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The Voomy One
Team: Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137
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Emp bio/bio, Rumble galaxies and Ubers
Changed the number of termite spawns in Emp bio and Bio.
Changed the AIs in all the Rumble galaxies so they wont run away so much.
Bart, Midas, Marco and Sputty will no longer go into buildable galaxies.
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Wed Jan 16, 2008 1:14 pm |
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saran
Team: Rank: Director Main: goldstar-stations Level: 6735 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174
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aye great new update. keep em comin.
_________________
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Wed Jan 16, 2008 1:55 pm |
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BAM5992
Main: Goz Level: 1564
Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde)
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cool, mebbeh the 2 spec gals will get a lil less crazy
(what about vigi)
_________________ 2nd place is just another way to say 1st loser.
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Wed Jan 16, 2008 2:56 pm |
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The Voomy One
Team: Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137
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Vigilante will be fixed too. I just gotta find where he spawns first.
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Wed Jan 16, 2008 2:59 pm |
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HubaHuba
Team: Rank: Main: Illuminaughty Level: 2232 Joined: Wed Nov 09, 2005 9:34 pm Posts: 39 Location: I'm Illuminaughty
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When we were doing Lion King, it seemed like he started running away when he was low, but we had cool tractors with us so his attempt failed.
_________________ Everyone ran in fear, because Illuminaughty was here.
*Staring at admins for C2 preview*
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Sat Jan 19, 2008 10:09 am |
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The Voomy One
Team: Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137
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Only changed the AIs in the Rumble galaxies. Others might still run away.
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Sat Jan 19, 2008 10:11 am |
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Bluejayek
Team: Rank: Main: Bluejayek Level: 3919 Joined: Wed Dec 15, 2004 7:16 pm Posts: 1356
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plese change green battleships so they don't run.
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Sat Jan 19, 2008 1:22 pm |
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denedin707
Team: Rank: Officer Main: Xenophanes Level: 7991 Joined: Sat Sep 24, 2005 10:57 pm Posts: 11
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The Voomy One wrote: Only changed the AIs in the Rumble galaxies. Others might still run away.
How will that work with ubers like baron and princess? They dont exactly have a base to run to.... and both can be increadably stealthy when they dont shoot.
~bach
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Sat Jan 19, 2008 1:44 pm |
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BAM5992
Main: Goz Level: 1564
Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde)
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denedin707 wrote: The Voomy One wrote: Only changed the AIs in the Rumble galaxies. Others might still run away. How will that work with ubers like baron and princess? They dont exactly have a base to run to.... and both can be increadably stealthy when they dont shoot. ~bach
and if they run and ppl chase them, GSA's will spawn....
_________________ 2nd place is just another way to say 1st loser.
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Sat Jan 19, 2008 2:00 pm |
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LichG
Joined: Mon Jun 11, 2007 4:39 pm Posts: 30
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Perhaps that will encourage you to use seers to pinpoint their location
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Sat Jan 19, 2008 3:00 pm |
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The Voomy One
Team: Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137
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I belive there will be more tweaking of the running away system.
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Sat Jan 19, 2008 3:41 pm |
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MagicSteve
Main: Stooch Level: 1619
Joined: Thu Nov 01, 2007 1:41 pm Posts: 674 Location: Gilkerscleugh
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Ive noticed dg ai running away, that just seems odd to me.
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Sun Jan 20, 2008 2:17 pm |
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BAM5992
Main: Goz Level: 1564
Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde)
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MagicSteve wrote: Ive noticed dg ai running away, that just seems odd to me.
if you kite them and your going away form the center they will turn around anyway
if you kiting towards the center and they run, that is weird
_________________ 2nd place is just another way to say 1st loser.
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Sun Jan 20, 2008 3:48 pm |
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wasup999999
Member
Team: Rank: Main: Wasup999998 Level: 1921 Joined: Sat Apr 09, 2005 2:03 pm Posts: 152
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Word on the streets says that the Lion King will try to run away too...
Aka away from Hope
Aka its fucked up.
_________________ "Thanx wasup " ~The Voomy One
Ha!
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Sun Jan 20, 2008 8:32 pm |
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