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Team:
Rank: Main: Cura Ursus Level: 644 Joined: Fri Dec 05, 2008 8:21 am Posts: 16 |
Where can i download the music?
_________________ Watch Zeitgeist Addendum: http://www.zeitgeistmovie.com/add_english.htm And Zeitgeist the Movie: http://video.google.com/videoplay?docid ... 1611744924 |
Fri Mar 27, 2009 3:48 am |
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Team:
Rank: Officer Main: Uth Matar Level: 2465 Joined: Mon Apr 16, 2007 7:41 am Posts: 1506 Location: ExZagreb,Croatia~jetzt Potsdam,Germany |
Great work . Complaints are coming only from small number off ppl anyway and hurry !!!
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct! |
Fri Mar 27, 2009 7:52 am |
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Team:
Rank: Director Main: Journeyman Level: 2413 Joined: Wed Aug 16, 2006 10:25 pm Posts: 111 Location: Bristol, UK |
That quite honestly looks amazing not to mention that once C2 is out, i may actually start to have the sound on in SS.
_________________ StinkinWeasles Inc. 'We Steal In Ways You Have Never Even Heard Of' |
Fri Mar 27, 2009 9:05 am |
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Team:
Rank: Operator Main: norrath Level: 1951 Joined: Mon Aug 27, 2007 12:28 pm Posts: 3204 Location: in my secret lair planing the downfall of mankind |
Looks great.
Although imo, and this is just an opinion, the amount and rate that ships bank during turns should be relative to there turning, weight and speed. I dont think Ive seen any aircraft bank while stopped (using helicopters as an example, planes fall if they stop...dur). _________________ Tobal wrote: I think Jesus V2 needs a cake... Aurora Ex Machina wrote: Julian cannot post, because the FBI are watching |
Fri Mar 27, 2009 9:30 am |
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Member
Team:
Rank: Officer Main: Enji Level: 1638 Joined: Sat Apr 30, 2005 3:50 pm Posts: 22 |
Looks really nice , and it still feels really... good old SS... I cant wait ^ ^
However I believe something will look odd... In the "non top-view", when the ships flight over plannets / sun, well, it looks "above" the planet. It might be a bit strange to see the bullets collide with the planet, with the new perspective... |
Fri Mar 27, 2009 9:51 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4921 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Firstly, have you guys changed your mind about allowing the Camera to be moved in a dome shape? So we can see the ships from the front back and sides? Would make taking videos of fleet Combat pure awesomage.
Secondly, the engine effects are off. They appear to be at a lower level than the ships themselves, its clear with the Shrimp and Zebu. I dont know if it was intentional or not, just nitpicking. Thirdly, the sizes of the ships compared to planets is too small. The planets probably need to be placed lower on the y-axis and increased by ATLEAST 300%, so a Zebucart doesnt look like it is as big as a planet. _________________ http://www.starsonata.com/suggestions |
Fri Mar 27, 2009 10:03 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
MasterTrader wrote: Secondly, the engine effects are off. They appear to be at a lower level than the ships themselves, its clear with the Shrimp and Zebu. I dont know if it was intentional or not, just nitpicking. We have a system for setting exact engine mounts for every ship in XML. We can set as many as we want in exact positions compared to the ship center. Not many of these have actually been set, and the ones that have have not been tweaked. Finally, this ships.xml will be in your content folders and will therefore be customizable so you can adjust the engine mounts if you like . |
Fri Mar 27, 2009 10:09 am |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
woot! i want to put 500 plumes of flame coming outof the back of my zubukart!
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Fri Mar 27, 2009 10:20 am |
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Main: Gamepro07
Level: 2040 Joined: Fri May 16, 2008 8:03 pm Posts: 774 |
Reading comments about planet size vs ship size..
Remember guys, this is SS. It has always been like that. SS is a fun loving game with a touch of comedy everywhere along with nonstop action. I expected this, and in my opinion it fits our enviroment very well. Plus the whole shooting planets thing is like you are boming it, and thats awesome.. imo. _________________ Time flies when you're throwing clocks. |
Fri Mar 27, 2009 10:25 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4921 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Gamepro08 wrote: Reading comments about planet size vs ship size.. Remember guys, this is SS. It has always been like that. SS is a fun loving game with a touch of comedy everywhere along with nonstop action. I expected this, and in my opinion it fits our enviroment very well. Plus the whole shooting planets thing is like you are boming it, and thats awesome.. imo. Nooooo!! They are too small! _________________ http://www.starsonata.com/suggestions |
Fri Mar 27, 2009 12:06 pm |
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Member
Team:
Rank: Director Main: ERMAN Level: 8518 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
So, if there is this amount of functionality, what are we still waiting on? I don't mean to sound impatient, but it looks like things are working from where I'm sitting. I'm admittedly a novice at coding and the like, but could you please explain what needs to still happen til you port the database over to this new client?
-ERMAN _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Fri Mar 27, 2009 12:47 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
erman wrote: So, if there is this amount of functionality, what are we still waiting on? I don't mean to sound impatient, but it looks like things are working from where I'm sitting. I'm admittedly a novice at coding and the like, but could you please explain what needs to still happen til you port the database over to this new client? -ERMAN Heh, first off there is no "database" to port over to the new client. Secondly, their is a ton of graphics stuff that still needs to be done to make sure it all works on a lot of different setups. Thirdly, the UI still hasn't gone through its revamp, which I'll be doing over the next 2 months. |
Fri Mar 27, 2009 12:55 pm |
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Main: Gamepro07
Level: 2040 Joined: Fri May 16, 2008 8:03 pm Posts: 774 |
Or you can give us a test universe that us up to date with Client 2 so we can play around and stuff Its like.. pre-alpha beta.. the beta for pre-alpha.
Edit: Wrote this before pip posted above. Submited after he did. _________________ Time flies when you're throwing clocks. |
Fri Mar 27, 2009 1:01 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
This is really really great.
BUT, i think the view has to come a bit more from the "up". it's too "horizontal" atm. My worry is the matter of distances. with perspective, it'll become hard to evaluate distance between stuff... |
Fri Mar 27, 2009 4:14 pm |
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Main: Stooch
Level: 1619 Joined: Thu Nov 01, 2007 1:41 pm Posts: 674 Location: Gilkerscleugh |
Max235 wrote: This is really really great. BUT, i think the view has to come a bit more from the "up". it's too "horizontal" atm. My worry is the matter of distances. with perspective, it'll become hard to evaluate distance between stuff... You can change the viewing angle yourself. _________________ Meep |
Fri Mar 27, 2009 4:19 pm |
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