Post new topic Reply to topic  [ 142 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10
Author Message
User avatar
Team: Aidelon
Rank: Operator
Main: -Death-
Level: 3302

Joined: Sat Jul 24, 2010 4:11 am
Posts: 303
Post Re: Official proposal on a change in the PvP system
Not sure if this has already been mentions and I cant be bothered to go through 9 pages to see if it has.

But what I recommend. is putting in Fuzz's or something like them in all non-pvp gals. But leaving the pvp option open when safety lock is off. Then putting in a glory system that has some use in the game. If you kill someone in protected space you get more glory for doing it. The person attacking will be killed by the fuzz eventrally (maybe make them have a slower response time or lower there range so they have to get in range before they can kill you). This means people who are KOS or running and use the protected space as safety can still be killed but at a cost to the pvper.

Also if you give more glory for kills like that you will have people trying to make protected space kills just because of that. It means you wont have greifing in protected space but you will have some interesting pvp there.

_________________
Image


Tue Aug 30, 2011 1:06 am
Profile
Team: Eminence Front
Rank:
Main: Gunslinger Myrtok
Level: 2640

Joined: Sun Jan 13, 2008 3:43 am
Posts: 1965
Post Re: Official proposal on a change in the PvP system
cgcgames4 wrote:
But what I recommend. is putting in Fuzz's or something like them in all non-pvp gals. But leaving the pvp option open when safety lock is off. Then putting in a glory system that has some use in the game.

This is all kind of like what I've been proposing, but they really just want absolutely, perfectly safe areas where people can feel secure in the fact that other players are absolutely forbidden from ever shooting at them for any reason.

_________________
pip8786 wrote:
Dorin Nube... you win the best post on the forums ever award. Well done.


HAL wrote:
You are greedy and ignorant, you can't have everything in life for free.


Wed Aug 31, 2011 12:11 pm
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Official proposal on a change in the PvP system
I don't see any merit in having invincible police and yet allowing PvP to occur in their presence.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Wed Aug 31, 2011 12:54 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Bluejayek
Level: 3919

Joined: Wed Dec 15, 2004 7:16 pm
Posts: 1356
Post Re: Official proposal on a change in the PvP system
You could model it after eve. Put warp disrupting pillboxes at every gate, and whenever you attack somebody in earthforce space three fuzzes will spawn at your location in DF/10 seconds. This gives you 2 seconds to make a kill in DF20 before your destroyed, but 30 seconds in DF300. You WILL die eventually for attacking, but you are able to get the kill in first.

However, all this would do is encourage griefing of droners or slavers who lose a lot more then you do when they die.

_________________
"This font is not available on your computer. Do you wish to use it anyways?" - Microsoft Word Error Message


Wed Aug 31, 2011 8:06 pm
Profile
User avatar

Joined: Sun Jul 24, 2011 8:12 am
Posts: 35
Post Re: Official proposal on a change in the PvP system
Jeff, if said idea was implemented you would have to get the value of all gear in the game dead on... If not you leave it entirely vulnerable to abuse. Not only will this be a colossal job in itself, the fact that SS has a player made economy means you will have to constantly update prices in accordance to the current value in an active economy, making it, in my opinion, impossible to implement without being subject to heavy abuse. I don't see what's wrong with just tweaking what is already a strong feature of SS, I.e Gear Glue, to fit in line with C2. Easily done in my view.


Fri Sep 02, 2011 11:17 am
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Official proposal on a change in the PvP system
Dirt wrote:
Jeff, if said idea was implemented you would have to get the value of all gear in the game dead on... If not you leave it entirely vulnerable to abuse. Not only will this be a colossal job in itself, the fact that SS has a player made economy means you will have to constantly update prices in accordance to the current value in an active economy, making it, in my opinion, impossible to implement without being subject to heavy abuse. I don't see what's wrong with just tweaking what is already a strong feature of SS, I.e Gear Glue, to fit in line with C2. Easily done in my view.


Nah, repair cost can just scale up with tech level. That's how the cost of gear glue works, anyway. I don't know if he has something more exotic in mind but this proves that the repair system isn't necessarily subject to your criticism.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Fri Sep 02, 2011 11:23 am
Profile
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: Official proposal on a change in the PvP system
Gear already has a "value", that's how they're balanced. It takes ruin, rarity, build-cost/time, droprates etc. all into account. Some items will be more expensive to repair inherently: primal gear opposed to normal UZ gear for example. It's not really about putting a credit cost on anything, there will probably be a simple formula that scales linearly within the rarity trees, also affected by tech level.

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Fri Sep 02, 2011 11:37 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 142 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.