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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
To be perfectly honest, I feel that something along the lines of my suggestion would be simpler to put in. Kyp's talking about rebalancing every single torpedo in game, and Sniper class too. The important thing is that the current mechanic is flawed. If the devs think that the rebalance-type option is better and are ready to do the thing right, then I support it.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Oct 19, 2011 6:02 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Torpedoes shouldn't sit still while arming at all imo. It should fly in a way similar to very heavy missiles:
gains speed semi slowly - like magcannons capable of reaching high speed- 500-600 maneuverability drops proportionally to rising speed _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Thu Oct 20, 2011 7:41 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
syberian wrote: Torpedoes shouldn't sit still while arming at all imo. It should fly in a way similar to very heavy missiles:
gains speed semi slowly - like magcannons capable of reaching high speed- 500-600 maneuverability drops proportionally to rising speed You have just described a SS magcannon. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Oct 20, 2011 11:01 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
anilv wrote: syberian wrote: Torpedoes shouldn't sit still while arming at all imo. It should fly in a way similar to very heavy missiles:
gains speed semi slowly - like magcannons capable of reaching high speed- 500-600 maneuverability drops proportionally to rising speed You have just described a SS magcannon. Pretty much yes, except that torpedoes would fly straight for certain arming distance, they would be much speedier and they wouldn't track so well on max speed - Im thinking about 90 degrees turn over 1k distance in a sniper case (long range, speedier bullets) You know what would be pretty nice and unique? Autotargeting - pretty same what fighters have except for bullets When the target is lost, killed or you hadn't targeted anything at all, torpedoes would chose their targets themselves ;D For example, u shot ZHTs at a group of 10 poor little zebucarts. 5 ZHTs fly towards targetted zebucart, 1st torpedo kills it and other 4 aquire new targets among remaining zebucarts ^^ _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Thu Oct 20, 2011 1:02 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
syberian wrote: anilv wrote: You know what would be pretty nice and unique? Autotargeting - pretty same what fighters have except for bullets When the target is lost, killed or you hadn't targeted anything at all, torpedoes would chose their targets themselves ;D For example, u shot ZHTs at a group of 10 poor little zebucarts. 5 ZHTs fly towards targetted zebucart, 1st torpedo kills it and other 4 aquire new targets among remaining zebucarts ^^ well? _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Wed Nov 02, 2011 9:33 am |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
syberian wrote: syberian wrote: anilv wrote: You know what would be pretty nice and unique? Autotargeting - pretty same what fighters have except for bullets When the target is lost, killed or you hadn't targeted anything at all, torpedoes would chose their targets themselves ;D For example, u shot ZHTs at a group of 10 poor little zebucarts. 5 ZHTs fly towards targetted zebucart, 1st torpedo kills it and other 4 aquire new targets among remaining zebucarts ^^ well? Sounds cool, but it would have to only target AI that are currently hostile towards you (obviously). This does kind of dumb down the skill level for any class, a SD could just fly circles with a mag and "spray bullets all over like I make it rain etc etc bad joke here". I do like the idea of turning a switch on a weapon that shoots lots of burst shots (long CD) that have an auto targeting feature of sorts. _________________ 2nd place is just another way to say 1st loser. |
Wed Nov 02, 2011 2:07 pm |
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