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Main: thebeast
Level: 3394 Joined: Sun Dec 14, 2008 11:32 am Posts: 138 |
but i didnt even get past the second floor before it did it :/
_________________ Albert Einstein - “I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.” Napoléon - “Never interrupt your enemy when he is making a mistake.” |
Tue Aug 24, 2010 2:01 am |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Dr Ingelbert wrote: Been on it and it was great fun! Although having said that went on it with my sniper and I'm thinking what is going. The gals are either highly vis or the ai has flares, is this meant to be anti sniper? That's my fault - at least in Hephaestus - as everything was set to infinite +vis so that I could easily play-test / work out the related distances / angles. Hephaestus, at least, is supposed to be dusty / full of nebulae, so (fingers crossed) on live release it'll be a lot easier to hide in. Currently trying to work out how to set variable vis zones without using Suns... |
Tue Aug 24, 2010 11:36 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
Aurora Ex Machina wrote: Dr Ingelbert wrote: Been on it and it was great fun! Although having said that went on it with my sniper and I'm thinking what is going. The gals are either highly vis or the ai has flares, is this meant to be anti sniper? That's my fault - at least in Hephaestus - as everything was set to infinite +vis so that I could easily play-test / work out the related distances / angles. Hephaestus, at least, is supposed to be dusty / full of nebulae, so (fingers crossed) on live release it'll be a lot easier to hide in. Currently trying to work out how to set variable vis zones without using Suns... cant you just use nebulae that give constant or % vis tweak? _________________ My User Page Join SS! |
Tue Aug 24, 2010 12:32 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Thats not pretty, though. Would be much nicer to just have a nice smooth vis increase/decrease.
I haven't made it to heph, however, the whirlpool level is...amusing. AI that reduce your speed and make you have 20k visibility, AND swarm you? What i find most annoying, though, is level one; That drone is invisible to me from more than about 500 range, and its on top of a sun, AND the sun boosts MY vis to around 160, so anything can see me. Also, i think that level 1 shouldn't be instanced; It should be free pvp, as well. Would make things interesting, to be sure. Alternatively, it should be set up so if you warp into level one without a squad, it should inject you into a level with a squad, so you can pewpew. Ofc, they would just have to warp through to escape, but it could still make for some fun. _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Tue Aug 24, 2010 12:42 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Free PvP with an auto aggro Drone sitting on a Sun? Oh, that'd be fun
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Aug 24, 2010 2:02 pm |
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Joined: Fri Jul 24, 2009 12:55 am Posts: 553 |
Demiser of D wrote: Alternatively, it should be set up so if you warp into level one without a squad, it should inject you into a level with a squad, so you can pewpew. This man is a genius! _________________ Simon, Talking about the Admins and I wrote: Well someone has to play the devil if they are the gods. |
Tue Aug 24, 2010 5:23 pm |
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Main: Mofouler
Level: 1296 Joined: Wed Jan 30, 2008 1:29 pm Posts: 1318 |
Klestiko wrote: Demiser of D wrote: Alternatively, it should be set up so if you warp into level one without a squad, it should inject you into a level with a squad, so you can pewpew. This man is a genius! _________________ s_m_w wrote: Mofouler87 wrote: Why does everyone like to stroke their E-peen on this game? Because e-breasts are very uncommon |
Tue Aug 24, 2010 5:27 pm |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
Why's it instanced?
_________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Wed Aug 25, 2010 12:51 pm |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
Because this area, for a while, will take ages to fight through, and if it wasnt, the queue would be insane.
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Wed Aug 25, 2010 1:02 pm |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
Also, we bitched for instancing in general.
_________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Wed Aug 25, 2010 1:26 pm |
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Main: k-2
Level: 2715 Joined: Thu Apr 16, 2009 6:48 am Posts: 5387 |
Speaking of Queue on Olympus after its released,, it will be BIG and so LONG !!!
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Thu Aug 26, 2010 11:33 am |
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Main: thebeast
Level: 3394 Joined: Sun Dec 14, 2008 11:32 am Posts: 138 |
One main question i have is how is it going to work on initial release? will the ai drop extra commods? or will it be only 1 commod per run as with all other ubers for skills? The reason i ask is when you figure it to take 10 players per run, and only 1 of those players can get the skill it will take a total of 10 runs to get all 10 players the new skills. Now, if you figure lockout to be 5-7 days it becomes some players waiting 50-70 days for the new skills.
If this has not been addressed i think a reasonable solution would be to provide a grace period of maybe 1 month where the ai will drop 2 commods instead of 1, thus lowering the wait time to 25-35 days. Would love admin response to this. _________________ Albert Einstein - “I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.” Napoléon - “Never interrupt your enemy when he is making a mistake.” |
Thu Aug 26, 2010 1:18 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
HELL NO. These new skills should be as exclusive as t20 skills used to be. Get away from me, ye impatient fools!
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Thu Aug 26, 2010 1:28 pm |
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Main: thebeast
Level: 3394 Joined: Sun Dec 14, 2008 11:32 am Posts: 138 |
yeah well im sure there are more players that will be waiting on these skills than there were before, kind of rediculous to wait 2-3 months for a skill.
_________________ Albert Einstein - “I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.” Napoléon - “Never interrupt your enemy when he is making a mistake.” |
Thu Aug 26, 2010 1:39 pm |
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Team:
Rank: Main: Skurk Level: 3341 Joined: Sat Dec 05, 2009 10:06 pm Posts: 1747 Location: Ohio |
i for one wont be getting t21 skills until i have the best t20 gear.
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Thu Aug 26, 2010 1:51 pm |
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