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Post Re: Olympus - teaser
Lightfighter wrote:
yes, make it so powerful that only top 1 team could kill it? this game has not big playerbase, dont waste them


What, you can't get together with another team? It won't be hard for Zephyr, since we'll be going with Red faction and Res Evil, but it sure be hard for a team like pants, if they go with only pants people.

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Fri Aug 20, 2010 6:48 am
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Post Re: Olympus - teaser
Lightfighter wrote:
yes, make it so powerful that only top 1 team could kill it? this game has not big playerbase, dont waste them



There was a time when the Serengeti required nearly a full squad of people, the same for Iq'Bana and other places. We do not want content to become solo-able just because people move from tech 20 to 21.

Why it became common place that teams can't work together for a end goal in PvAI is beyond me considering everyone alliances up for preservation. But it's going to be time to realize if you don't have that many active members in your team then you're going to have to go out there and mingle with the rest of the player-base sometimes to progress.


Fri Aug 20, 2010 9:05 am
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Post Re: Olympus - teaser
Lightfighter wrote:
yes, make it so powerful that only top 1 team could kill it? this game has not big playerbase, dont waste them

from what i saw, we probably could have done heph with one zerker one shm and one engi dread... so thats underpowered. this shit is supposed to be hard, we went in expecting rape and we laughed our asses off after we struggled past the cyclopses to heph himself.

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Fri Aug 20, 2010 11:31 am
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Post Re: Olympus - teaser
Our ultimate goal is to make the fights require pretty much a full squad of players with t20 ships and equipment working together to defeat the boss.


Fri Aug 20, 2010 11:32 am
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Post Re: Olympus - teaser
HAL wrote:
Our ultimate goal is to make the fights require pretty much a full squad of players with t20 ships and equipment working together to defeat the boss.


So, a squad would be 10-15 players, in your opinion, HAL?

I just have the feeling that teams as small as Mad+ will whine and bitch that its too hard to do with just their team.

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Fri Aug 20, 2010 12:07 pm
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Post Re: Olympus - teaser
so tell me which team or alliance can get 15 ppl online at once?
With 15 ppl we rampaged true USA last uni and it was a peak of war . I rly interested when and how often we can get it to do UZ2 not to mention share the drops/commods for new t21 skills ...


FAIL!

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Fri Aug 20, 2010 12:31 pm
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Post Re: Olympus - teaser
I remembered my other point....

If you haven't yet, increase squad sizes... Ya can't take 15 people in two different squads to a single instance. :P

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Fri Aug 20, 2010 12:40 pm
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Post Re: Olympus - teaser
Zekk wrote:
from what i saw, we probably could have done heph with one zerker one shm and one engi dread... so thats underpowered. this shit is supposed to be hard, we went in expecting rape and we laughed our asses off after we struggled past the cyclopses to heph himself.


Aurora Ex Machina wrote:
3) DPS of end bosses will go up in certain areas, and be more varied to prevent shm + zerker ZZZzzz fest



Please read the feedback notes - due to technical issues, we've not changed the instance since the first real test.

I take it this means that the x3 cyclops mini-bosses were a challenge though?


Fri Aug 20, 2010 1:01 pm
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Post Re: Olympus - teaser
The current max size of a squad is 10 players.


Fri Aug 20, 2010 2:02 pm
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Post Re: Olympus - teaser
HAL wrote:
The current max size of a squad is 10 players.

jeff mc beth wrote:
I remembered my other point....

If you haven't yet, increase squad sizes... Ya can't take 15 people in two different squads to a single instance. :P

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Javatech wrote:
Battlecruiser23 wrote:
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JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Fri Aug 20, 2010 2:15 pm
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Post Re: Olympus - teaser
Precursor wrote:

Why it became common place that teams can't work together for a end goal in PvAI is beyond me considering everyone alliances up for preservation. But it's going to be time to realize if you don't have that many active members in your team then you're going to have to go out there and mingle with the rest of the player-base sometimes to progress.



I would postulate that its because of pvp that high-end teams don't often work with one another.
If you can keep all the useful gear, etc you get in your team, it gives you an advantage over having a chance for each bit of it going to a different team.

The same reason why teams at war frequently try to deny each other access to game content.


Fri Aug 20, 2010 2:51 pm
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Post Re: Olympus - teaser
I like it being harder, means my team might actually want me unlike bow where I haven't been on emp run for 1 month+

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Fri Aug 20, 2010 6:54 pm
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Post Re: Olympus - teaser
Death Mental and TorchWood are allied.
Zephyr has another Top 5 Ally.
EF and SP are allies.

Why can't these teams work to together?

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Fri Aug 20, 2010 6:58 pm
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Post Re: Olympus - teaser
Uth Matar wrote:
so tell me which team or alliance can get 15 ppl online at once?
With 15 ppl we rampaged true USA last uni and it was a peak of war . I rly interested when and how often we can get it to do UZ2 not to mention share the drops/commods for new t21 skills ...


FAIL!



RE can easily

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Fri Aug 20, 2010 7:22 pm
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Post Re: Olympus - teaser
15 FCs will not make a difference XD
And DM and TW are not allies in real sense - warring one of us does not mean automaticly other will attack you . TW and DM just have a common goal atm - Tallon for EMP!!!!

My point still stands but now i will not over do it : make it to hard and noone will do it , make the entry point to far from w0 and noone will do it .
You said you can change the difficulty easly? Try at first that you need 5 ppl + support* that is still 3 times stronger then Primal Lion and 5 times as stronger then Emp. Then if it becomes to easy up the difficulty lvl ...

You are talking UZ used to need full squad , ofc it did but then wep 20 was a rarity we did not had class skills and if you stick to "balance sheets" weps and other gear will not get that much stronger ...

*-Support means eng dreads /fcs for auras and ShM or 2 - chars that are MCed ( you can not really stop total MCing and i hope you are not trying to remove it tottaly )

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Fri Aug 20, 2010 8:24 pm
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