on your Engineer I wouldn't call it "pretty decent". I would call it a total failure really. I think this is a fair change that should have happened ages ago. |
Mon Sep 26, 2011 12:07 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
master802 wrote: Also add more higher leveled AI Seriously. How hard would it be to put in a new incarnation of each AI type above the current ones? Give us stuff like MF4 Forgones and MF5 Picks that will actually take a small squad of endgame players to do comfortably. And make sure to increase the level on these appropriately. I would lobby for a whole new line of AI but this seems like a good enough change as it is. I agree with the spirit of beefing MF Reavers but think that it ought to be accompanied by introducing some higher level alternatives. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Sep 26, 2011 12:08 pm |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
Here is a funny one. Jeff told me about wanting to remove Volitle Diffusers completely or nerfing them a lot one day. What are you going to do when this change happens?
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Mon Sep 26, 2011 12:10 pm |
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Main: Obesity
Level: 2249 Joined: Sat Apr 25, 2009 4:33 am Posts: 2127 |
The Lost One wrote: There are plenty of other easy AI to kill. Omega Platforms, Wattages, Those are not considered easy ai to kill, but thats another discussion. Is this a part of the "we want people to stay mid level so we can get use for our mid game content"-idea? First increasing SP needed for skills, then reducing xp... _________________ JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =) The Voomy One wrote: You gotta be shitting me >_< |
Mon Sep 26, 2011 12:19 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
The Lost One wrote: Demiser of D wrote: Lol. If you're going to do this, i sure hope you add some AI that isn't so hard to kill, cause atm MF reavers are about the only leveling option for noobs from level 1100-2000. Heck, my pretty decent rhino engineer can hardly take down a full level of them. Unless you intend for people to need to level in squads...which isn't a terrible idea, just hard to pull together. Ofc, if you have a shm alt it's pretty much easy to do anything... There are plenty of other easy AI to kill. Omega Platforms, Wattages, Prog Rosies, are all easy if done right. And if you really struggle with taking down a full level of MFRs on your Engineer I wouldn't call it "pretty decent". I would call it a total failure really. I think this is a fair change that should have happened ages ago. I'm not saying nobody will be able to do them, I'm saying that new players will have a hard time doing them, ESPECIALLY with the new SP costs. If I have a bit of trouble, then someone who's been playing for only a few months will have that much more trouble, see? _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Mon Sep 26, 2011 12:42 pm |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
You just told me that as it is right now, your Engineer has a hard time killing a full floor of them. I responded to that, by saying that even Paxes with 6 Titan Drones and 3 Offensive Masteries with Titan Drones and Acme Drones can kill MFRs like nothing. And that is as of right now, how they are right now. If I can jump in and kill a full floor of MF Reavers with 2 Armada Inferno Drones only, and no charges, I think that your "pretty decent" Engineer should have no problems with them. That is all I responded to, as you made it sound like it was actually a bit hard, with a decent Engineer, as it is right now.
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Mon Sep 26, 2011 12:50 pm |
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Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
s_m_w wrote: as well as a x.75 exp modifier can i just mention that it seems somewhat counterproductive to do that instead of changing their level? the real issue isn't that MF reavers give too much XP or that they're too easy but that they're too easy for their level, regardless of class but especially for SDs and snipers. One factor I think our current "common" ai fail to account for is the fact that some classes can handle certain factors better than others and that this isn't bad, but encourages specialization, PROVIDED that each class actually has a set of ai they can succeed against better than others. The bottom line is that in C2 we MUST level higher to achieve the same competence as we have in C1, yet you are destroying one of the best sources of XP for mid-high end characters and not replacing it with something else. _________________ Pies are yummy. |
Mon Sep 26, 2011 12:56 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Zekk wrote: s_m_w wrote: as well as a x.75 exp modifier can i just mention that it seems somewhat counterproductive to do that instead of changing their level? the real issue isn't that MF reavers give too much XP or that they're too easy but that they're too easy for their level, regardless of class but especially for SDs and snipers. and seers One factor I think our current "common" ai fail to account for is the fact that some classes can handle certain factors better than others and that this isn't bad, but encourages specialization, PROVIDED that each class actually has a set of ai they can succeed against better than others. The bottom line is that in C2 we MUST level higher to achieve the same competence as we have in C1, yet you are destroying one of the best sources of XP for mid-high end characters and not replacing it with something else. well said The fact that you are putting in arbitrary XP modifiers indicates that you are out of touch with the game balance. I'll say again that I agree in principle with increasing the relative power of MF Reavers, but making this haphazard change without adding in higher level (and even tougher) AI to level on seems pointless. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Sep 26, 2011 1:03 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
The Lost One wrote: You just told me that as it is right now, your Engineer has a hard time killing a full floor of them. I responded to that, by saying that even Paxes with 6 Titan Drones and 3 Offensive Masteries with Titan Drones and Acme Drones can kill MFRs like nothing. And that is as of right now, how they are right now. If I can jump in and kill a full floor of MF Reavers with 2 Armada Inferno Drones only, and no charges, I think that your "pretty decent" Engineer should have no problems with them. That is all I responded to, as you made it sound like it was actually a bit hard, with a decent Engineer, as it is right now. If that's the case, then i wonder what the hell my 3x gen ops rhino with an emp drone controller, BFD's, and charges is doing wrong. Because 8 MF reavers consistently stand a good chance of killing me. Also, i agree with just lowering their level. Stupid to just put an XP modifier on them, that just confuses people and doesn't serve any purpose at all. _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Mon Sep 26, 2011 1:05 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Lol BFDs
_________________ Lemon/Meo |
Mon Sep 26, 2011 1:06 pm |
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