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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Well, my loyal small band of merry Gunners, that time has arrived. That time when forking over 1,000,000 credits for AI just to shoot them down, that time where you never got invited to the cool kid's parties... it has gone. Now, we shall have fun as gunners, as Adum intended!
As promised, a little later than expected, so apologies: New Missiles Note: All types come in three sizes, varying their tech level, and their sizes range from 1 to 16.
All will be on test, in Ordnance Command, Lyceum. Bugs:
Stuff that needs feedback:
Other ninja-type buffs / changes:
Production / Factories Factory mechanics are worked out: since gunners are already an expensive class (1 mil for 25 missiles you burn through in minutes) the new missiles are made somewhat differently. (Kinetic or AP Crate, I, II, II) * (1 or 2 or 3) + Nuclear Waste = New missile Crate. e.g. Code: <BASE class="itemconverter"> <INIT> <NAME>Medium MIRV Torpedo Production</NAME> <RARITY>exotic-specialized</RARITY> <DESCRIPTION>Birds pre-prepped and set to launch in a lunch box nano-factory</DESCRIPTION> <COST>500</COST> <WEIGHT>18000</WEIGHT> <SPACE>10</SPACE> <TYPE>none</TYPE> </INIT> <VALUES> <TECHLEVEL>17</TECHLEVEL> <WORKERS>100</WORKERS> <REPLACETYPE>Ammo Crate - Medium Kinetic Type III</REPLACETYPE> <REPLACETYPE2>Nuclear Waste</REPLACETYPE2> <GENERATETYPE>Ammo Crate - Medium MIRV Torpedo</GENERATETYPE> <GENERATECOST>100</GENERATECOST> <GENERATEINTERVAL unit="s">600</GENERATEINTERVAL> <REPLACEQUANTITY>2</REPLACEQUANTITY> <REPLACEQUANTITY2>15000</REPLACEQUANTITY2> </VALUES> </BASE> To cut down on BPs, factories etc, new missile crates will only come in 1 type / missile, giving 8, 12, 15, 20 or 25 missiles, depending on type. So, you'll need the first tier of crate production to produce them, but no other expense or cost. Building the new factories will be a one off cost, and will reflect that. Last edited by Aurora Ex Machina on Sat Mar 17, 2012 2:56 pm, edited 12 times in total. |
Thu Mar 15, 2012 7:28 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
First.
Ugh. Now I'm forced to choose between playing SS or ME3. Guess I'll be spending my weekend in test. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Thu Mar 15, 2012 7:29 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6663 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
Aurora Ex Machina wrote: Well, my loyal small band of merry Gunners, that time has arrived. That time when forking over 1,000,000 credits for AI just to shoot them down, that time where you never got invited to the cool kid's parties... it has gone. Now, we shall have fun as gunners, as Adum intended! As promised, a little later than expected, so apologies:
Coming on test this weekend. FUCK yes! I guess ill use my Gunner for the first time in 2 years lol. Thanks for the chance. Where will we find the stuff to test out when the test server is updated? _________________ |
Thu Mar 15, 2012 7:54 pm |
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Main: Spartanski Smok
Level: 2432 Joined: Thu Dec 16, 2010 2:42 pm Posts: 528 Location: The Internet |
Thank you I'm resubbing right now. Anyways, KMWs on gunner? Ew. So far no gunner with KMWs could hurt mine.
_________________ bageese wrote: DUBSTEP NO. MY EARS. BLEED. I'll ban you for that shit. |
Thu Mar 15, 2012 7:55 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Thu Mar 15, 2012 8:11 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Spartanski Smok wrote: Thank you I'm resubbing right now. Anyways, KMWs on gunner? Ew. So far no gunner with KMWs could hurt mine. http://www.starsonata.info/builds.php?m ... up&ID=1506 By baby will wreck you. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Thu Mar 15, 2012 8:14 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
When I've worked out the kinks (we're on rough mechanics draft atm) I'll put everything in Ordnance / Lyceum, for free.
The best bit is that this is all working on local nicely, and there's not too much balancing. I'll have to crank out some factories etc, but otherwise it's smooth sailing (the tough bit was getting the hard stuff like MIRVs done). Oh... forgot:
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Thu Mar 15, 2012 8:14 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Will we be seeing any changes to the actual Gunner skills this weekend?
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Thu Mar 15, 2012 8:16 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
I am kinda disappointed that the gunner focus skills are not going to be changed, and are going to be damage type specific.
What content are being added for gunners to utilize all damage types? What damage type are missiles categorized in and how does that play in to ship resistances? _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Thu Mar 15, 2012 8:17 pm |
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Main: Spartanski Smok
Level: 2432 Joined: Thu Dec 16, 2010 2:42 pm Posts: 528 Location: The Internet |
Griffin wrote: Spartanski Smok wrote: Thank you I'm resubbing right now. Anyways, KMWs on gunner? Ew. So far no gunner with KMWs could hurt mine. http://www.starsonata.info/builds.php?m ... up&ID=1506 By baby will wreck you. Got a problem? Xii couldn't kill me, so I doubt you'll even poke me. However, the new missiles might force me to change my gunner's setup eww _________________ bageese wrote: DUBSTEP NO. MY EARS. BLEED. I'll ban you for that shit. |
Thu Mar 15, 2012 8:22 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Skill changes will take a little longer, as they require both code and extensive balancing. So far, the idea that gunners will MF x2 at around ~10 rather than 20 has been getting favourable press.
The missiles have multiple damage types:
Sorry, but no skill changes this weekend. Don't be disappointed! Be happy, change is coming! |
Thu Mar 15, 2012 8:26 pm |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
The only qualm I would have about MF'ing more than 2 is hull. I already have to Aug offensively while FC's can just throw on Caly+'s yet only carry 1 weapon. If the devs are going to have MF 2 at level 10, please give Gunner more hull or limit MF to 2 somehow.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Thu Mar 15, 2012 8:39 pm |
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Main: Spartanski Smok
Level: 2432 Joined: Thu Dec 16, 2010 2:42 pm Posts: 528 Location: The Internet |
Griffin wrote: The only qualm I would have about MF'ing more than 2 is hull. I already have to Aug offensively while FC's can just throw on Caly+'s yet only carry 1 weapon. If the devs are going to have MF 2 at level 10, please give Gunner more hull or limit MF to 2 somehow. Good one. My gunner has 2.5k/2.5k hull and has no fucking room to scoop anything, and this effects my shm's aug setup. Erm, no, not when I use lincins, cuz I can't use both lincins and mining weps at the same time. _________________ bageese wrote: DUBSTEP NO. MY EARS. BLEED. I'll ban you for that shit. |
Thu Mar 15, 2012 8:41 pm |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
Cygnus wrote: _________________ |
Thu Mar 15, 2012 9:37 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
...
You know that look when a kid gets their first present on christmas.... Times that by.... over 9000.... Someone will have to strap me down before I start braking stuff out of pure excitment.... A change of pants will also be needed.... AEM.... you.... you are my beloved dev.... I shall hold you close to my heart from this day on... _________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Fri Mar 16, 2012 1:48 am |
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