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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Patch notes: Here.
Will add details as they become apparent. ------- Small Content only patch at around 17:00 EST notes which you can discuss here as well. The patch will hopefully help with ship loss issues in instances, by some miracle if it does though. viewtopic.php?f=11&t=51381 -Blue Dwarf |
Mon Apr 02, 2012 6:27 pm |
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Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
What is the exact beef for PBF?
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Mon Apr 02, 2012 6:28 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
AoG buff to bring into line with other Gunner augs:
Last edited by Aurora Ex Machina on Mon Apr 02, 2012 7:46 pm, edited 3 times in total. |
Mon Apr 02, 2012 6:37 pm |
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Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
I love the devs. My PBF will be going over 200 speed. Without a travel field. Well, depending on whether AoG got a speed beef too.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. Last edited by Griffin on Mon Apr 02, 2012 6:47 pm, edited 1 time in total. |
Mon Apr 02, 2012 6:45 pm |
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Rank: Main: Murasame Level: 3160 Joined: Wed Feb 09, 2011 8:32 am Posts: 485 |
Where is the easter gal?
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Mon Apr 02, 2012 6:46 pm |
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Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Holy crap this is awesome.
My AoG, 2 GMast build will be going 223 speed with 2.4k ranged ACAL's and >2k hull. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. Last edited by Griffin on Mon Apr 02, 2012 6:50 pm, edited 1 time in total. |
Mon Apr 02, 2012 6:49 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Griffin wrote: I love the devs. My PBF will be going over 200 speed. Without a travel field. Well, depending on whether AoG got a speed beef too. You'll have less shields, energy and so on though. Not to mention your resists are non-existant. Careful of augging yourself as a glass cannon! |
Mon Apr 02, 2012 6:49 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Energy doesn't matter when you have -60% elec temp. http://starsonata.info/builds.php?mode=lookup&ID=1506
Note: the calc doesn't have new Aug stats or the PBF stats. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Mon Apr 02, 2012 6:51 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Griffin wrote: Energy doesn't matter when you have -60% elec temp. http://starsonata.info/builds.php?mode=lookup&ID=1506 Note: the calc doesn't have new Aug stats or the PBF stats. The new missiles require hefty amounts of energy [3k - 12k / missile]. Without augging for regen, you're cutting down on your missiles by a lot. So, you count on your guns, and have no elec / shield regen, or you aug differently. ~ By design. Clever, eh? |
Mon Apr 02, 2012 6:55 pm |
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Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
+82% elec regen, most coming from engine + energy stats. I'll be fine.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Mon Apr 02, 2012 7:01 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Griffin wrote: +82% elec regen, most coming from engine + energy stats. I'll be fine. The PBF has an inbuilt engine now ~ are you saying that you've two equipped? |
Mon Apr 02, 2012 7:04 pm |
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Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Iirc the Pax Engine gives +10% elec regen. Which is the same as the Capital Engine.
And seriously, this beef made my day. Also, my build won't really be a glass cannon. Usually I DG while using my Cap Travel Field with my dread which can already take a decent amount of shots, so now instead I will have double the shields and elec, the same resists, and 50 more speed than before. I'm a happy camper. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Mon Apr 02, 2012 7:07 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Griffin wrote: Iirc the Pax Engine gives +10% elec regen. Which is the same as the Capital Engine. And seriously, this beef made my day. Also, my build won't really be a glass cannon. Usually I DG while using my Cap Travel Field with my dread which can already take a decent amount of shots, so now instead I will have double the shields and elec, the same resists, and 50 more speed than before. I'm a happy camper. How? None of your augs add Energy / Elec / Shields / Regen. A travel field gives -75% to both. The PBF has been nerfed, loosing 50% energy and 350% shields. You won't have the same resists, because the PBF has 20% less resists in most damage fields. |
Mon Apr 02, 2012 7:16 pm |
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Member
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Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
So basically what AEM is trying to say is PBF (which is supposed to be one of the best cap ships in game for t20)
sucks major balls _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Mon Apr 02, 2012 7:20 pm |
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Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
GMast and AoG actually help immensely with energy management. They give small amounts of elec regen as well as huge bonuses to elec temp. My Dread runs Ares+, GMast.
My PBF will have 223 speed w/o a travel field. My Dread has 179 speed with a travel field. I guess I skimmed over that shield reduction somehow, but I'm okay with that. My dread with a travel field has ~85k shields. My PBF will have ~75k shields. So yeah, I will have aprox the same resists (I think? I forget how the resists get modified), but have 10k shields, as well as have incredible long ranged capabilities and be able to power ACAL's fully. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Mon Apr 02, 2012 7:22 pm |
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