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Post Re: Changes to Assault Behemoth(+)
rhino build is like 15b max if you buy everything


Thu Sep 16, 2010 7:49 pm
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Post Re: Changes to Assault Behemoth(+)
If you compare, the price of a rhino and an ass behe normal are fairly similar.

Ass behe costs 3b creds, 9 dement(2.7b at current minimum price), an alby aug(5b current market price), and an anda rad field(10b or so, more if you count the BP's for it)

Total cost: 20.7 bil.

I dunno how much a rhino costs, but i know jey had some for sale for 25 bil just a few days ago. So the prices are fairly comparative, i would think.

So i guess what he's said makes sense. Goody.

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Thu Sep 16, 2010 8:17 pm
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Post Re: Changes to Assault Behemoth(+)
he was saying an ass behe+, not a regular one.
Demiser of D wrote:
I dunno how much a rhino costs, but i know jey had some for sale for 25 bil just a few days ago.

yes thats where i pulled the price from rhino from, the one i bought was 25

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Thu Sep 16, 2010 8:56 pm
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Post Re: Changes to Assault Behemoth(+)
Demiser of D wrote:
If you compare, the price of a rhino and an ass behe normal are fairly similar.

Ass behe costs 3b creds, 9 dement(2.7b at current minimum price), an alby aug(5b current market price), and an anda rad field(10b or so, more if you count the BP's for it)

Total cost: 20.7 bil.

I dunno how much a rhino costs, but i know jey had some for sale for 25 bil just a few days ago. So the prices are fairly comparative, i would think.

So i guess what he's said makes sense. Goody.



only the + is available to DMs...

and a rhino is about 10-15b build, cheaper if you have the ada, I'm guessing jey pays about 10 to build his.

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Fri Sep 17, 2010 3:51 pm
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Post Re: Changes to Assault Behemoth(+)
Wow, I need to get in on the testing. The changes are looking shiny. I'll have to break out the assault behe when I can get back. Apreciate you looking into this mate. 8)

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Fri Sep 17, 2010 6:27 pm
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Post Re: Changes to Assault Behemoth(+)
I guess it's still freighter then? I was kind of hoping for capital ship.

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Sat Sep 18, 2010 1:13 am
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Post Re: Changes to Assault Behemoth(+)
Aurora i have a request if you have time - atm there are so many changes that is hard to keep tract with all of them . Specially with classes im not so familiar with . Once that all the changes are done could someone summarize them in one post plz ?
Thx

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Sat Sep 18, 2010 2:52 am
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Post Re: Changes to Assault Behemoth(+)
Ok im confused, if the alby has been removed from the ass behe will it be removed from the items needed to build it?

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Sat Sep 18, 2010 8:13 am
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Post Re: Changes to Assault Behemoth(+)
xzume wrote:
Ok im confused, if the alby has been removed from the ass behe will it be removed from the items needed to build it?


It wasn't removed totally, I think. Pretty sure admins pulled the aug off and moved the stats to an inbuilt bonus, like they did with rosmarinus.

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Sat Sep 18, 2010 8:52 am
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Post Re: Changes to Assault Behemoth(+)
The Alby stats are indeed inbuilt.

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Sat Sep 18, 2010 2:15 pm
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Post Re: Changes to Assault Behemoth(+)
So will the bp be changed to not need an alby? Or will it stay the same?

Kanga

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Sun Oct 03, 2010 8:07 am
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Post Re: Changes to Assault Behemoth(+)
newman233 wrote:
So will the bp be changed to not need an alby? Or will it stay the same?

Kanga



Build cost is the same; aug stats are inbuilt.


Sun Oct 03, 2010 6:54 pm
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Post Re: Changes to Assault Behemoth(+)
Image



  • New animated sprite for Assault Behemoth



This is good to go live next patch - I'll ask SAL to do a grep to see who has one, and ask Voom nicely to work out how to replace any old ones (with augs installed) with new ones.


Thu Oct 07, 2010 11:08 am
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Post Re: Changes to Assault Behemoth(+)
/me goes to build himself an ass behe


Thu Oct 07, 2010 11:20 am
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Post Re: Changes to Assault Behemoth(+)
Aurora, youre amazing :mrgreen:
If I wasnt physically incapable of building modules, id build myself one.


Thu Oct 07, 2010 11:30 am
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