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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Slight changes to some AI to bring them in line with balance sheets - this was due to MF increases in DPS not being weighted on levels. The aim is to make mid-level AI challenging to the players intended and to reduce mudflation of gear effects:
This list is subject to change - the intention is to prevent middle levels being untenable without recourse to Capital ships, i.e. expect new low / mid level ships soon. Feel free to add suggestions / comments on specific AI, and even low / mid level focused AI suggestions. [edit - altered to note differences in DG / Wild AI levels] Last edited by Aurora Ex Machina on Sun Oct 03, 2010 6:58 pm, edited 5 times in total. |
Fri Oct 01, 2010 6:48 am |
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Rank: Operator Main: Diabolus Level: 2300 Joined: Wed Feb 13, 2008 9:25 am Posts: 3240 Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer |
Basils and MF Basils.
for the rest, nice job! _________________ This is not the signature you're looking for. Fear me, I'm a dev. |
Fri Oct 01, 2010 6:50 am |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
Aurora Ex Machina wrote: Slight changes to some AI to bring them in line with balance sheets - this was due to MF increases in DPS not being weighted on levels. The aim is to make mid-level AI challenging to the players intended and to reduce mudflation of gear effects:
This list is subject to change - the intention is to prevent middle levels being untenable without recourse to Capital ships. Feel free to add suggestions / comments on specific AI, and even low / mid level focused AI suggestions. Epic work, now my noob alts can Cap+Level on SBGs Give em some rad res if you do this? |
Fri Oct 01, 2010 6:51 am |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
andezrhode2a wrote: Epic work, now my noob alts can Cap+Level on SBGs Give em some rad res if you do this? Gammas are intended to be cappable; their level has increased by only 100. DPS wise + fighters + critical effects of energy weapons means that their "punching weight" is far larger than say, a pax astrologica. Please try to think about comparable leveled AI before posting. |
Fri Oct 01, 2010 7:00 am |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
Aurora Ex Machina wrote: andezrhode2a wrote: Epic work, now my noob alts can Cap+Level on SBGs Give em some rad res if you do this? Gammas are intended to be cappable; their level has increased by only 100. DPS wise + fighters + critical effects of energy weapons means that their "punching weight" is far larger than say, a pax astrologica. Please try to think about comparable leveled AI before posting. Man theyre easier to dodge then a fat chick running at you. |
Fri Oct 01, 2010 7:26 am |
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over 9000!
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Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
SBG's already have 40% resist to all but mining....
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Fri Oct 01, 2010 1:44 pm |
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Joined: Sun Feb 21, 2010 11:30 pm Posts: 249 |
OS Rosfire AIs should be a higher level...
OS Tortoises should be a higher level, too... OS Wingships need better gear... Space Blue Alpha Scouts have more shield and sustainable DPS than Space Blue Alphas... Serenities can't power there weapons, I think that's dumb... AIs in Ur'Ziq bana are stupidly underleveled last time I checked... Urzod, the giant volcom "uber", would be uber if he could actually fire his weapons... All AIs that level 21-40 players can level on either swarm or are too strong to kill without drones/slaves... Just a list of things I've noticed _________________ http://i449.photobucket.com/albums/qq21 ... f83571.png JeffL wrote: But, I'm so ... lazy... |
Fri Oct 01, 2010 8:20 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Nabacok wrote: OS Rosfire AIs should be a higher level... OS Tortoises should be a higher level, too... OS Wingships need better gear... Space Blue Alpha Scouts have more shield and sustainable DPS than Space Blue Alphas... Serenities can't power there weapons, I think that's dumb... AIs in Ur'Ziq bana are stupidly underleveled last time I checked... Urzod, the giant volcom "uber", would be uber if he could actually fire his weapons... All AIs that level 21-40 players can level on either swarm or are too strong to kill without drones/slaves... Just a list of things I've noticed Ok, this is the kind of input required, even if it is from a F2P perspective. I'll look over all of this and alter if required. Thank you |
Fri Oct 01, 2010 8:26 pm |
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Member
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Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Picks arent hard enough, mf picks cant tank enough, and mf reavers are all around pathetic for a prepared individual. top 3 no1 wants you to know right there b/c those are the best for leveling on
edit: more for you #4 rosies are easier than basils. #5 prog rosies are appropriately leveled but imo should roam. #6 rosies in general have a sweet little spot where if you're kiting they'll use LCs but never hit. _________________ Pies are yummy. |
Sat Oct 02, 2010 12:44 am |
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Rank: Officer Main: RoflWaffle Level: 4372 Joined: Wed Aug 11, 2010 9:06 pm Posts: 779 |
Zekk wrote: Picks arent hard enough, mf picks cant tank enough, and mf reavers are all around pathetic for a prepared individual. top 3 no1 wants you to know right there b/c those are the best for leveling on edit: more for you #4 rosies are easier than basils. #5 prog rosies are appropriately leveled but imo should roam. #6 rosies in general have a sweet little spot where if you're kiting they'll use LCs but never hit. @#5, gtfo! @#6, all non-propelled projectiles are like that, you are in range at one point but constantly moving away, and as the projectile always goes at the same speed no matter what the ships speed/direction is then it will never reach far enough _________________ I am the original Mikkel. Nothing I say on the forums is to be reflected upon the ingame Mikkel, as I no longer own that character. |
Sat Oct 02, 2010 1:01 am |
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Member
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Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
RoflWaffle wrote: @#6, all non-propelled projectiles are like that, you are in range at one point but constantly moving away, and as the projectile always goes at the same speed no matter what the ships speed/direction is then it will never reach far enough actually the problem is that their code doesnt account for the physics of it with a range bias in their targeting script, so while im within the max range listed on the weapon, im not within the dynamic max range. or else the script is wrong. also, LCs do accelerate so... yeah. i dont think that pulses have the same error in the targeting script. _________________ Pies are yummy. |
Sat Oct 02, 2010 1:08 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Aurora Ex Machina wrote: Nabacok wrote: OS Rosfire AIs should be a higher level... OS Tortoises should be a higher level, too... OS Wingships need better gear... Space Blue Alpha Scouts have more shield and sustainable DPS than Space Blue Alphas... Serenities can't power there weapons, I think that's dumb... AIs in Ur'Ziq bana are stupidly underleveled last time I checked... Urzod, the giant volcom "uber", would be uber if he could actually fire his weapons... All AIs that level 21-40 players can level on either swarm or are too strong to kill without drones/slaves... Just a list of things I've noticed Ok, this is the kind of input required, even if it is from a F2P perspective. I'll look over all of this and alter if required. Thank you Nabaco is the uberest of the uber f2p's. You don't need to worry about his perspective being suspect. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Oct 02, 2010 1:45 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
anilv wrote: Aurora Ex Machina wrote: Nabacok wrote: OS Rosfire AIs should be a higher level... OS Tortoises should be a higher level, too... OS Wingships need better gear... Space Blue Alpha Scouts have more shield and sustainable DPS than Space Blue Alphas... Serenities can't power there weapons, I think that's dumb... AIs in Ur'Ziq bana are stupidly underleveled last time I checked... Urzod, the giant volcom "uber", would be uber if he could actually fire his weapons... All AIs that level 21-40 players can level on either swarm or are too strong to kill without drones/slaves... Just a list of things I've noticed Ok, this is the kind of input required, even if it is from a F2P perspective. I'll look over all of this and alter if required. Thank you Nabaco is the uberest of the uber f2p's. You don't need to worry about his perspective being suspect. Urzod can fire his weapons tho, he mf 3 mags _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Sat Oct 02, 2010 4:49 am |
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Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Aurora Ex Machina wrote: Slight changes to some AI to bring them in line with balance sheets - this was due to MF increases in DPS not being weighted on levels. The aim is to make mid-level AI challenging to the players intended and to reduce mudflation of gear effects:
This list is subject to change - the intention is to prevent middle levels being untenable without recourse to Capital ships, i.e. expect new low / mid level ships soon. Feel free to add suggestions / comments on specific AI, and even low / mid level focused AI suggestions. I love you. Some things I have noticed: Level 500 rosies in p space, seriously? at least make them the level 900 ones. Raise MF basil's level to 700, nerf their blasters a little. Make them exclusive to P space and/or the arms. Rag, Dark Guard, and Seraph swarms are nearly unbeatable for the level intended to be hunting them. BGs should be at least level 1k in P space to stay along with the theme of it. Drop missiles are horribly overpowered, as are their lasers. There should be teams of ai in p space, regional teams. For each 4th of P space (north,south,east,west) There should be a single team that all AI in that region spawn on. Grim is weak. Make a DG version of him thats much, much harder. Icepicks cant tank enough; MF icepicks tank too much. Make a level 1.2k basil that is called basil XY and mf 3's Hotrods and Hotrod Megas both need more shields. Raise their level a bit. Goblins have too much strength for their level. There needs to be more than 3 effective setups for low leveling; more than one class needs to be used. More soon _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Sat Oct 02, 2010 5:30 am |
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Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
thecrazygamemaster wrote: Aurora Ex Machina wrote: Slight changes to some AI to bring them in line with balance sheets - this was due to MF increases in DPS not being weighted on levels. The aim is to make mid-level AI challenging to the players intended and to reduce mudflation of gear effects:
This list is subject to change - the intention is to prevent middle levels being untenable without recourse to Capital ships, i.e. expect new low / mid level ships soon. Feel free to add suggestions / comments on specific AI, and even low / mid level focused AI suggestions. I love you. Some things I have noticed: Level 500 rosies in p space, seriously? at least make them the level 900 ones. Too easy to powerlevel on then. Raise MF basil's level to 700, nerf their blasters a little. Make them exclusive to P space and/or the arms. Way too easy to powerlevel on. And what are you going to fill the MF Basils DGs with now? Space Blue Gammas x 8 all over the place? Rag, Dark Guard, and Seraph swarms are nearly unbeatable for the level intended to be hunting them. These are the most funny things in game, leave them as they are. BGs should be at least level 1k in P space to stay along with the theme of it. And yet another way to powerlevel quick Drop missiles are horribly overpowered, as are their lasers. Drop missiles are easy to shoot down, and you can always use OBA tweaks to get away from them. Nerfing anything about drops is a bad idea, they are really really amazing as they are now. Make an own topic for this, and I will prove to you that they don't need any nerfs. There should be teams of ai in p space, regional teams. For each 4th of P space (north,south,east,west) There should be a single team that all AI in that region spawn on. Sounds ok Grim is weak. Make a DG version of him thats much, much harder. Grim is fine Icepicks cant tank enough; MF icepicks tank too much. MF Icepicks deal with insane amounts of damage, they are fine. Normal Icepicks are fine aswell. More soon And just a reminder, this topic was about Small AI level / gear balances. 90% of the ones you mention I would say is far from Small AI level. The only thing that needs a tad bit of change in my opinion, are the MF Nephils, and the Space Blue Gammas when you find them in numbers of 6 or more in the same DG |
Sat Oct 02, 2010 5:40 am |
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